In this way the hype died

By Hijodecain, in Runewars Miniatures Game

Its probably as simple as them Re-opening their Specialist games Department, and proving that they could do Boxed Board-Games again with "Silver Tower."

I feel that, effectively, they'd outsourced the IP and License for Board games in the past because they were not equipped, unable, or didn't want to focus on it themselves.

Now, they can do it themselves , and make more money.

Having two warhammer quest games at the same time might also have something to do with it.

But it still seems kinda odd if you can have another company pay all the production/distribution costs to make games with your IP and you just sit back and get money without having to do anything.

Edit: It's the reason why Disney shut down Infinity, saying they'd rather just farm out their IPs and let other companies make games with their characters.

Edited by Robin Graves

I agree, 2 months without a peep. Rules previews, miniature previews, fluff previews. Even just one article a month would be enough.

Its probably as simple as them Re-opening their Specialist games Department, and proving that they could do Boxed Board-Games again with "Silver Tower."

I feel that, effectively, they'd outsourced the IP and License for Board games in the past because they were not equipped, unable, or didn't want to focus on it themselves.

Now, they can do it themselves , and make more money.

Having two warhammer quest games at the same time might also have something to do with it.

But it still seems kinda odd if you can have another company pay all the production/distribution costs to make games with your IP and you just sit back and get money without having to do anything.

Edit: It's the reason why Disney shut down Infinity, saying they'd rather just farm out their IPs and let other companies make games with their characters.

Infinity also deals with technological development, and it was also partially those costs that moved Disney's hand on it, as I read the articles..

Reposted from the Warhammer 40,000: Conquest Forum. Quoting myself:

GW had hinted that X-Wing miniatures were encroaching on their tabletop lines when the game came out. FFG pointed out it was a vehicle game and nothing to do with any system GW had in place. The lawyers decided there were to many differences and things settled down.

When SW:IA came out GW really complained and FFG pointed out that it was a board game (see issue with Hasbro) and continued. GW continued to insist it was a violation of the license contract between GW and FFG but could not get a legal standing (I don't think they wanted to pull the license at that time, they wanted FFG to stay in their own pond and not 'compete')

Changes at GW management brought increased attention to all licenses. When it was noted that boardgames used to be done in house a desire to expand GW and do so again grew. The board of directors still hated spending any money so the new initiative was pushed to Specialist games who are releasing Blood Bowl and others. They also started releasing things like Lost Patrol, Silver Tower, Betrayal at Calth and Deathwatch Overkill. All Miniatures games that use boards.

When the new board game initiative seamed to be working at GW they approached FFG and again asked that production stop on miniatures including all three SW games. FFG said no and GW said the License would not be renewed. Negotiations continued until early this year but no one was budging. Frying work stopped on all GW licensed product. Conquest play test ended and the Forbidden Suns team was released from contract.

FFG announces that they are making a table top miniatures game with figures that need to be assembled and painted. The game had been in development for over a year and was almost ready to ship. This suggests that FFG new the negotiations were not going to work and had 'plan B' ready to go. With this announcement if became clear that the license was ended.

FFG makes a public announcement of the end of the license with several left handed compliments while making it very clear that their fantasy miniatures war-game is a direct competitor to WGFB and AoS.

GW licenses lived alone, now wants to regain lost ground but personally GW long time ago died

I imagine we'll have the trickle of articles, articles about the hobby aspect, announcement of the Terrinoth lore book and announcement of wave 1, in the coming months. How soon depends on if they're releasing the Core set in December, January or March.

I imagine we'll have the trickle of articles, articles about the hobby aspect, announcement of the Terrinoth lore book and announcement of wave 1, in the coming months. How soon depends on if they're releasing the Core set in December, January or March.

You don't like February, do you? :P

I imagine we'll have the trickle of articles, articles about the hobby aspect, announcement of the Terrinoth lore book and announcement of wave 1, in the coming months. How soon depends on if they're releasing the Core set in December, January or March.

You don't like February, do you? :P

Its October. Right now all hype is to product lines the manufacture expects to sell big for the Xmas season. This game doesn't fall into that. I honestly don't expect any real news till January. If we do get mentions between now and then I expect them to be smaller interest pieces, not comprehensive release orientated news.

Reposted from the Warhammer 40,000: Conquest Forum. Quoting myself:

GW had hinted that X-Wing miniatures were encroaching on their tabletop lines when the game came out. FFG pointed out it was a vehicle game and nothing to do with any system GW had in place. The lawyers decided there were to many differences and things settled down.

When SW:IA came out GW really complained and FFG pointed out that it was a board game (see issue with Hasbro) and continued. GW continued to insist it was a violation of the license contract between GW and FFG but could not get a legal standing (I don't think they wanted to pull the license at that time, they wanted FFG to stay in their own pond and not 'compete')

Changes at GW management brought increased attention to all licenses. When it was noted that boardgames used to be done in house a desire to expand GW and do so again grew. The board of directors still hated spending any money so the new initiative was pushed to Specialist games who are releasing Blood Bowl and others. They also started releasing things like Lost Patrol, Silver Tower, Betrayal at Calth and Deathwatch Overkill. All Miniatures games that use boards.

When the new board game initiative seamed to be working at GW they approached FFG and again asked that production stop on miniatures including all three SW games. FFG said no and GW said the License would not be renewed. Negotiations continued until early this year but no one was budging. Frying work stopped on all GW licensed product. Conquest play test ended and the Forbidden Suns team was released from contract.

FFG announces that they are making a table top miniatures game with figures that need to be assembled and painted. The game had been in development for over a year and was almost ready to ship. This suggests that FFG new the negotiations were not going to work and had 'plan B' ready to go. With this announcement if became clear that the license was ended.

FFG makes a public announcement of the end of the license with several left handed compliments while making it very clear that their fantasy miniatures war-game is a direct competitor to WGFB and AoS.

Wow, this is all really interesting. I had no idea GW objected to FFG's Star Wars table top stuff. That does seem like quite a stretch - to demand that FFG stop producing X Wing and Armada (though admittedly I have not read any of the details of their licensing agreements!). X Wing and Armada really are nothing like warhammer and 40K; though presumably the licensing agreements included not allowing FFG access to much of their old catalog including Battlefleet Gothic

What's the source here? Was there some article published or is this through folks you know?

What's the source here? Was there some article published or is this through folks you know?

Half guess work and another half rumours heard on FFG HQ corridors based in one former developer comments on Reddit...

Read one of the WH40K Conquest LCG forum topic about this...

Edited by Kentares

They need to announce things like 2 months before they are released. This gives adequate hyping time, without it dragging on too long and killing the hype.

What's the source here? Was there some article published or is this through folks you know?

As I said in the original thread. Paying attention to Licensing, Trademarking and IP journals along with league filings. I'm weird in that I enjoy following the business of making board games as much as playing them.

They need to announce things like 2 months before they are released. This gives adequate hyping time, without it dragging on too long and killing the hype.

The problem is that distributors and retailers need time to order product ahead of time. They could try to release information only to distributors, but those people will likely turn around and post what they found anyway, so it's in FFG's best interest to just announce things early to everyone.

I don't know if you remember the Imperial Veterans announcement for X-Wing, but there was a screenshot from a distributor's page and it went viral on the forums. Later that day, the official announcement article went up. I don't know for sure, but my gut tells me that FFG hadn't planned on announcing that product as early as they did, but their hand was forced when the pictures were leaked.

You can also think back to how well they were able to keep the TFA core set a secret for the first Force Friday. That blew up.

This gives adequate hyping time, without it dragging on too long and killing the hype.

They could announce a product a year or more in advance and doing so will do nothing to the hype. Because FFG can start to build the hype any time before the game is actually released. It's not like they are limited to X months after announcement to build hype or else lose out on sales.

They can and will start building the hype a couple months in advance of the game being released.

the hype is always good :D :D :D :D

The release window states First Quarter 2017 which could technically include December. I'm just wondering why they wouldn't release in time for Christmas. I think Destiny is the only new, big game coming out around the time so am I missing something or are they just not very far along in development? The demo at GenCon made it seem like they were getting near going gold.

The release window states First Quarter 2017 which could technically include December.

Not so sure I follow. Isn't December in the Fourth Quarter of 2016?

The release window states First Quarter 2017 which could technically include December.

Not so sure I follow. Isn't December in the Fourth Quarter of 2016?

A lot of fiscal reportings list December as a Q1 month, wasn't sure if FFG did or not. Regardless, my question stands. Why not Christmas?

A lot of fiscal reportings list December as a Q1 month, wasn't sure if FFG did or not. Regardless, my question stands. Why not Christmas?

No way. It is already October, and RuneWars is not even at the printer yet.

Edited by Ubul

Yea, a month to get printed (maybe more?), two months to get packed and shipped to retailers... I doubt we'd see it before Feb.

But hey, maybe? That surely would be awesome.

Essen is on this week. I'm hopeful of a new article on FFG news, and some new info being revealed at the demo games.

Any news from Essen? I find nothing...

Edited by Hijodecain

The demo at GenCon made it seem like they were getting near going gold.

If anything, the stuff they had at GenCon showed that we're still a long way from seeing the game hit production, let alone store shelves. Compare with the demo set up for Imperial Assault, a game that was unveiled and demoed at GenCon 2014 (like RuneWars). They had final production miniatures, fully printed manuals, production-quality tokens and board tiles. And the game still didn't hit store shelves before December or even January in some places.

RuneWarsMinis OTOH didn't have any rulebooks or manuals on hand, many of the tokens were clearly flimsy paper placeholders, the miniatures were painted up pre-production models (probably 3D printed for the occasion) and were constantly referred to as 'extremely delicate prototypes you should handle with care'. Only components that looked remotely final were the dials and the cards, but that's small wonder since FFG has the infrastructure to print a demo set of these in-house (via their Print on Demand facilities).

With that in mind, there's no way this game will be available before February, and probably not until mid-March or early April before it's in full distribution.

We actually did have rulebooks at gencon, we just didn't have them out because the two of us demoing it both days knew it well enough we didn't need them. From what I heard, they had final production models ready, but couldn't get them in time to get them painted and then get them to Indiana. But, I'm not sure about that. I'm just a demo guy, not an actual FFG employee.