Has anyone tried flying Wedge with Stay On Target and Targeting Astromech? To me, this seems like it could be a great way to make use of Wedge's high Pilot Skill to outmaneuver your opponent, while still getting dice modifications. Throw on Integrated Astromech to make him a tad more survivable, and he's a rather affordable and deadly ship at 33 points. I may be way off base here, as I've never actually used Stay On Target, and I very rarely fly Rebels, but it just seems like it'd be a fun combination to try out. Maybe I'll put it on the table tomorrow.
Odd Thought about Wedge
Only works every other turn, because you have to ditch the stress.
Won't be a world beater but could be fun... For a short time. Not much green on an Xwing dial so you can't rely on Stay on Target.
It's okay, but since you'll be making those red manueuvers, you're stuck to green ones after, or action-less white ones. It's not a combo that lends itself well to repeated use. Honestly, if you want to get the most bang for your buck on Wedge, snag BB-8 and Push the Limit. It'll still let you make sneaky little manuevers but you'll be able to fully modify your attacks and you won't be as vulnerable to stress for only 1 point more.
It's okay, but since you'll be making those red manueuvers, you're stuck to green ones after, or action-less white ones. It's not a combo that lends itself well to repeated use. Honestly, if you want to get the most bang for your buck on Wedge, snag BB-8 and Push the Limit. It'll still let you make sneaky little manuevers but you'll be able to fully modify your attacks and you won't be as vulnerable to stress for only 1 point more.
I'm pretty familiar with the BB-8 and PtL combo. It's one I've used a couple times in the past. I'm just looking for under-used alternatives for him to catch my friends off-guard. Stumbled across Stay On Target and started trying to figure out how to make the most out of it.
Has anyone tried flying Wedge with Stay On Target and Targeting Astromech? To me, this seems like it could be a great way to make use of Wedge's high Pilot Skill to outmaneuver your opponent, while still getting dice modifications. Throw on Integrated Astromech to make him a tad more survivable, and he's a rather affordable and deadly ship at 33 points. I may be way off base here, as I've never actually used Stay On Target, and I very rarely fly Rebels, but it just seems like it'd be a fun combination to try out. Maybe I'll put it on the table tomorrow.
I tried it when Targeting Astromech first came out. It _looks_ like a good idea, but I couldn't quite get the ability to proc often enough to be better than a couple of other combinations would have been.
Also: my Wedge died on, like, turn 4. So that wasn't awesome.
Well if you're looking for under-used alternatives with Wedge, I generally play him with Predator and run an R2 with Integrated to keep him cheap. It runs 33 points as well, but Wedge with Focus+Predator re-rolls leads to high, consistent damage that remains solid even if you K-turn or are blocked. It's an old, simple build, but it's the one I've had the most success with. Generally I don't feel like Wedge gets enough of a benefit from maneuvering additions like Stay on Target or BB-8 unless you're willing to sink extra points into him or have additional ways to remove stress.
Have yet to try BB-8 on Wedge but I use Predator and R2-D2 on him a lot. He does some good damage and then has a chance to recover.
Also flew him a few times with R7-T1 and that is pretty fun as well.
I admit Wedge is one of my favorite pilots, and my favorite combo is BB-8, PTL and EU. It's a very point heavy build but if you fly it right, it can be a killer.
I've run SoT+TA Wedge before. He's pretty fun, but I only ended up using the combo a couple times per game. I paired him with Stress Wes and LW/R2D2 Luke. It makes choosing who to focus fire pretty difficult for my opponent.
Stumbled across Stay On Target and started trying to figure out how to make the most out of it.
If you want to effectively use SoT, I'd seriously consider Keyan Farlander with Hera crew (an intel agente can also work) and FCS if you have the points.
I kind of like him with PtL and R7-T1 to boost in range one and focus.
If you have the points to spare you can slap an Advanced proton torpedo on him for ultimate destruction.
BB-8 definitely seems like a good one for an X-wing.
SoT is one of those cards that sounds like it should be amazing until you realise that absent combos like this that only work every other turn, it's just a fix for low player skill, which you're better fixing by practicing and getting good at the game.
SoT means you don't have to guess where they're going, you can just set your dial reactively as long as you can handle the stress.
Which is all very well, but to be good at the game you need to learn to guess correctly where they're going anyway, at which point SoT is much more situational.
Edited by thespaceinvaderSot is more at home on keyan than wedge really.
SoT is one of those cards that sounds like it should be amazing until you realise that absent combos like this that only work every other turn, it's just a fix for low player skill, which you're better fixing by practicing and getting good at the game.
SoT means you don't have to guess where they're going, you can just set your dial reactively as long as you can handle the stress.
Which is all very well, but to be good at the game you need to learn to guess correctly where they're going anyway, at which point SoT is much more situational.
That's a mouthful considering the card was designed by Paul Heaver.
SoT is one of those cards that sounds like it should be amazing until you realise that absent combos like this that only work every other turn, it's just a fix for low player skill, which you're better fixing by practicing and getting good at the game.
SoT means you don't have to guess where they're going, you can just set your dial reactively as long as you can handle the stress.
Which is all very well, but to be good at the game you need to learn to guess correctly where they're going anyway, at which point SoT is much more situational.
That's a mouthful considering the card was designed by Paul Heaver.
I know.
I always think I'm missing something but... SoT just isn't all that good. It's balanced, maybe just a mite overpriced, but by comparison to PTL or Crack Shot, it's not top tier - in a slot that's the single most competitive in the game, it would have to be overpowered to force its way into the top tier, and it doesn't provide any dice mods and sits in the slot that provides the majority of action-independent dice mods, so the opportunity cost is massive. It's interesting that that's also true of Boba crew - it sounded astonishing at first blush, but it's been totally eclipsed by Zuckuss and 4LOM for the same points. It's well balanced, as opposed to a touch OP.
I get the feeling that PHeaver designs better balanced cards than FFG sometimes...
It's notable to me that he designed SoT, but I don't think he actually *used* it in any major tournaments (though I'd be happy to be proven wrong on that).
Edited by thespaceinvaderI have no idea as to whether or not he's used the card himself but I think it's a fairly good one. Up until now it's more or less been relegated to Keyan Farlander since he can clear his own stress. But with the new upgrades in HotR (pattern analyzer & primed thusters) I think it can find a decent spot as well, especially when coupled with the targeting astromech.
I have no idea as to whether or not he's used the card himself but I think it's a fairly good one. Up until now it's more or less been relegated to Keyan Farlander since he can clear his own stress. But with the new upgrades in HotR (pattern analyzer & primed thusters) I think it can find a decent spot as well, especially when coupled with the targeting astromech.
Yeah, SoT/Pattern Analyser/Targetting Astromech is a solid build for a T70.
It still suffers from the fact that it's only getting to use 6 of its points and 3 of its slots every other round though. For the same price you could get PTL Pattern Analyser and R2 astromech and have a much more flexible dial half the time, more actions on your off-turns, and never any stress unless you wanted it or someone else was throwing it at you.
Which would be... better.
Edited by thespaceinvader
I have no idea as to whether or not he's used the card himself but I think it's a fairly good one. Up until now it's more or less been relegated to Keyan Farlander since he can clear his own stress. But with the new upgrades in HotR (pattern analyzer & primed thusters) I think it can find a decent spot as well, especially when coupled with the targeting astromech.
Yeah, SoT/Pattern Analyser/Targetting Astromech is a solid build for a T70.
It still suffers from the fact that it's only getting to use 6 of its points and 3 of its slots every other round though. For the same price you could get PTL Pattern Analyser and R2 astromech and have a much more flexible dial half the time, more actions on your off-turns, and never any stress unless you wanted it or someone else was throwing it at you.
Which would be... better.
Not so sure that the PTL version is better, just different. SoT allows you to react, and on the T-70 where you can get everything but a normal K-turn at speed 3 it's pretty nifty. Couple it with an intelligence agent or perhaps even Cassian Andor (pilot version) for the ultimate flexibility.
Won't be a world beater but could be fun... For a short time. Not much green on an Xwing dial so you can't rely on Stay on Target.
Which is why BB-8 and IA is a better pairing for only 2 points. (31 total)
I don't understand PTL on Wedge. He only has two actions and stress is not a good thing on a T-65 (and this meta). If I was going to spend another 3 points on Wedge, it would be for Predator.
Won't be a world beater but could be fun... For a short time. Not much green on an Xwing dial so you can't rely on Stay on Target.
Which is why BB-8 and IA is a better pairing for only 2 points. (31 total)
I don't understand PTL on Wedge. He only has two actions and stress is not a good thing on a T-65 (and this meta). If I was going to spend another 3 points on Wedge, it would be for Predator.
Agreed. Only time I'd even consider PTL on Wedge (or most X-Wings) is if you have BB8 and you primarily use PTL on the pre-roll so you clear the stress immediately... or if you have an equipped R2 astromech unit to open up the dial. And then you have a cost that's going up at a tremendous rate. So I don't do it.
- Crackshot makes sense.
- Snap shot could be an interesting curiousity, mixed with Wedge's ability that is, but the range 1 probably won't work well with a T-65.
- Predator, yep.
This is why I dream of Hobbies having an EPT. He is the perfect pilot for it.
Wedge is generally targeted first because his ability is that nasty, even if its on a subpar ship and overpriced.
For that reason i usually leave him uber cheap (Lighting Reflexes, R2 Astro, IA). LR lets him flip on a dime at any point, allowing him to easily shake initial alphastrikes if played right and R2 astro ensures he rarely loses his target once he gets behind them. Its surprisingly effective, and probably the only PS8/9 pilot that i fly with uber cheap stuff rather than buff him out.
As for another PTL on Wedge I recently stated using him with Vector Thrusters and R2-D2. The trick is to not always push the limit, but when you donmakebit count. Rolling in behind a foe is a perfect time to grab a focus or TL, but when rolling out of an arc, you might not need that extra action right then. And if you should end up in a range one joust, a PS 9 that throws 4 dice with focus and TL that reduces your ships agility by one die, and more often than not has a wingman that takes your focuses and evades is a rather unpleasant sight no matter what kind of crate he is flying.