I've been trying to nail down a list for a store tournament this weekend:
Lothal Rebel - FCS, Autoblaster Turret, Hera, Chopper
Nera - Deadeye, Proton Torps, Extra Mu, Chips
Tarn Mison - R7, Integrated Astro
I originally tested it with Biggs, but found that neither the Lothal or Nera made good endgame ships. I like Tarn for being a little more tanky in the endgame, but that leaves me with 2 points to spend. Naturally, I would put the Han Solo crew on the Lothal, but I don't have access to that card.
In your opinion, what should I add?
FCS to Nera - harder hits after torps are gone, but makes her a bit more expensive for a ship that normally dies quick
Tactician on Lothal - adds stress element
Upgrade to Sensor Jammer on Lothal - hopefully soaking 2-3 hits over the course of the game
Flechette Torps / Chips on Lothal - for the rare time I can't K turn and catch something behind
Anti Pursuit Lasers on Lothal - for 50/50 damage on blocks
Anything I missed?