I'm planning on trying out these two lists below in the next few sets of game nights and see how they do. They will both principally stay the same, but I'll tweak as I try them.
LIST #1: 99 pts
Ketsu Onyo - 49 pts
-VI
-Engine
-Dengar
-Shadow Caster
Kath Scarlet - 50 pts
-PTL
-Ion Cannon
-Engine
-Tail Gunner
Overall, I like the tractor stacking matched with Kath's rear arc. I believe having Ion Cannon for the front arc will be very nice to help setup ships for the follow turn beatdown. It will help not only setup Kath herself for her rear arc, but it can also help know where that ship will be for Ketsu lining up for tractor tokens. The main consideration I'm having is that I could swap VI & Engine on Ketsu for PTL & Gyro for better action economy, but I won't have any repositioning for Ketsu and other ships could dodge around her.
LIST #2: 98 pts
Asajj Ventress - 50 pts
-PTL
-Engine
-Latts Razzi
-Shadow Caster
-BMST
Trandoshan Slaver - 35 pts
-Zuckuss
-4-LOM
-Dengar
-Inertial Dampeners
Binayre Pirate - 13 pts
-BMST
Since seeing Ventress's ability and BMST, I knew I'd want at least one Binayre to accompany her that's a dedicated slicer. I've tried making lists with two, but found I couldn't add in enough firepower. So far I've found the Party Bus to provide me the best firepower within that point amount. The two extra points I have left over I'm not yet sure what to do with. I've thought of filling the mod slot of the Party Bus with either Anti Pursuit Lasers or Ion Projectors. I've thought of the last Illicit slot for Ventress as either Glitterstim or Inertial Dampeners or maybe Rigged Cargo Chute. Even considered Flechette Cannon for the Slaver at range 3 to apply more stress around the board as options for BMST and for Latts Razzi.
I'm pretty excited to try both of them. Thoughts and suggestions would be appreciated. I will update as I play games with what I've learned.
Edited by RStan