I'm going to be playing through the CR-90 campaign for my podcast, but I wanted to post a thread about it and my various thoughts on it. Hope to get some input from other people that have played it. I will also try to post pictures of games I play.
The Point of No Return
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There is some more about using the campaign sheet and recording any unique pilots that are killed. They can't be used again.
Now.....one thing I was thinking about was Modifications. There are the new ones that came out after these were written. Should the CR-90 get one of them? I said no as these missions are supposed to be balanced. So, I think it's worth trying without them before I try them with the Modifications.
Also to note, THE CR-90 STARTS WITH ZERO ENERGY, UNLESS THE MISSION STATES OTHERWISE. This is pretty harsh, but you have to stick with it.
My thoughts on the load out for the CR-90 are a bit critical. Why put 2 Single Turbo Lasers on the front of the thing? It already gets the main gun at long range. Will you ever have enough energy to then fire both Single Turbo Lasers? Also, aren't most of your targets Tie Fighters? I do think it's worth firing away if you have the energy as sometimes they don't have a Focus, but I'd rather see them put in a Quad Laser Turret in the front section instead of a 2nd Single Laser Turret. Well....will try it for balance.
Next up is Mission 1 and a battle report to go with it!







