TIE Bombers are amazing now. I'm just getting that out of the way. Seriously, I did not expect them to perform this well today.
I've had Imperial Veterans for quite a while now, practically since it was released. But due to a busy work schedule and hectic home life, I have yet to really fly much aside from a few TIE Defender lists. Today was my first chance to fly the Bombers, and boy was I impressed!
The list was pretty simple and straight-forward. Four TIE Bombers.
Scimitar Squadron Pilot - 16 points
- TIE Shuttle - 0 points
- Fleet Officer - 3 points
- Systems Officer - 2 points
Gamma Squadron Veteran - 19 points x2
- Deadeye - 1 point
- Proton Torpedoes - 4 points
- Extra Munitions - 2 points
- Guidance Chips - 0 points
Gamma Squadron Veteran - 19 points
- Deadeye - 1 point
- Proton Torpedoes - 4 points
- Ion Pulse Missiles - 3 points
- Guidance Chips - 0 points
I was originally going to put Extra Munitions on the last Gamma Vet as well, but couldn't find my third EM card, and figured my opponent would probably have a large ship, since he typically includes one in his list. So I figured it wouldn't hurt to have the Ion Pulse Missiles as a nice counter. Unfortunately, I gambled wrong there, and never once fired the Ion Pulse Missiles. However, it was mostly because I didn't even need to.
My opponents list this time around was Talonbane Cobra and Guri, backed by two Z-95's. The first match, I didn't lose a single Bomber. Deploying in a loose formation in the corner, I was able to lure his ships to mine and engage him on my own terms. At one point in the match, with strategic use of 5ks from the three Gamma Veterans and a green maneuver from the Scimitar, I was able to successfully outmaneuver all four of his ships while still having shots with Guidance Chipped ordinance. It was pretty simple to bulldoze his squad.
The second game, my opponent swapped the Z-95's for Laetin A'shera with a Mangler Cannon to try and crit my Bombers apart. At one point in the game, he actually managed to one-shot my support Bomber when it had full health with a lucky shot from Talonbane Cobra. However, at that point, I'd already done a great deal of damage to each of his ships, and immediately destroyed Talonbane in the same round.
All in all, I really love this squad. There's definitely room for improvement, but I can't get over how useful the support Bomber is with both the Fleet and Systems Officers. Handing out a Target Lock and two Focus tokens to three Bombers with Deadeye opens up the rest the Bombers' dials and actions while still letting them fire off ordinance turn after turn. I'll have to experiment with this list some more.
So, how has everyone else been doing with the new Bombers?