Norra is quickly becoming my favorite pilot! The pilot ability, the dial, the title, adding in R2-D2... all mixed together it's almost as delicious as one of JBR7's breakfasts!
So, unless I'm missing something (which I could be), it seems that overall the most likely build for Norra is the following:

The idea being that every time you shoot, you do it with a Target Lock and Focus (and then get a stress token). Then next turn you do a green maneuver, shed the stress and regain a shield. It's awesome! Also, if needed, you can reposition with a Barrel Roll.
But what about.....
?????
Well, I have a few ideas that might help out a little, especially if you're new to the game like me.....

1) My man C-3PO! Anytime you have a ship with 1 green die and 1 crew slot, C-3PO should be considered! YT-1300, K-Wing, B-Wing (with the mod), U-Wing, and now the ARC-170! He's worth his weight in golden rod as a defensive powerhouse. Every time you are attacked, guess 1 evade and you will guarantee 1 less hit than you would have received.
Plus... the theme, baby! The theme! R2-D2 and C3PO working hard together to keep your ship alive!

2) Tail Gunner. This of course is the first one we all thought of.... because it came in the box? Maybe? Please, honestly: enlighten me. It's good, but personally I don't think it's as great as people think it is. First off, It's situational because you have to be shooting out the back, which isn't better than the front of course. Secondly, you're not guaranteeing anything really... you're just removing a fickle green die from off the table. If they would have rolled that green die and it came up blank it would have had the same effect... so consider the odds.
Anyways, it is a good card for sure, but I don't think it's the best or only option. Just my opinion... *braces*

3) Kanan Jarrus. Definitely some flexibility afforded by Kanan here. Now those 2 turns are basically green for you, and you can help the other ships out if needed. (If you don't know already, when an upgrade card says "a friendly ship" it includes the ship that has the upgrade, if it says "another friendly ship" it has to be a different ship.) It's good, but personally I'm not a fan of trying to build a lot of synergy between other ships and the ARC has 6 very solid green maneuvers already.
But green 2 turns are so sweet....

4) Weapons Engineer. I think this one is interesting. You Target Lock the ship you are going to attack and the ship that is about to attack you to try, and maybe utilize Norra's ability on both ends? Problem is, you only have one focus token. Locking onto two ships at once could free up some actions to where you don't have to stress.... but you want to do green maneuvers anyways because of R2. I just feel like there's something here but I can't put my finger on it.

5) Jyn Erso. Once again: choose yourself! This is a better Focus action, giving you potentially three focus tokens to help you out on offence and defense. For it to work with Push the Limit you have to do Jyn's action first (because the second PTL action is limited to action bar actions), then your second action.

6) Rey. Rey who? The poor girl doesn't even have a last name! Or does she? Is it Skywalker? Is it Kenobi (I hope so)? Is it Binks? Waaaaahhhhh....?
I digress. This is basically the HWK's title in your crew slot for one less point. Is it great? Nope, not really. Why? Because you're limited to one token only! Who cares that you can store it from turn to turn! Okay, okay... well, if you save your focus token then you can use that token later to free up an action for a barrel roll? Nah, not impressed, sorry.

7) Kyle Katarn! Who? You mean Cassian Andor? Er, nevermind.
I *REALLY* like this one. Why? Because almost every turn you are going to be removing stress, that's why? Brace yourself for color-coded enthusiasm! Green maneuver, remove stress, get a free Focus token, do a Target Lock... and then you don't have stress SO YOU CAN BARREL ROLL! Or, or, or... you can do another focus action and have two focus tokens! (Assigning a free focus token does NOT count as taking a focus action!)
I love, love, love this one!

8) Lando Calrissian, the odds man himself. Okay, on a green die you have a 62.5% chance of rolling a focus or evade, 25% chance for the focus and 37.5% for the evade.
Bogey hot on your trail? Do Lando's ability and see what happens, if you're lucky: great! If not, trigger PTL for your second ability and get a focus. Maybe you missed out on getting a target lock, but maybe you already have a target lock from your last turn! Norra needs more actions and this provides it.

9) Finn. The traitor! The stormtrooper whose special ability is to MISS! What's the thought process on this? Well, sometimes it's better to miss than to add a focused die to your pool. How do? Well, say you attack and you have two blanks and a single hit. What do you do?
A) Spend the Target Lock to add an eyeball, then spend the focus to turn it to a hit = 2 hits.
B) Spend the Target Lock to reroll the two blanks, giving you 75% chance to roll something that you can turn into a hit of some kind with your focus token (Hit = 37.5%, Crit = 12.5%, Focus 25%).
Are you feeling lucky? Go for guaranteed two hits or try for three? I'd try for three EVERY TIME because you have a very good chance of getting 2 hits... maybe a crit!
But wait! WHAT if we added a blank die in there, and THEN spent the Target Lock? Now we have a 75% chance on three blank dice!
What is this? This is flexibility! You roll 3 eyeballs - don't trigger Finn, instead add another eyeball. You get it.

10) Saboteur. Saboteur?! I thought those were only good in Imperial Assault? They are, but hey, I had to put a tenth card in here because you can't stop at nine. Recon Specialist? Hmmmm.... yeah, I suppose that is helpful too... but I wanted to put this in here really to directly address a problem that Norra Has.
A lack of available actions! That is why you have Vectored Thrusters on her! You want to run PTL on her to make sure you have Focus + Target Lock, and it just feels right to be stressed when you want to trigger R2-D2 for the regen. So, if you already have a Target Lock, and you don't need to reposition... why not try this? If nothing else, there's a psychological element to this card that can make your opponent worry a little.
So there are my thoughts on ten different crew members for Norra, what do you think?
What a great pilot! Could you imagine if she could somehow squeeze an extra guy on board? Sorry, nevermind.....
