Hello,
During an encounter, any player with mechanic skill can remove one system strain as an action. But after the encounter, the book says a starship will recover 1 system strain every day.
So my question is, what prevent a player from spending an hour in hyperspace after a fight removing the rest of the system strain?
In Fly Casual, for exemple, a threat in an Astrogation check means for exemple a surge from the hyperdrive that inflicts 1 system strain on the ship.
Is that really worth a threat, as a player can spend a single action fixing it in a minute ??
What do you think ? would you prevent players from fixing strain outside of encounter or something similar?
Thanks