Kit out a Raider 2

By BiggsIRL, in Star Wars: Armada

Sorry, I meant it guarantees at least one damage on one squadron. Comboing that with Impetuous and Kallus, it's a bad time for an ace.

The problem with QLT and Screed is that it's Counter 1, and Screed needs you to spend a die to change a face. Now if you can somehow get to counter 2...

Kallus.

Dras just lives to snipe people's comments ;)

The Raider 1 is the better all arounder as with just APT and ordinance experts they are killer vs ships and squads. I've tried to work in a Raider 2 with Kallus, ruthless etc but I still find myself just wanting to bypass the squads and blow up enemy ships quicker and APT raiders do that much better. Its going to be tricky finding the right balance for world's.

Derp. Yes, of course. That was part of the point of the combo. (It's been a long day. I knew I needed sleep, but I didn't realise I was making this many screw ups... to bed with me)

Two things I like raider 2s for. First, it's the counterpart to an Avenger ISD Palsy fleet, put an op on it, maybe impetuous, and let 'er rip(usually need two). Second, and less used since the advent of flotillas, the carrier raider, instigator, EHB, and maybe Wulf or Aresko(for the points it's crap in today's fleets, I know..). Third and best, is a simple torpedo anti squad ship, but it's a raider 1 not 2.

I rarely use him. Many people metioned before his drawbacks. If i deploy him he usually have OP. Didnt try him as anti squadron platform. Have to try it.

My combination will have Kallus and impetus title. Adding more ubgrades in my fleet is a point waisting.

And remember guys that shot with Kallus may have (I use it on Raider I) 4 attack dices on short range (2 black and 2 red)

As an anti-squadron support, I run the Impetuous/Kallus/QLT loadout. It combo's nicely with Screed as it guarantees at least at least one damage on each squadron you're firing at, plus an extra for Impetuous.

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Screed's use is once per activation, so it guarantees damage only on one squadron. However, the combo of Screed, Kallus and QLT is interesting, as QLT counter attacks are going to happen once per fighter activation and therefore all of them can be Screeded.

Squadron activations, also known as ONE eneny ship activation.

I dont.... i try real hard, but it just gets blasted before i feel i got my pts out of it.

As an anti-squadron support, I run the Impetuous/Kallus/QLT loadout. It combo's nicely with Screed as it guarantees at least at least one damage on each squadron you're firing at, plus an extra for Impetuous.

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Screed's use is once per activation, so it guarantees damage only on one squadron. However, the combo of Screed, Kallus and QLT is interesting, as QLT counter attacks are going to happen once per fighter activation and therefore all of them can be Screeded.

Squadron activations, also known as ONE eneny ship activation.

Unless it is squadron phase activating each squadron to move or fire or rogue.

And during ship resolution of command, it states in the squadron activation part, pg 12:

Squadrons can also be activated during the Ship Phase

when a ship resolves a squadron command.

When a squadron is activated by a squadron command, it can move and attack in any order.

After a squadron activates, toggle its activation slider to track that it has activated.

So I am not really sure how to interpret this, but it seems that Screed works during each activation, and the squadron command during ship phase leads to many activations... or is it only if your own ship is activating, but it doesn't say that??

Edited by SirDave

Screed works once per Activation

Note that it does not state once per Ship activation. Only per Activation.

When you look up Activation in the Core Rules, then you are directed to both Ship Activation and Squadron Activation.

Ergo, Screed works once per Activation.

A Ship activation may cause a Squadron Activation (ie, during a Squadron Command).

But either way, a Squadron Moving and Attacking is an Activation. And if a Friendly Ship is attacking during that activation, such as with Quad Laser Turrets, then Admiral Screed will work.

Which means that Screed can be used every time a Squadron attacks, with one specific exception - If a Squadron is ordered by Yavaris to "Shoot Twice instead of Moving", then Screed can be used on only one of those Counter Attacks.

Of course, having the ability to use Screed on every attack, and actually getting anything out of it is entirely circumstantial...

* You have to be firing a Counter Attack (Currently only granted by QLTs, at Counter 1, which is a blue die)

* You must have the ability to add another Die to the attack pool (Currently, only vs Unique Squadrons and Agent Kallus)

* And the added Die must be Black, as Screed only lets you turn to a side with a "Crit", and currently, Crits do nothing against Squadrons, but a Black die will on its Hit/Crit face.

Thats a lot of things to go right for it.

....

It gets much murkier when you're trying to hold onto a Command Token to reroll a Die during a Counter Attack.

(It is totally possible, but, you cannot be spending the Dial at any other point in the round if you happen to have that, too)

Edited by Drasnighta

Consider it FAQed