Need help with the last 5 points.

By thestggrwng, in X-Wing Squad Lists

During the regional season I ran the following list

Chewie

-luke

-Predator

-chopper

2x TLT Gold Squadron Y’s

It was great against palp aces and Rebel Regen and triple Jumps was an uphill battle but could be won. If Soontir survives to the late game, a lot of times he would just out run me, but if I caught him early he was toast. It is throwing enough Dice to give Dengaroo some worry but I need to fly correctly.

The framework though is Chewie with gunner (47 points) and 2xTLT Y’s (48 points)

The 5 points left over I feel can be tweaked better. What would you spend the 5 points on? (Gunner is required because you need to be able to hit Soontir or Whisper)

Gunner, Han solo, snuggling compartment, drugs, determination?

Perhaps title and engine upgrade so you can zoom past jumpmaster firing arc? Just some random thoughts.

This should be a no brainer: title and EU.

This should be a no brainer: title and EU.

Just the one action to modify dice? Hard to hit palp aces with that.

Yeah, those points aren't really "extra". The synergy between Predator and Gunner is important, as is having double modified attack dice. You can get Luke down to Gunner and then maybe have 2 points to play with, but for sure you don't have 5 extra points, unless you plan to fly with no EPT.

You can however spend those 2 points on like, the new Rey crew (once she comes out, since having Rey + Gunner is like a more flexible way of having Luke), or you can have the title along with a 1pt illicit, like Rigged Cargo Chute, for taking out otherwise tricky Imperials (once Snuggling Compartment becomes available). The fun thing about that is if you keep Chopper crew, you can pull a K-Turn then use Chopper to drop a Rigged Cargo Chute and then let your TLTs try to wreck Inquisitor or Whisper or whoever else you presumably just debilitated.