Okay - trying to put all the useful combinations I've seen with Snap Shot into one place.
General Thoughts:
- For Snap Shot to be equipped, it needs your Elite upgrade. Therefore it's restricted to pilots with an Elite upgrade (most of the generics out). Furthermore it's restricted to pilots with an Elite upgrade who don't have an 'auto-include' choice (like Push The Limit on a TIE interceptor).
- The attack is hard to trigger, unmodified, not very powerful, and since it applies before your opponent gets their 'perform action' step, not likely to strip tokens except in niche cases. To get much mileage out of it, you need ideally to get past one or more of the above problems
Combinations I've seen people mention that are probably worth a closer look:
- Major Rhymer - TIE Shuttle, Tactician: upping Snap Shot to range 2, and applying an automatic stress to anyone within range 2 who triggers it. This makes him a huge area denial tool to stress-sensitive aces.
- Mauler Mithel - Snap Shot: 19 points, and anyone who finishes within range 1 takes a 3-dice attack. Followed by a 4-dice attack in the shooting phase. Lacking the dice modifiers, but that's Corran Horn levels of dakka from a 19 point TIE fighter and potentially lethal to Agility 0 targets.
- Airen Cracken - Snap Shot: 20 points for a free shot that's as good as his primary attack and gives you a free action for someone nearby - which could (as an example) let you boost or barrel roll to prevent the ship that's just moved boosting or barrel rolling.
- Kath Scarlet (S&V) - Tailgunner, Snap Shot: Dat Rear Arc. Even unmodified, Snap Shot is a 3-dice attack and you lose an evade dice...not a good combination!
- Nien Numb - Snap Shot, R3-A2: Snap Shot, R3-A2, ignore the stress. A double-shotting stressbot who doesn't suffer from the stress too badly himself.
- Wes Janson - Snap Shot, R3-A2: Not as good as he might be - because getting two shots with R3-A2 causes stress problems - but if you're facing a 'receive a token for completing a maneuver' type, or BB-8, or advanced sensors, or any one of half a dozen variations on such a theme, getting a second token-stripping shot in might be nice.
- Green Squadron Pilot - A-wing Test Pilot, Crack Shot, Snap Shot - you can pack 5 of these little wasps, and finding a 'safe' spot to complete your maneuver becomes rather difficult.
- Turr Phennir - Snap Shot, Royal Guard TIE, Stealth Device, Autothrusters - STAY STILL you annoying little man!
Anyone got any others to suggest?