UPDATE: Using all the information I gathered from this thread and being incredibly self critical I came clean to my friend that I showed him an imbalanced game that was essentially designed to frustrate him. I did it intentionally, but it wasn't a fair representation of the game. He was skeptical, but as I talked through the points raised in this thread his excitement started growing again and he is now looking forward to giving Armada another shot, starting with none or relatively generic upgrades to get comfortable, then moving into the more technical stuff. Thanks community for all your help in adding a new player.
So last weekend I played a game against a good friend who has a long history of playing tabletop miniature games and is also a huge Star Wars fan, who I figured to be a shoe-in for Armada.
However, the way the game shook out has bugging me for days, and I wanted to see how you all would address his complaint. TL;DR is that he thought the Dials, maneuver tool, and rules of the game were laid out brilliantly, but was SUPER frustrated that every card text (Especially Dodonna's Pride and Tycho, in this instance) revolved around breaking these rules, "ruining" what would otherwise be an awesome game. If you don't care to read any more you could essentially join the conversation knowing only that.
If you have nothing else to do while waiting for an article, and care to help me a little more in depth, read on:
My opponent is a good wargamer, so I know better than to play easy on him. We play out the first turn positioning, then the firing happens, we trade ship kills early as Salvation bites the dust and I pepper the ISD. So far he is having a great time. He mentions how the command stack is excellent in making large ships feel large and small ones feel nimble, and how much he likes the movement tool. He even thinks the range finding and spotting is good and is really enjoying the game. Start of turn 3, however, my Dodonna's Pride double arc's his raider and rolls a crit in each roll. With Dodonna I fish up 2 structurals, so his raider is toast. He is a little irked. A few turns later when D. Pride sweeps in and does it AGAIN (only without structurals) on his ISD, crippling it and allowing me to take it off the board, his aggravation grows. In all, I think the only round I DIDN'T get at least one damage card from D.Pride was the first when there was no shooting. He was definitely the MVP of the game.
Later, in the squad phase, I moved Tycho out of his engagement to tie up a bomber that would otherwise have destroyed my transport. Again, he understood that Tycho, arbitrarily because of the text on his card, was allowed to move out of engagement. But he was now noticibly upset.
When we were finished he was incredibly frustrated and said that he was tired of companies that, "Won't simply develop a straight-forward war game, but the feel need to add these bull**** 'heroes' doing rule bending and game breaking stuff that just couldn't happen." He persisted that cards like the aforementioned absolutely destroyed this game, and that if Armada would just oblige by it's own rules it would be a much better game.
This complaint hit me totally sideways as it was a complaint I had not yet heard, so I really didn't have a good response. I tried to explain that normally titles like D.Pride are not as effective and that I had a hot rolling streak, but he was adamant that it made no sense for them to dismantle their own really well laid out rules in such a way. How could a ship die with full shields?
Additionally, this was not a case of a game going one-sided and the loser being full of salt either. Despite the hot streak of D.Pride, he still managed to take out Salvation, Jainas (TRC), and Mon Karren, so it ended up being a close game even though I did beat him.
I know my friend well, and I still feel like he would really get involved in Armada if he gave it another chance and I could convince him that the card texts were not in opposition to the rules, but how how the game is balanced so those "arbitrary rule breaks" don't break the actual game itself. I just haven't figured out how I would go about approaching the subject.
How would you address this one?
Edited by BrobaFett