Was listening to Gold Squadron Podcast and they mentioned this droids ability. What's so special about putting a target lock on a friendly ship?
MR-G8: target locking a friendly ship?
It basically gives that ship predator while it's locked.
for the droid's ability.
His "force the target to reroll" isnt specifically enemy ship, its ship. You can use it like a free predator.
Aha! That makes sense now. I couldn't figure out why you would tl your own ship. Thanks for clarification!
It also opens the door to new "if you're target locked" type pilot abilities in the future. That's what I'm looking forward to.
Agreed Sekac, I suspect there will be (likely a tech upgrade, but could work with elite talent), that lets an allied ship you have locked forgo its attack to increase your attack.
I can see where it would be useful to target friendly ships. However, my first thought was putting it on an ARC with weapons engineer, target 2 enemies, and make them reroll a die.
I can see where it would be useful to target friendly ships. However, my first thought was putting it on an ARC with weapons engineer, target 2 enemies, and make them reroll a die.
Why not both, use the target lock on your own ships to start with for the re roll, then on the enemy when you need to screw with the enemies dice
I can see where it would be useful to target friendly ships. However, my first thought was putting it on an ARC with weapons engineer, target 2 enemies, and make them reroll a die.
Why not both, use the target lock on your own ships to start with for the re roll, then on the enemy when you need to screw with the enemies dice
Thane in particular is good for this. Lock your ships on the way in, then when your allies get shot at, take a free action to change your lock to the enemies who haven't attacked yet, debuff them, then use your TL to shoot them.
Agreed Sekac, I suspect there will be (likely a tech upgrade, but could work with elite talent), that lets an allied ship you have locked forgo its attack to increase your attack.
It seems to niche to build around one unique upgrade's effect. I suspect Sekac was thinking of more general requirements- Things that are normally triggered by enemy target locks, but could also be triggered by G8
Thane in particular is good for this. Lock your ships on the way in, then when your allies get shot at, take a free action to change your lock to the enemies who haven't attacked yet, debuff them, then use your TL to shoot them.I can see where it would be useful to target friendly ships. However, my first thought was putting it on an ARC with weapons engineer, target 2 enemies, and make them reroll a die.
Why not both, use the target lock on your own ships to start with for the re roll, then on the enemy when you need to screw with the enemies dice
Can't perform the same action twice in a single turn. So no.
You lock allies on turn 1; easy
Then thane does his thing during combat
Thane in particular is good for this. Lock your ships on the way in, then when your allies get shot at, take a free action to change your lock to the enemies who haven't attacked yet, debuff them, then use your TL to shoot them.
I can see where it would be useful to target friendly ships. However, my first thought was putting it on an ARC with weapons engineer, target 2 enemies, and make them reroll a die.
Why not both, use the target lock on your own ships to start with for the re roll, then on the enemy when you need to screw with the enemies dice
Can't perform the same action twice in a single turn. So no.
I never said you should.
You lock the allies before engaging, then lock the enemies on a following turn.
Just watch out if Vessery is in the opposing squad as it make Locking your wingmates a heck of a lot more risky.
It seems to niche to build around one unique upgrade's effect. I suspect Sekac was thinking of more general requirements- Things that are normally triggered by enemy target locks, but could also be triggered by G8Agreed Sekac, I suspect there will be (likely a tech upgrade, but could work with elite talent), that lets an allied ship you have locked forgo its attack to increase your attack.
Yeah I wouldn't be surprised if there is an upgrade made to synergize with it, but I was more of thinking abilities like:
"When defending, if you have a red target lock tocken assigned to you, you may turn all focus results to evades."
Whether that be a pilot ability, EPT, tech, or whatever doesn't really concern me, I trust FFG enough to make it available to the right ships in the right way. It's just that this is the first step towards treating friendly ships like enemies in weird ways.
Perhaps one day we'll be able to tractor beam friendly ships and toss autoblasters or bomb-carriers around.
Just watch out if Vessery is in the opposing squad as it make Locking your wingmates a heck of a lot more risky.
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I was just about to add that.
It seems to niche to build around one unique upgrade's effect. I suspect Sekac was thinking of more general requirements- Things that are normally triggered by enemy target locks, but could also be triggered by G8Agreed Sekac, I suspect there will be (likely a tech upgrade, but could work with elite talent), that lets an allied ship you have locked forgo its attack to increase your attack.
Yeah I wouldn't be surprised if there is an upgrade made to synergize with it, but I was more of thinking abilities like:
"When defending, if you have a red target lock tocken assigned to you, you may turn all focus results to evades."
Whether that be a pilot ability, EPT, tech, or whatever doesn't really concern me, I trust FFG enough to make it available to the right ships in the right way. It's just that this is the first step towards treating friendly ships like enemies in weird ways.
Perhaps one day we'll be able to tractor beam friendly ships and toss autoblasters or bomb-carriers around.
TBing friendly ships doesn't work at the moment - the choice of whether to apply the movement and where to move is currently always taken by the opponent of the person assigning the token.
It's one of the bits of rules writing that could have been done very slightly differently and opened up a LOT of design space as a result.
Just watch out if Vessery is in the opposing squad as it make Locking your wingmates a heck of a lot more risky.
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I was just about to add that.
Not too much, since no one puts Vessery in a list where he doesn't get support from his allies already. You might give him maybe one opportunity he otherwise wouldn't have had.
I like it. It's elegant and fluffy. I can hear in it:
"M9! Send our targeting data to the Black Leader!"
Put it on a pair of TLT Y's with BTL-A4, via your favorite ARC pilot+weapons engineer, then when the Y's eventually die, start screwing with your opponent's dice.
Thane in particular is good for this. Lock your ships on the way in, then when your allies get shot at, take a free action to change your lock to the enemies who haven't attacked yet, debuff them, then use your TL to shoot them.
You lock allies on turn 1; easy
Then thane does his thing during combat
Indeed. Letting you do something useful with the target lock action on turn one is valuable in and of itself, and it makes weapons engineer useful by making locking up someone you weren't planning to shoot at worth it too. The individual effect isn't as powerful as R7 astromech, but it's much, much more flexible.
It's probably best with Thane or Shara - Thane gets around PS problems with TLs by being able to move his locks mid-combat phase. Shara can in theory screw with an attacker's dice then let a friend use the same target lock to full effect.
In an extreme case, Shara can lock Norra and one enemy - giving a bit of protection from the enemy's shots, then letting Norra get a reroll of one attack dice, and trigger her ability, without needing to target lock herself (meaning she can use an action to barrel roll, or can avoid pushing the limit for a turn).
This thing is going to get used for sure!
This thing is going to get used for sure!
Oh if he wasnt unique every ship that has an astromech would use him unless theyre doing a regen strat.
Plus, as worded, his effect stacks. You'd be able to pile 3 TLs on the same ship and reroll 3 die. That could get out of hand quick, as you'd just TL the problem child and ignore him for last. His effect wouldnt stack with the loophole of Weapons Engineer only forbidding 2 TLs on the same ENEMY ship because thats still the same ship triggering him twice, so the whole "once per opportunity" thing kicks in. If he wasnt unique, thered be multiple opportunities as multiple ships are triggered simo.