Fenn and the PartyBossk

By kopmcginty, in X-Wing Squad Lists

Protectorate Starfighter: · Fenn Rau (28)

Push The Limit (3)

Autothrusters (2)

Concord Dawn Protector (1)

YV-666: · Bossk (35)

Fearlessness (1)

· Dengar (3)

· Zuckuss (1)

· 4-LOM (1)

Z-95 Headhunter: Binayre Pirate (12)

Z-95 Headhunter: Binayre Pirate (12)

99pts

Put this together for some range one power. Partybus set up does its usual things but is supercharged with Bossk.

Fenn does the whole arc dodger thing.

Flew it for first time against Whisper Back draft and a Sienar Test pilot.

Bossk and a Z took out Whisper through cloak in short order. Got to admit that was lucky. Not so much Bossk getting 3 hits through but the Z managing to tag the last one.. and I flew Fenn conservatively, running when they came after him. As soon as the enemy squad turned it's attention onto Bossk Fenn swing in and twice landed a 5 hit volley.

Some crazy close range firepower. I didn't roll a single crit with Bossk so his ability didn't come into it and while Fearlessness is good, I'm considering Adaptability to match the likes of Omega and Inquisitor whilst gaining a point for Fenns bid.

The Z's are good for adding bulk and blocking.

Thoughts? Adaptions? :)

Dropping Fearlessness for Adaptability (+) seems a good option. It also gives you a 2 point bid so the 8s don't know where Bossk will be and likewise with the 9s and Fenn.

If you're feeling antsy, give Bossk VI to top the 8s. Still a point left for Inertial Dampeners when Bossk figures out he was going the wrong way.

Seems solid though.

That's scary.

I think it is worth dumping auto thrusters and initiative bid for the z's to have BMST and Bossk to have inertial dampeners.

I don't feel like auto thrusters gets as much mileage as it does on Fenn as it does with other aces, since you want to charge into range 1 for damage and defense.

I realize it is still great for when you get caught in range 3 and for all turrets, but so is having those Z's with BMST and being able to surprise an opponent with inertial dampeners.

One interesting thing I've noticed about BMST is that if you play a list that uses stress like super dash, defenders, aces, dengaroo etc... Z's with BMST on some opponents in those match up, sort of work like Biggs, they target them down first because they are scared of the chance of guaranteed damage through shields with no green dice to avoid it + the Z should be easier to kill, is the thought process.

https://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v4!s!131:188,-1,-1,173,174,178,108:-1:-1:;212:18,-1:43:-1:;115:-1,194:-1:-1:;115:-1,194:-1:-1:&sn=Unnamed%20Squadron

Bossk — YV-666 35 Fearlessness 1 4-LOM 1 Zuckuss 1 Dengar 3 Inertial Dampeners 1 Ship Total: 42

Fenn Rau — Protectorate Starfighter 28 Push the Limit 3 Concord Dawn Protector 1 Ship Total: 32

Binayre Pirate — Z-95 Headhunter 12 Black Market Slicer Tools 1 Ship Total: 13

Binayre Pirate — Z-95 Headhunter 12 Black Market Slicer Tools 1 Ship Total: 13

Edited by rawrpandas

I don't have BMST yet. I did wonder about AT but in that one game so far it saved 3 damage.

I don't think the Dang has to be flown super aggressive, it just excels when that opportunity presents itself.

Of course, more than one game sample size is needed!

AT helps against range 1 shots out of arc. Dengar, Manaroo, Scouts... JM5K is the primary turreted threat right now but don't forget about Miranda, Dash, etc...

AT helps against range 1 shots out of arc. Dengar, Manaroo, Scouts... JM5K is the primary turreted threat right now but don't forget about Miranda, Dash, etc...

Yeah, but Fenn is trying to get into range 1, and in the enemies arc, where AT wont apply.

I realize it will help in some situations, I just don't think it carries the weight of BMST on those Z's

Another option is adaptability on Bossk and no ID on him, and then you have the two points for BMST on the Z's and can keep the AT on Fenn.

Fenn gets his extra die from being at range one. No arc restriction at all. It's only the title that kicks in there. 4 die with AT sounds good to me. :)

First rule of squad building: if you can equip Autothrusters, equip the **** Autothrusters.

It keeps you alive on the approach, and it means you don't necessarily have to get inside the other guy's arc. The BMSTs would be nice, but keeping your 32-point heavy hitter alive is more important. Drop upgrades from Bossk first.

Edited by DR4CO

AT helps against range 1 shots out of arc. Dengar, Manaroo, Scouts... JM5K is the primary turreted threat right now but don't forget about Miranda, Dash, etc...

Yeah, but Fenn is trying to get into range 1, and in the enemies arc, where AT wont apply.

I realize it will help in some situations, I just don't think it carries the weight of BMST on those Z's

Another option is adaptability on Bossk and no ID on him, and then you have the two points for BMST on the Z's and can keep the AT on Fenn.

The only issue I have with BMST in this list is that you are relying on your opponent to stress themselves. If they don't, then its wasted points.

I like this list

Unnamed Squadron (100)
Fenn Rau — Protectorate Starfighter 28 Push the Limit 3 Autothrusters 2 Concord Dawn Protector 1 Ship Total: 34
Bossk — YV-666 35 Fearlessness 1 Dengar 3 4-LOM 1 Zuckuss 1 Ship Total: 41
N'Dru Suhlak — Z-95 Headhunter 17 Lone Wolf 2 Concussion Missiles 4 Glitterstim 2 Guidance Chips 0 Ship Total: 25
Edited by nogarder

Really good, but I do agree that Z's are a lot more fun with BMST.

I like this list

Unnamed Squadron (100)
Fenn Rau — Protectorate Starfighter 28 Push the Limit 3 Autothrusters 2 Concord Dawn Protector 1 Ship Total: 34
Bossk — YV-666 35 Fearlessness 1 Dengar 3 4-LOM 1 Zuckuss 1 Ship Total: 41
N'Dru Suhlak — Z-95 Headhunter 17 Lone Wolf 2 Concussion Missiles 4 Glitterstim 2 Guidance Chips 0 Ship Total: 25

I'm definitely going to have to fly this at some point. I just wish there was room for Inertial Dampeners and/or an initiative bid. :(

I like this list

Unnamed Squadron (100)

Fenn Rau — Protectorate Starfighter 28 Push the Limit 3 Autothrusters 2 Concord Dawn Protector 1 Ship Total: 34

Bossk — YV-666 35 Fearlessness 1 Dengar 3 4-LOM 1 Zuckuss 1 Ship Total: 41

N'Dru Suhlak — Z-95 Headhunter 17 Lone Wolf 2 Concussion Missiles 4 Glitterstim 2 Guidance Chips 0 Ship Total: 25

I'm definitely going to have to fly this at some point. I just wish there was room for Inertial Dampeners and/or an initiative bid. :(

Well, change LW for VI on Ndru, here you have ID for Bossk. And if you change Fearlessness for VI on Bossk, triple 9's!

I do love some N'dru and had been flying him a bit recently but I think I prefer the two basic Z's here.

I found them so useful as speed bumps for Bossk and for setting up shots and taking away good moves against high PS stuff. N'dru has great early firepower but over a whole game I'm not sure he offers as much when your two main ships have the firepower angle covered.

Plus he is always a tempting target. Quarter of your list that is really very easy to kill before he does anything if the opposing list has aces.

Fearlessness is crap

Against average players, you might get to use it, because they may not understand how to shut it down. But against crafty players, it will never proc. This from experience, mind.

Otherwise, I think a 'party bus' YV is a very good wingmate alongside Fenn.

I think that's a little harsh but generally valid none the less. It's not crap but on a big lumbering ship, aces should manage to avoid it.

My one game was against one of our best players and she didn't let it proc at all. Thankfully the YV didn't need it to do its job. It shred Whisper at range two quite nicely.

The more I've thought on it, the Adaptability to 8 seems the way to go. The question then is what to do with the 2pts. Bid or sprinkle in a slicer tool (or two)?

I'm tempted to have the two points bid and rely on the existing anti ace upgrades in the list. Taking away from PS8 the ability to arcdodge the Zukuus 4LOM combo sounds good. I could go VI to guarantee that but then Fenn only has a sine poi t bid again.

Finally got a couple more games in. Opponent was trying a Norra Keyan blocker Awing build. He is back to the drawing board. Advised him he seriously needs to drop Keyan. Love the guyand his pilot ability but he is no where near competitive standard.

We played twice, was a mismatch at squad building tbh. Neither Keyan nor Norra can withstand the firepower I can bring to bear if I am able to focus fire. First game I scrubbed Norra in a single round, the next chipped 3 shields off Keyan one round with Bossk and had Fenn roll in the next turn and kill him from there.

I've been seeing lots of people preferring Fearlessness over PTL but for me it's been great. Seems to me Fearlessness means you have limited GTFO options and are almost locked into aggressive play. I've been using PtL to switch from dodging to in their face from turn to turn depending what's needed. Being able to roll into R1 and then focus and Target Lock is getting very impressive results. Fenn is rolling up 5 hits regularly, he really is insane when punching people in the face!

So what have I learnt so far. My list destroys low agility through raw number of dice. High agility melt to those same dice and of course the madness that is Zukkus.

What I don't know yet, how it would stand up to an alpha list or crack swarm. I think the swarm can be dismantled by my heavy hitters while the Z's PS1 should be very influencial. The alphas like Jm5k's? Bossk and Fenn can almost match them for damage and if I hit range one they should be hosed but any misplay in positioning word probably be very painful. Again, blocking with the Z's to set up the engagement I need will be a big help.

I have considered one illicit that on Bossk works great, and no one tried yet: Hot Shot Blaster.

PartyBossk has the tools to passing throught enemy defense, and there will be someone who will surround you. So think about any Ace (maybe imperial one) that want to go to your back: you can give him a 3 dice R2 turret shot with Dengar,Zuckuss and 4-Lom.

Inertial dampners...yeah it works, once, but since Boosk is action free, you can just bumps into your same ships (or enemy ships) to stop where you need.

Giving Bossk HotShot makes him a seriously treat for any "fragile" ace who can outmaneuver him easy. Even a Fel cannot consider to take that shot.

I'm fitting Party Bossk (or bus) with HotShot blaster, and I'm in love with it. Just the single case in X-Wing that hotshot is worthing (ok not precisesly, even on N'Dru works fine, but you need glitterstim on him, or Manaroo).

You can swap a z-95 (12 points) for Hotshot, HomingMissile and guidance chip on bossk (8 points) + swap fearlessness for VI, so you have 2 PS9 ships with something like 5 points initiative bid. You can put something you like on the other Z-95.

Consider Homing Missile on bossk. Just bring a target lock as a first action before getting stressed by zuckuss, ang get a 4 dice shot no-evadetoken, no-focustoken, zuckussed, with target reroll AND a crit (guidance) for bossk.

I've striked down a full life Defender with that.

Bossk really hit as a train. Ps9, high bid, you'll never fear any Phantom or standard aces.

That's Interesting but I've surprised myself at how well I can keep things in Bossks arc. I thought people would go all out to get behind him but the two Z's are really helpful at making that difficult.

Whatever I want to kill is kept in front of Bossk. Inevitably something else will slip behind him but it's not been done 'en masse' yet so Fenn just comes around to smash anything on Bossks tail.

I've played around in my head with a few options with one less Z but I keep coming back to the pair.

I may go with no EPT on Bossk at all though to make room for BMST on both Z's

Edited by kopmcginty

That's Interesting but I've surprised myself at how well I can keep things in Bossks arc. I thought people would go all out to get behind him but the two Z's are really helpful at making that difficult.

Whatever I want to kill is kept in front of Bossk. Inevitably something else will slip behind him but it's not been done 'en masse' yet so Fenn just comes around to smash anything on Bossks tail.

I've played around in my head with a few options with one less Z but I keep coming back to the pair.

I may go with no EPT on Bossk at all though to make room for BMST on both Z's

PARTYBOSSK

100 points

Bossk [Veteran Instincts, 4-LOM, Zuckuss, Dengar, Feedback Array] (43)

Fenn Rau [Push the Limit] (31)

Binayre Pirate [black Market Slicer Tools] (13) x 2

Feedback helps with those that get behind. I totally agree with @blade_mercurial about fearlessness. At least for me. It makes me fly him just to get it to proc which has two outcomes. A good player avoids it or it'll work once. Push gives him more options to be squirrelly. No inherent dice mods but you can boost/TL. I am going to try and arc dodge him like an interceptor and see how that works. Thoughts?

AT and Title are musts for Fenns survivability in my opinion. Only things that stop him from being roadkill. To be honest I'd be scared of running him so stripped down. He is already fairly easy to take down even with them. No AT and any turreted ship is going to be all over you.

My plan is usually to utilise is agility positioning and AT to bide my time. Very much like an interceptor. Remember he is pretty squishy compared to Fel so to balance that, when the opportunity comes to give someone a bloody nose, take it. Don't be as conservative as you would with Fel.

After all if you want to fly Fel, fly Fel.

Fenn is his own beast and much more dangerous though. When I say bide my time, I wait to have a one on one face off with someone. This is where he really shines. Range one and in someone's face he will do insane damage and mitigate most if not all return fire - if the opponent is alive to fire back. Focus fire coming back is to be avoided at all costs though. That's when it's "interceptor" time".

To clarify, the only change I'm thinking to make from the original list is to drop Fearlessness from Bossk in favour of Adaptability. This gives two points for the BMST on each Z.

I lose my small initiative bid but locally that shod be ok as we dont really have a bid war to worry about.