Am in the process of moving right now and just saw my box of "Wings of Glory" planes and got to thinking about how similar it is to x-wing on the surface, yet how totally different it feels when playing.
One of the things that I started thinking about was how WoG has you planning out multiple rounds in advance, instead of planning your movement for the round at the start of that round.
So that got me thinking "there's no reason you couldn't do that in x-wing"
So, I'm asking, how would the game change if ships had to plan maneuvers 2 rounds in advance? So first round you set 2 dials for a ship, then you execute the maneuver on the first one and slide the second one into the first's position, then on the second round, you set a dial that will execute third round and then move based on the dial you set the previous round.
What impact would that have? Would ships with reposition actions become more powerful? Would turrets? Would the game become more fun because there is a greater emphasis on strategy and out thinking you opponent? Would it break because that's too much book keeping?
What if different ships required different levels of advance planning (shades of armada command dials here)? What if a-wings and interceptors played as normal, but decimators and ghosts required planning 3 rounds in advance?
(Not asking about the logistics of actually GETTING enough dials, just the game play ramifications)
