Sell me on Blue Ace

By BlueMusketeer28, in X-Wing

Ok so I love X-Wings as anyone that reads my post will likely have deduced, but I also love movement, based on a bit of prediction and a bit of realignment. T-70s are far more manueverable than their predecessor. Blue Ace seems to combine all of these factors, but his lack of an EPT (native) and low PS make him a bit less viable. Am I missing something.

He can't use his boost reactively. Which is annoying - but he'd be broken if he could.

Consider, however:

  • Blue Ace - Predator, R2-D6, Primed Thrusters, Integrated Astromech

Still doesn't break the bank, but can pull some serious turns - pulling a Talon Roll followed by a 90o boost turn is a thing of beauty - try it yourself with some spare bases, and now imagine someone was following behind you.

With predator, you can do this and still get a dice modification - so stress doesn't matter, and you've always got your action free.

He can pull stuff that's nigh impossible for anyone else - Ello Asty with Daredevil can sort of keep up but needs to manage the stress better.

Edited by Magnus Grendel

The biggest strength he has is he can move forward at a fast speed, cut hard, and face the entire battlefield. Unless you take Daredevil nobody else can do that, and its surprisingly effective to move 3-4straight into a 1hard to catch someone.

Usually i have R2D2 on him, because im usually only doing straights or 1bank anyway. His hard boost does most of the turning for me. Come HOTR, i'll probably put PTs on him as a failsafe, since generally he doesnt NEED to do a red move but he might face a stressor or hit a debris more often than he needs to kturn.

that goes sound pretty amazing. Just a shame it isn't reactive.

that goes sound pretty amazing. Just a shame it isn't reactive.

Airen Cracken says hi

I have a friend who likes to run old school rebel lists luke bbbbz. I ran blue Ace in one of these games with r7t1 and it was dumb, in a good way for me. It's an amazing skill when you figure it out, or face a list where you can use it reactively. Even when you can't, the skill helps to give you options other ships simply don't have.

As far as selling you on it though, well, he has the same problem Hobbie has. A sweet ability with middling PS on a card with no EPT. It does make him hard to justify in all comers competitive list.

Predictions are key for any xwing pilot. Only Wedge or VI Poe are capable of reaction, and they lack the proper abilities to even bother most of the time. VTs on Poe could make him more reactive, but it also makes him even more expensive.

Xwings cant be flown like other ships. I have flown 3X's and a T70 multiple times (rookierookie Tarn Blue) and beaten many people with it, including a certain someone i have NEVER beaten before (i have a battlereport about that in the battlereport subthreads). Reactions are saved for aces, and xwings are not aces.

Dont try and get range1 so much and just attempt to get a shot at all, generally unless theyre stressed they are going to dodge you if you try to get a range1 by moving first w/o a blocker (or pincer, preventing any repositions via rocks or friendly/enemy ships in the way). xwings are not easy to fly because they are purely prediction and 0 reaction, and thats why most people view them as garbage.

Not to mention you dont want range1 anyway because youre 2agi and fire last most of the time lol

Craken isn't a bad idea at that...

Edited by BlueMusketeer28

Predictions are key for any xwing pilot. Only Wedge or VI Poe are capable of reaction, and they lack the proper abilities to even bother most of the time. VTs on Poe could make him more reactive, but it also makes him even more expensive.

Xwings cant be flown like other ships. I have flown 3X's and a T70 multiple times (rookierookie Tarn Blue) and beaten many people with it, including a certain someone i have NEVER beaten before (i have a battlereport about that in the battlereport subthreads). Reactions are saved for aces, and xwings are not aces.

Dont try and get range1 so much and just attempt to get a shot at all, generally unless theyre stressed they are going to dodge you if you try to get a range1 by moving first w/o a blocker (or pincer, preventing any repositions via rocks or friendly/enemy ships in the way). xwings are not easy to fly because they are purely prediction and 0 reaction, and thats why most people view them as garbage.

Not to mention you dont want range1 anyway because youre 2agi and fire last most of the time lol

I do agree 100 percent, although my two favorite pilots for the old X are Wedge and Wes, so I have some reaction, just not much. It's why I really like vector thrusters and used to run BB-8 EU Wedge. But yeah with the others you don't have much of an option I guess and Blue just gives you a bit more in that regard.

Primed Thrusters! Nuff Said!

Consider, however:

  • Blue Ace - Predator, R2-D6, Primed Thrusters, Integrated Astromech

Unfortunately, no EPT on Blue Ace. He's a fun ship to fly. Not in the -least bit- competitive though.

Sell the OP on Blue Ace? About the only thing I can think of is fly him enough and he'll help you learn to use some mildly janky maneuverability *without* already seeing where your opponent has ended up...

Unfortunately, no EPT on Blue Ace.

R2-D6.

Unfortunately, no EPT on Blue Ace.

R2-D6.

Aaaand, I'm being silly. Nothing to see here, move along... ; )

He can't use his boost reactively. Which is annoying - but he'd be broken if he could.

Consider, however:

  • Blue Ace - Predator, R2-D6, Primed Thrusters, Integrated Astromech

Still doesn't break the bank, but can pull some serious turns - pulling a Talon Roll followed by a 90o boost turn is a thing of beauty - try it yourself with some spare bases, and now imagine someone was following behind you.

With predator, you can do this and still get a dice modification - so stress doesn't matter, and you've always got your action free.

He can pull stuff that's nigh impossible for anyone else - Ello Asty with Daredevil can sort of keep up but needs to manage the stress better.

He is fun for sure. You can also run Pattern Analyzer and basically not worry about stress. There is probably better options at 32 or 33 points though. He's kind of like a Rebel Guri.

What I do love about Blue Ace is he's an excellent blocker. Pricey, but he can pull maneuvers that your opponent won't see coming.

Edited by Jo Jo

Unfortunately, no EPT on Blue Ace.

R2-D6.

Aaaand, I'm being silly. Nothing to see here, move along... ; )

R7-T1 works too - and for a reduced price - but with a slight drop in effectiveness -since you've got to meet the trigger requirements and be capable of actions.

He's definitely a good blocker, and - as noted - pretty good as a general purpose generics-hunter. It's surprising how often a straight 4 plus a 90' turn gets you somewhere your opponent hadn't allowed for.

Agreed, I think Blue Ace was made for R7-T1. Boost target lock every turn yes please!

Could always add experimental interface to boost focus target lock, but thats 3 more points.

Blue Ace

BB8

IA

Primed Thrusters

30pts. of "Where'd he go this time"

He was better before the new Tech upgrades. He can basically turn 180 degress without being stressed. But with the new Tech upgrades I think I would prefer to be stressed after a koiogran or talon roll but having my action done.

Does Primed Thrusters work on R7T1?

It isnt exactly a Boost action that R7T1 allows , it is the R7T1 action...which is pick an enemy ship at range......then perform a free boost action. But that is after the rest of the card's action.

No because the Action in question isnt a boost, its the Droid itself. The Action simply includes a free boost action.

Nothing except for a legit boost or barrelroll action, i.e. bb8, EU, or VTs works with primed thrustors. Not even Expert handling does, because its not a barrelroll it simply includes one.

I cannot "sell" you on Blue Ace because I am not a used car salesman and I'd feel guilty trying to sell you a lemon.

Blue Ace's ability is awesome, and he is a lot of fun. If he had an innate EPT, he'd be worlds better. But even then, he'd still be a non-Biggs X-Wing and pretty much wasted points on the most competitive stage. X-Wings cannot outmaneuver Palp Aces (even Blue Ace cannot) and even if they could they'd never be able to actually hit the aces for reliable damage anyways. X-Wings also cannot outjoust a Crack Swarm or Torp Scouts.

So I'm not sure what X-Wings are good at right now, but this is a big reason why so many players say that the X-Wing (both versions) need a lot of help and the reason you do not seem them on final tables of any significant event, outside of the occasional Biggs gimmick, since Biggs does the only thing X-Wings are good at doing: dying.

T-70 X-Wing: · "Blue Ace" (27)

· R2-D6 (1)

· Experimental Interface (3)

Daredevil (3)

Best build for him, 2 (count them, TWO) 1 turn boosts. Confuse your enemies with your crazy boosting. They will never understand what your doing.

T-70 X-Wing: · "Blue Ace" (27)

· R2-D6 (1)

· Experimental Interface (3)

Daredevil (3)

Best build for him, 2 (count them, TWO) 1 turn boosts. Confuse your enemies with your crazy boosting. They will never understand what your doing.

Except for the next two turns where he is stuck doing green manuevers... ;)

the stress on daredevil alone makes that card kinda useless. The fact that it takes an action and is highly discouraged if you dont have boost and costs 3pts is enough.

So many older cards that could be sooo much better with a slight tweak....

With the new upgrades on the horizon, Blue Ace is about to get even better. Blue ace does two things very well...

Hunts down low PS ships and blocks high PS ships. Blue Ace is not what a player fielding Soontir Fel wants to see. This T-70 can easily block lanes and set up shots on the next round (if a token-less ace survives being blocked.) BA's range of motion post dial is easily overlooked by an opposing player in the planning/activation phase.