Yeah I need to at some point pick up a second Jumpmaster to get another couple of Mindlinks to try that out.
Better yet - they need to release a Scum Aces/Vet's box with a TPV Scyk and a couple of Mindlinks.
Yeah I need to at some point pick up a second Jumpmaster to get another couple of Mindlinks to try that out.
Better yet - they need to release a Scum Aces/Vet's box with a TPV Scyk and a couple of Mindlinks.
Yeah I need to at some point pick up a second Jumpmaster to get another couple of Mindlinks to try that out.
Better yet - they need to release a Scum Aces/Vet's box with a TPV Scyk and a couple of Mindlinks.
TPV?
Worst balanced ship in the game - Jumpmaster.
What were the designers thinking giving a generic jumpmaster an ept slot. There are so many named pilots out there with no epts (even PS8 Horton Slam!) and this no name transport gets one.
Then to rub salt in the wound, its has a great dial and a barrel roll. Facepalm.
Its so badly balanced, its akin to Games Workshop designers writing special codex rules to favor their 40K faction.
Then again I also don't think the jumpmaster is that scary. After flying one and flying against them long enough, they are just another ship.
Edited by Hujoe BigsTPV?Better yet - they need to release a Scum Aces/Vet's box with a TPV Scyk and a couple of Mindlinks.Yeah I need to at some point pick up a second Jumpmaster to get another couple of Mindlinks to try that out.
If more M3As are coming I want new pilots.
Worst balanced ship in the game - Jumpmaster.
What were the designers thinking giving a generic jumpmaster an ept slot. There are so many named pilots out there with no epts (even PS8 Horton Slam!) and this no name transport gets one.
Then to rub salt in the wound, its has a great dial and a barrel roll. Facepalm.
Its so badly balanced, its akin to Games Workshop designers writing special codex rules to favor their 40K faction.
Since wave 1 there has been PS4 generics and since wave 2 PS3 generics with an EPT. Your stance is incorrect and you should feel bad. Some pilots would be dang near broken with the right EPT and their ability. To name a few, Biggs, Yorr, Horton, Latts, Morelo, etc I could keep going. Named =|= elite.
Then again I also don't think the jumpmaster us that scary. After flying one and flying against them long enough, they are just another ship.
They aren't scary as such, I just feel triple scouts are relatively easy and forgiving to fly. On top of this they are incredibly efficient, have a really good dial and are relatively good on defense. Oh and PWT.
None of this is a problem as such but the fact that you can fit three with all the toys into 100 points means you don't really have to make sacrifices with upgrade cards, there isn't much in u-boats that you wish you could also include.
The second issue is variation or the lack thereof, most triple scout lists will be identical with no variation between versions of the list at all.
The final issue is the levelling of the skill gap, I feel U-boats to be pretty easy to use well and can be very forgiving, I don't believe they require as much skill to fly as various other competitive builds. Dengaroo, Crackswarm and Palp Aces for example, are both higher risk lists with a higher skill level to fly.
In summary I feel that the generics have too many upgrade slots, for too little cost.
I find palp aces as easy, if not more so, then 10k to 15k lists. Same with dengaroo, same with crack swarm (I prefer mini crack over full on any how). They all require a different handle on flying. That said, the learning curve of the jumps is just large base flying, once you get that down, you are golden.
For the worse ship in the game? Generic YTs. Everything else has something redeemable about them. They just make good over costed blockers.
Edited by Hujoe BigsTie Punisher
What a waste of a release
Let's not forget the TIE Punisher ... It is pretty high up there on ships that are never seen. (And ugly as well!)
Tie Punisher by a light year.
Does nothing the regular tie bomber can't do for less points.
The syck is terrible, but at the least it's a relatively cheap HLC carrier that can hang around at the edges of combat and snipe in. Certainly not great, but at least it has a function (sort of).
What does the Tie Dustbin have?
Imperial Firespray is pretty awful as well. For similar reasons to above. It gives you nothing that isn't available for the Imps on cheaper or better packages.
It was ok back 4 or 5 waves, which is why it not at bad as the tie terribad. A use 2 years ago beats no use ever.
Imperial Boba Fett.
Yeah scyk and punisher are tied for me both pretty bad.
The punisher sucks more now because vets helped the bomber quite a lot.
Sorry but, I can find more room for a Scyk than a rutheless freelancer.....I think there's a lot of people who talks without trying.
I get a lot of work out of my Ion Cannon Scyks, it's the cheapest way to get an Ion in a force 19pt for a Scyk to 23pts for a Y-Wing (I also think it's possibly more survivable, it covers a similar amount of board with it's weapon but doesn't have to close in as much and with Agility 3 at long range it can be hard to hit). I can't see running Kihraxz other than Cobra, or E-Wings other than Corran (Other than in Epic).
You also see Mindlink Mangler Scyks in tournaments, recently there some coming out among top 10. So more variants than the E-wing, which is just Corran.
Khiraxz is NOT bad, just like the X-wing a bit bland, and like it has a problem with the current meta. Mindlinked, Crackshot, Glitterstim or otherwise kitted-out Khiraxzes punch hard. Problem is that with cheap jumpmaster with its dial and Manaroo, why should folks field something else than jumpmaster (s)?
You almost never see imperial CS31 nowadays.
Ebb and flow of the game.
Yeah I need to at some point pick up a second Jumpmaster to get another couple of Mindlinks to try that out.
No need Rodent... I've got four going spare if you need a couple!
Tansari Point Veteran, the cheapest ept-M3A.
If more M3As are coming I want new pilots.
Sorry, I just meant a TPV paint scheme (although would probably mean at least an extra TPV pilot card on the pack - but it's not unprecedented to get repeat generics in newer expansions)
Most certainly would want new pilots too!
Edited by ABXYHard to say. Depends on what defines a ship as bad. Is the E-Wing bad when Corran Horn is really great? Is the Punisher bad when Deathrain is really great? A few weeks ago I would have said Scyck for sure, but the Mindlink variant can be quite potent if a bit too unreliable.
Overall I'd probably say imperial Firespray. I have never had the desire to play any of the pilots at all.
The FFG cargo boat. No question.
The FFG cargo boat. No question.
That one especially!
And I love the M3 (well, don't play any tournaments).
Although I have a lot of them I'd go with the vipers although I love that ship as well. But it is missing that illicit slot a lot! Also shares some issues I have with E-Wing and Khyraxz (hope I got that right, wasn't trying too hard): no really usable pilots but one for each ship.
Edited by DarthFantalso back to the punisher
the ship isn't ugly, it's just the standard imperial paint scheme does no ship any favors unless you want it to be bland forgettable fodder




man, I miss the big guy. Wave 7 feels like forever ago ![]()
I'll agree that it really depends on the pilots. I think each ship has someone that's worthwhile.
The Scyk is over-costed just enough to make a lot of their options not viable. The TPV with Mindlink, though, is not a bad option. It's actually pretty good.
There is a local guy who loves Tie Punishers and I see them on the table all the time. He's done pretty well with them and I can't say they are bad.
Generic E-wings are pretty bad. Corran is great. Etahn is good for Epic or even just larger point games. I rarely see the generics, though.
Generic Starvipers are also pretty bad. I like the named ones, though.
I might go with Imperial Firespray. Well, I haven't even seen it on the tables to really be able to question if some of the latest upgrades make it work. I'm thinking Tail Gunner and such.
Contracted Scouts with EPT is only bad because you have to also then face Imp Aces. I don't think U-boats are bad as you can build lists that can beat it pretty well. It's just that you then have to face off vs. Imp Aces, which I consider more broken than U-boats. I think FFG agrees as they have been pumping out anti Soontir Fel options for a while now. They are also pushing out bonus' to being in firing arc to bring back jousting, too.
For me, I'd personally say Stealth Soontir Fel is the worst ship in the game as it bends the meta so hard around it. It is worse than U-boats in my humble opinion.
HWK-290 hasn't been mentioned which surprises me. Sure, it is somewhat versatile either as a support ship with a turret. But with 1 attack, its not viable without upgrades and I don't think any other ship can claim that.
HWK-290 hasn't been mentioned which surprises me. Sure, it is somewhat versatile either as a support ship with a turret. But with 1 attack, its not viable without upgrades and I don't think any other ship can claim that.
eh...basically no ship is viable without upgrades anymore
the academy pilot or bandit squaddie were the most viable prior, but now ties love crackshot so...
Scyk and Punisher are definitely the weakest, with the E-wing right behind them. Vipers, Firesprays, and X-wings could all use a lot of help too, but they aren't downright broken like the first 3.
E'tahn is great in epic or at higher point levels though. This game isn't solely about tournament play and the 100 point format.
A generic PS2 Scyk is only 1pt over costed (it gets worse if you go Tansari or equip the title) but overspending by 1pt isn't exactly a deficit you can never recover from.
For sure the answer is E-Wings who aren't Corran Horn.
They're nothing but a point pinata. You can never get ahead while flying one. They're obscenely inefficient.
Edit: Anyone who thinks it's a Scyk over an E-Wing, I'd for sure let you make a list where you had to use a non-Corran E-Wing, and I have to use a Scyk, and we'll see which list fares better. It's not the E-Wing list.
Tantive.
I dont play much epic or imperials. With that in mind.
Scyk is the correct answer. I would fly a non corran ewing before a scyk. E wings have the systems slot and an astromech so you can have some fun. Adv sensors, targeting astro, and if you choose the other pilot with an ept you can take juke or stay on target...
I dont play much epic or imperials. With that in mind.
Scyk is the correct answer. I would fly a non corran ewing before a scyk. E wings have the systems slot and an astromech so you can have some fun. Adv sensors, targeting astro, and if you choose the other pilot with an ept you can take juke or stay on target...
I would take a non Corran E-wing over a Scyk as well, but that doesn't mean the E-wing isn't still one of the worst ships in the game, it just means it isn't THE worst ![]()