Hello, FFG Community! I’m a stay-at-home mom and fan of Star Wars. I’ve visited the forums and think this is the right place to post introductions and questions, right?
Before school re-started, my teenage son and I played the Edge of the Empire Beginner Box Set at our local comic book store. We enjoyed it and look to build on this hobby. My partner and I have decades of (LA)RPing experience across lots of games.
My son has Asperger’s Syndrome and attends a vocational aptitude high school. He’s made a lot of friends despite some social challenges and he wants to invite his school chums to play. After talking with their parents, we add (at least) two more teens as long as we try a “PG-13” level of play (and kids do their homework, keep noses clean, etc.).
We began play with “Session Zero” on Saturday. I’ll GM most of the adventures after school once a week for about 90 minutes/2 hours. We’ve one dice app (my phone) and another set of SWRPG dice, snacks, pencils, paper, etc.
We bought the Core Edge of the Empire and Special Modifications * books. I also bought the Scum and Villainy Adversary Deck since it seemed cheaper than any Adventure book to get more NPCs. They’ll start by answering service repairs from that deck's Rivals, who secretly work for an as of yet unknown patron -a Hutt Crime Lord with its own droids and security systems repair needs TBD in the future.
Will an all Technician party work well? With three to four players, what specializations and/or species might you suggest to maintain individuality as well as party cohesion? Which starship may work best for this starting group (and that might also be a good place for their mechanics workshop in the future)? Should I bump up their XP and credits to start – if so, by how much? Having played Shadowrun, I’m initially leery about Slicers maybe needing too much 1 on 1 adventure time…should I be as worried in this system?
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* - Re: Special Modifications. The kids want to play themselves, even as aliens or droids, in the Star Wars universe. This means using their vo-tech skills with a lot of science-fiction mechanics in game. My son’s therapist would like to see how playing the game helps with unplanned social encounters. His Career Counselor will accept a “book report” on the differences between a Star Wars Technician versus a real-life technical job with sample resumes. This book looks like a winner!