Hello, just a question about timing in combat.
Do you need a player to "spend" the advantages before resolving the damage he does to an ennemy?
Why? because imagine a Npc has 4 wounds left, the player doesn't know that and does 6 damages with enough advantages to initiate a critical hit. Would you tell him the 6 points of damage are enough to kill the Npc or would you let him "waste" the advantages to initiate a critical hit?
Thanks