I'm trying to put together the ideal list for 3 T-70 X-Wings for when Heroes of the Resistance comes out.
I've come up with some builds for T-70s but I'm not sure what ones to use, changes to make etc.
Current builds I'm thinking of are...
I'm trying to put together the ideal list for 3 T-70 X-Wings for when Heroes of the Resistance comes out.
I've come up with some builds for T-70s but I'm not sure what ones to use, changes to make etc.
Current builds I'm thinking of are...
I've been tinkering with the idea of triple Red Squadron Veterans myself:
Red Squadron Veteran (33) x 3
T-70 X-Wing (26), R2 Astromech (1), Primed Thrusters (1), Push the Limit (3), Vectored Thrusters (2)
Kepora, I really like that Red Vet build!
As much as I like Jess I think she needs her good friend Biggs flying alongside with some scrubs. In a triple T-70 build I think there are better options.
I also think that >40 pts. on Poe is too much. I love flying regen Poe but try to keep his cost reasonable.
I also think that with the various abilities and tech to help mitigate stress and balance red maneuvers that Targ. Astro may find a home on some of these ships.
One trick I've thought of even though it throws my cost issues out of wack: Try and figure out which T-70 is likely to be your last man standing. (Usually Poe or R.Ace). Plan on getting that ship 1v1 against your opponents lone survivor (think OL for example). Now for the weird part. Load your hopeful lone survivor T-70 with the torp of your choice.
Instead of trying to get the alpha strike off you wait until late game and go for the omega strike. This is obviously a gamble but if you can grab a TL anywhere during the game against your presumed last opponent then when it comes down to ship-v-ship finish him off with a torp shot. It is rare that any torps survive past midgame and ideally your opponent will have either forgotten it was in your list or discounted it. Protons, plasma, or the dreaded APT could be a big surprise to a wounded, unshielded opponent.
Lots of ifs and I have no idea if it is viable but I plan on trying the omega strike strategy a few times. Instead of trying to get your torp(s) off before you die, try saving them until your opponent is ready to die. Easy to type, but very tough to do.
TL:DR. No specific builds, just general thoughts on triple 70 lists.
As much as I like Jess I think she needs her good friend Biggs flying alongside with some scrubs. In a triple T-70 build I think there are better options.
I also think that >40 pts. on Poe is too much. I love flying regen Poe but try to keep his cost reasonable.
I also think that with the various abilities and tech to help mitigate stress and balance red maneuvers that Targ. Astro may find a home on some of these ships.
One trick I've thought of even though it throws my cost issues out of wack: Try and figure out which T-70 is likely to be your last man standing. (Usually Poe or R.Ace). Plan on getting that ship 1v1 against your opponents lone survivor (think OL for example). Now for the weird part. Load your hopeful lone survivor T-70 with the torp of your choice.
Instead of trying to get the alpha strike off you wait until late game and go for the omega strike. This is obviously a gamble but if you can grab a TL anywhere during the game against your presumed last opponent then when it comes down to ship-v-ship finish him off with a torp shot. It is rare that any torps survive past midgame and ideally your opponent will have either forgotten it was in your list or discounted it. Protons, plasma, or the dreaded APT could be a big surprise to a wounded, unshielded opponent.
Lots of ifs and I have no idea if it is viable but I plan on trying the omega strike strategy a few times. Instead of trying to get your torp(s) off before you die, try saving them until your opponent is ready to die. Easy to type, but very tough to do.
TL:DR. No specific builds, just general thoughts on triple 70 lists.
Yeah, Super Poe's cost is definitely an issue. And you've got a good point about Jess' ability too. Maybe she's not right for a triple T-70 list.
As for the late game torp, I like it. I may try that at some point. My only worry is that it will make the tanky ship a bigger target.
Thanks for the feedback. ![]()
As much as I like Jess I think she needs her good friend Biggs flying alongside with some scrubs. In a triple T-70 build I think there are better options.
I also think that >40 pts. on Poe is too much. I love flying regen Poe but try to keep his cost reasonable.
I also think that with the various abilities and tech to help mitigate stress and balance red maneuvers that Targ. Astro may find a home on some of these ships.
One trick I've thought of even though it throws my cost issues out of wack: Try and figure out which T-70 is likely to be your last man standing. (Usually Poe or R.Ace). Plan on getting that ship 1v1 against your opponents lone survivor (think OL for example). Now for the weird part. Load your hopeful lone survivor T-70 with the torp of your choice.
Instead of trying to get the alpha strike off you wait until late game and go for the omega strike. This is obviously a gamble but if you can grab a TL anywhere during the game against your presumed last opponent then when it comes down to ship-v-ship finish him off with a torp shot. It is rare that any torps survive past midgame and ideally your opponent will have either forgotten it was in your list or discounted it. Protons, plasma, or the dreaded APT could be a big surprise to a wounded, unshielded opponent.
Lots of ifs and I have no idea if it is viable but I plan on trying the omega strike strategy a few times. Instead of trying to get your torp(s) off before you die, try saving them until your opponent is ready to die. Easy to type, but very tough to do.
TL:DR. No specific builds, just general thoughts on triple 70 lists.
I really like a proton torpedo for a game-ender. Good chances of at least 1 crit.
Kepora, I really like that Red Vet build!
Thank you!
The idea behind it was to get as much action economy as possible, make them as hard to nail down as possible and give them the option to joust or arc-dodge as they wish, while at a high enough PS to beat most other swarm-y builds but tough/dodgy enough to survive against aces.
So, I've come up with this list:
I prefer..
T-70 X-Wing: · "Snap" Wexley (28)
Push The Limit (3)
R2 Astromech (1)
Vectored Thrusters (2)
Pattern Analyzer (2)
Reason is you can do green manuever, do action, PTL action, resolve green manuever to remove stress, then boost.
I prefer..
T-70 X-Wing: · "Snap" Wexley (28)
Push The Limit (3)
R2 Astromech (1)
Vectored Thrusters (2)
Pattern Analyzer (2)
Reason is you can do green manuever, do action, PTL action, resolve green manuever to remove stress, then boost.
I like the action economy here. But at 36pts I'm gonna have to strip down the list somewhat.
Dropping Poe to PS8 and swapping out Autothrusters we get: