It's been up a day, and nobody's commented on the latest, um, 'article' yet?
(I guess it's technically an AOR article huh, but all the other forums are kinda clogged up with the 'Let's Plays' and this one is clogged up the least. I'm glad you guys can do it, don't get me wrong, but I wish they had their own forum, because it really is cluttering up the main ones
)
My first thought was that it's yet another article basically pushing the cartoons, like the last two. Disney really seems to have its foot on the throat of this game now - I can't recall the last EU species we got, and I don't think it's a coincidence that the two new career books have canon characters on the front, when previously they were only on the core books. Maybe that's inevitable, but I always thought that the game's focus on the originals was a good thing, something that actually united SW fans rather than divided them. But hey, I'm getting old.
I actually wanted to like this one, because I'm sure there's a good article somewhere on making interesting antagonists, especially ones who plot and plan and stay far away from the PCs instead of just charging at them with a vibroknife. And I guess Thrawn being 'canon' is likely a big deal for some, as he was a big player in the early EU. I actually enjoyed the Zahn stories back in the day, and I've liked very few SW books. Thrawn felt new and different, as did the Chiss - here was an Imperial who wasn't stupid or being bad just 'for the evulz'. He actually felt motivated and realistic for the most part. It was a good twist on a bunch of antagonists who by then had become very stale.
But some people disliked the fact that Thrawn could seem a bit of an 'author's pet' - too perfect and seemingly invincible. A villain who 'knows everything' is kind of twee and unrealistic, and it's bad enough in a story. In an RPG, it's borderline unforgivable. And that's the trap Young seems to fall into here. We've all seen GMs who fall in love with their antagonists, who make them unbeatable and impossible to defeat, no matter what the PCs do. If a villain simply has arbitrary plot armour, players will just stop caring. A villain who keeps his distance, keeps lots of goons between him and his enemies, and has one eye on an escape route all the time, can be a good foe for the PCs. But there has to be the possibility of the PCs outsmarting him (and maybe shanking him repeatedly in the face with a rusty combat knife. Not so clever are you now, matey?) A genuine cat-and-mouse game between the PCs and an enemy can be a great thing, and is in fact the basis of many books and movies. But Young just seems to want to write a story, with the PCs as victims or passive observers to his villain's cleverness.
Now, it may well be that he's writing this tongue-in-cheek, as the FFG work-experience-kid seems to suggest at the end, not entirely convincingly. But it still feels like a missed opportunity to me. I'm sure there's at least a dozen of us here who could write a decent article about villains/antagonists, and how to incorporate them in a game like this, which isn't competitive and is in fact more like a mutual story-telling game. Young is just saying - possibly playfully, possibly serious - to make villains omniscient and put players into no-win situations, which doesn't actually make for a fun game for anyone.
So I've talked at length, not about this article, but about the article I want to see. And this is what brought me to the Forums if I'm honest, and why I'm around less these days. It's been a while since we've had a decent article worthy of the name, rather than 'watch moar cartoons!' or 'buy moar minis!' The game release schedule has slowed down a bit, so there's less actual new content for us to discuss. I guess what I'd like to see are opinions from people I respect and could learn from (you know who you are!) as I did when I came here 2-3 years ago. How do YOU use the canon characters? How are YOUR games set up? How do the PCs change things? What are YOUR best villains, and how did you run them in your campaigns or make them memorable? In the absence of anything else, and 'articles' like this one, I feel the forums could be more than they currently are. Maybe.
I guess things could be worse. Please nobody tell Brian Young about 'Star Wars Destiny', their new crack cocaine substitute 'collectible pay-to-win card and dice game'. If he figured we could incorporate that into the RPG as he tried (and failed) with X-Wing, then we'd be looking at 'rare' species and specs and gear and ships from now until doomsday.
"I tell you, it's a great idea! These RPG fans are as thirsty as all hell! There's this weird middle-aged woman on the forums who'd easily pay hundreds of dollars for Zeltrons and Miraluka!'
Edited by Maelora