Theorizing a list using Quickdraw in a little bit different capacity than usual.
Theorizing a list using Quickdraw in a little bit different capacity than usual.
I like this list! Well honestly, I like any list that keeps the TIE/D on Vessery. I think it synergizes well with PS9 QD getting the FCS, maybe double tapping a possible token-less defender. Then by the time OL gets around to shooting they may be out of mods and you can actually user her TL. This is right up my alley with a straight forward, point-and-shoot single target takedown. They should be able to take a few licks whilst dealing the damage. This should be a joust-y list, it needs to survive long enough. But like they say, offense is the best defense. At least, I think they say that.
I like this list! Well honestly, I like any list that keeps the TIE/D on Vessery. I think it synergizes well with PS9 QD getting the FCS, maybe double tapping a possible token-less defender. Then by the time OL gets around to shooting they may be out of mods and you can actually user her TL. This is right up my alley with a straight forward, point-and-shoot single target takedown. They should be able to take a few licks whilst dealing the damage. This should be a joust-y list, it needs to survive long enough. But like they say, offense is the best defense. At least, I think they say that.
Quickdraw is almost himself a TIE/D. This list has 3 ships but fires 5 times with lots of modifiers.
That's a cool list, really interested to see how it does, particularly against large bases.
DTF is a neat way to proc QD's ability without relying on Electronic Baffles. I like it, though I'd worry that it makes her too expensive to deliver her points before she explodes. Which she will.
Agreed. Draw Their Fire is a very nice idea since it leaves the system slot open.
The other minor issue with it is that Rage gives awesome dice mods that aren't limited to a single attack, which DTF removes. I guess you can replace that with FCS, but then you're spending double the points and still missing out on mods on the first shot per target.
The other minor issue with it is that Rage gives awesome dice mods that aren't limited to a single attack, which DTF removes. I guess you can replace that with FCS, but then you're spending double the points and still missing out on mods on the first shot per target.
Agreed, this is the biggest drawback for this build of Quickdraw. Using FCS instead of Rage though does make him more self-sufficient for longer if he does make it into the late game which I have had happen.