Any Sign of a new FAQ?

By Mace Windu, in X-Wing

So anyone seen or heard of an update to the FAQ? Typically we get an update with the release of a new wave but nothing seems to have been published yet.

FFG may be holding out till the "11 day stand down" for the new wave to be tournament legal, though this would be less than ideal especially as we are due to have our national championship event in my country on the weekend of the 8-9th of October and in all likelihood one of the first if not the first national event with W9 legal.

Ideally we would like as much notice as possible, but I guess we will just have to wait.

Yeah, they don't generally release a new FAQ with every release. I would expect it late Oct, in time to be in effect for Worlds.

Not sure the "Issues" with current release are known, if there are any. Why a FAQ so soon?

Not sure the "Issues" with current release are known, if there are any. Why a FAQ so soon?

The biggest issue I can think of is dropping rigged cargo chute on someone's head when they dialed in a red maneuver, so it was legal when dialed in, but illegal when they got o execute it, so their opponent gets to pick their move.

Not sure the "Issues" with current release are known, if there are any. Why a FAQ so soon?

The biggest issue I can think of is dropping rigged cargo chute on someone's head when they dialed in a red maneuver, so it was legal when dialed in, but illegal when they got o execute it, so their opponent gets to pick their move.

If you can pull that off, you deserve to reap the rewards!

Not sure the "Issues" with current release are known, if there are any. Why a FAQ so soon?

The biggest issue I can think of is dropping rigged cargo chute on someone's head when they dialed in a red maneuver, so it was legal when dialed in, but illegal when they got o execute it, so their opponent gets to pick their move.

If you can pull that off, you deserve to reap the rewards!

Someone please remind me why I'd not be allowed to execute a red maneuver when someone drops a cargo chute on me? Nothing happens once they drop it on me, or does there? And since I only get a stress token AFTER doing a maneuver when the maneuver template or the final ship position touches a debris cloud, I'd just get 2 stress tokens for that maneuver instead of one? (And roll 1 die for a possible 1 crit damage)

Did I miss something? Did they explicitly state that dropping a cargo chute debris token on someone will trigger the normal overlap effects?

Right now if you reveal a red maneuver while stressed you hand your dial over to your opponent since it is an illegal maneuver. A few of us (including me) thinks that this breaks the spirit of the same since you dialed in a legal maneuver and never broke the game rules. Handing over your dial has only been a punishment for breaking the rules.

By the way, this has been in the game for some time now. Same condition can happen with Proxy mines dropped on your ship. If you roll and pull a crit that gives you stress you could reveal a red maneuver which was legal when dialed in. It was much less likely to happen though.

I've sent a question in to the official page. Hopefully we get resolution on this.

Not sure the "Issues" with current release are known, if there are any. Why a FAQ so soon?

The biggest issue I can think of is dropping rigged cargo chute on someone's head when they dialed in a red maneuver, so it was legal when dialed in, but illegal when they got o execute it, so their opponent gets to pick their move.

If you can pull that off, you deserve to reap the rewards!

Someone please remind me why I'd not be allowed to execute a red maneuver when someone drops a cargo chute on me? Nothing happens once they drop it on me, or does there? And since I only get a stress token AFTER doing a maneuver when the maneuver template or the final ship position touches a debris cloud, I'd just get 2 stress tokens for that maneuver instead of one? (And roll 1 die for a possible 1 crit damage)

Did I miss something? Did they explicitly state that dropping a cargo chute debris token on someone will trigger the normal overlap effects?

They explicitly stated that dropping the cargo chute debris token on someone triggers the normal overlap effects.

Yeah the debris question as well as there seems to be more than a couple players that believe you can use 2 feedback on the shadowcaster. Additionally for my own interests if the Mobile firing arc on the shadowcaster can start in any of the 4 quadrants or must start facing forward

Additionally for my own interests if the Mobile firing arc on the shadowcaster can start in any of the 4 quadrants or must start facing forward

The Shadow Caster rules leaflet states that you can pick a quadrant of your choice for the mobile arc (at the point you deploy the ship, IIRC).

Right now if you reveal a red maneuver while stressed you hand your dial over to your opponent since it is an illegal maneuver. A few of us (including me) thinks that this breaks the spirit of the same since you dialed in a legal maneuver and never broke the game rules. Handing over your dial has only been a punishment for breaking the rules.

By the way, this has been in the game for some time now. Same condition can happen with Proxy mines dropped on your ship. If you roll and pull a crit that gives you stress you could reveal a red maneuver which was legal when dialed in. It was much less likely to happen though.

I've sent a question in to the official page. Hopefully we get resolution on this.

I wouldn't expect any change in the rules, though. The ship with the rigged cargo chute was there, in a position to move in and drop the debris, and you dialed in a red maneuver. It is now illegal.

It could just as easily happen with a stressed ship taking a 'hard turns are now red' critical.

Given that it is an effect which has been in the game for a long time, I don't see why a new way of triggering it changes matters.

Yes, having your opponent set your dial when already stressed hurts, but not inherently more than had that been a connor net, which essentially does the same thing.

There are a number of issues, including but not limited to:

Does The Inquisitor trigger Fenn Rau's pilot ability when he attacks at range >1? What about the COncord Dawn Protector title?

What happens if you decloak over an asterdoid using Collision Detector - do you skip your action step as if you manoeuvred over it?

I'm sure there are a couple of others but they're not coming to mind right now.

Yes, having your opponent set your dial when already stressed hurts, but not inherently more than had that been a connor net, which essentially does the same thing.

That's quite the use of 'essentially', there. Giving your opponent a decent stab at shooting your ship off the board is quite a bit worse than an ion a turn later.

By the way, this has been in the game for some time now. Same condition can happen with Proxy mines dropped on your ship. If you roll and pull a crit that gives you stress you could reveal a red maneuver which was legal when dialed in. It was much less likely to happen though.

Yea I knew it for mines because that was obvious, but I thought since the debris chute thing is handled just like a debris could that it would not trigger on loading it there.

They explicitly stated that dropping the cargo chute debris token on someone triggers the normal overlap effects.

Thanks, I must have missed that.

There are a number of issues, including but not limited to:

Does The Inquisitor trigger Fenn Rau's pilot ability when he attacks at range >1? What about the COncord Dawn Protector title?

What happens if you decloak over an asterdoid using Collision Detector - do you skip your action step as if you manoeuvred over it?

I'm sure there are a couple of others but they're not coming to mind right now.

The Inquisitor versus Rau question had been answered before Rau was announced: the answer is no. He doesn't change the physical distance of the ships. Both CDP and Fenn Rau are written to reference the positions of the ships on the board, not attack distance. I believe the original was about Inquisitor and Autothrusters.

Decloak, Boost and Barrel Roll are not maneuvers and therefore do not trigger obstacle effects. Tractor Beam only does because it was explicitly ruled to: otherwise it would not.

Decloak, Boost and Barrel Roll are not maneuvers and therefore do not trigger obstacle effects. Tractor Beam only does because it was explicitly ruled to: otherwise it would not.

Which is why it is normally not permitted to happen (because you can't boost/barrel roll/etc into an obstacle without the Collision Detector or without being Dash Rendar).

You still forfeit your shot.

There are a number of issues, including but not limited to:

Does The Inquisitor trigger Fenn Rau's pilot ability when he attacks at range >1? What about the COncord Dawn Protector title?

What happens if you decloak over an asterdoid using Collision Detector - do you skip your action step as if you manoeuvred over it?

I'm sure there are a couple of others but they're not coming to mind right now.

The Inquisitor versus Rau question had been answered before Rau was announced: the answer is no. He doesn't change the physical distance of the ships. Both CDP and Fenn Rau are written to reference the positions of the ships on the board, not attack distance. I believe the original was about Inquisitor and Autothrusters.

Decloak, Boost and Barrel Roll are not maneuvers and therefore do not trigger obstacle effects. Tractor Beam only does because it was explicitly ruled to: otherwise it would not.

Inq/Fenn/CDP hasn't been answered officially to my knowledge - and Inq/autos went the opposite way than many of us expected...

The point of FAQs isn't necessarily to set rules - it's to clarify common questions that aren't easy to understand. There are a number of those in the new wave, as there always are.

I'd be surprised if there isn't a new FAQ along soon.

Decloak, Boost and Barrel Roll are not maneuvers and therefore do not trigger obstacle effects. Tractor Beam only does because it was explicitly ruled to: otherwise it would not.

Which is why it is normally not permitted to happen (because you can't boost/barrel roll/etc into an obstacle without the Collision Detector or without being Dash Rendar).

You still forfeit your shot.

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Not a maneuver, ergo does not meet the condition "when a ship executes a maneuver". You can freely boost or barrel roll over obstacles with Collison Detector at no harm to yourself provided you don't set yourself up to then maneuver into it. I believe you'd still be unable to shoot if you end up sitting on the asteroid.

The same is true of Tractor Beam and Rigged Cargo Chute, hence the rules for those effects having to explicitly add that they can trigger obstacle effects.

Inq/Fenn/CDP hasn't been answered officially to my knowledge - and Inq/autos went the opposite way than many of us expected...

I can't find this ruling in the FAQ.

Edited by Blue Five

If you end the BR/Boost on an asteroid you still satisfy the "while a ship is overlapping an asteroid, it cannot perform any attacks" clause.

It does not however trigger any of the other negative effects such as damage or action loss unless you later maneuver over it in the current ruleset. That was the original question.

Edited by Blue Five

Inq/Fenn/CDP hasn't been answered officially to my knowledge - and Inq/autos went the opposite way than many of us expected...

I can't find this ruling in the FAQ.

Edited by jokerkd

I suspect that when we eventually get the new FAQ it will include a completely revamped obstacle section via errata. It is currently a complete mess.

There are a number of issues, including but not limited to:

Does The Inquisitor trigger Fenn Rau's pilot ability when he attacks at range >1? What about the COncord Dawn Protector title?

What happens if you decloak over an asterdoid using Collision Detector - do you skip your action step as if you manoeuvred over it?

I'm sure there are a couple of others but they're not coming to mind right now.

No Fenn ability and title doesn't trigger. Inquisotor ability makes him being like at range 1, not the other ships. And just for dice modification (else inquisitor could shoot a procket at R3).

Decloak is not a maneuver, so no it doesnt trigger asteroid.

Yeah the debris question as well as there seems to be more than a couple players that believe you can use 2 feedback on the shadowcaster. Additionally for my own interests if the Mobile firing arc on the shadowcaster can start in any of the 4 quadrants or must start facing forward

They can equip 2 if they want, but as soon as you use one, you gave up your attack, so you can't use the 2nd one because you have no attack left to get replaced by it.

Another card that is IMO in dire need of clarifications is Collision Detector.