We did a test run of Descent so that we can learn the rules. being used to D&D, my players wanted to optimize their starting skills and choose what character they wanted. since this was just a test run without using the Overlord Cards I allowed it but the players are begging to be able to do this on a normal basis because nearly got killed.
I told them they can but its a crippling blow to the overlord so I'm going to do something to re-tip the scales.
Whats the most appropriate advantage to give the overlord in this situation?
I'm thinking about either taking away their treasure boxes so that they can only buy them at the town. or outright taking away their portals so that they have to walk back to the town, or making pay a cost to use the portals.
As a side note I'm worried that one of my players is just afraid of dying/losing/confrontation. After the game when I said that If they want to optimize their characters I'd give the overlord a big advantage so they arent impossibly hard to kill, she stated that she would rather the Overlord would DM to make an interesting game rather than try to kill the players. I also got Descent because only the males in the group liked the heavy PVP style of the game we were playing before so I wanted to get something that could co-op.
This is also after a quest with no overlord cards, not using the monster's surges, attacking once when they don't move, and the players killing most monsters with one hit, most monsters not being able to scratch the players, the boss monster dying with one round of damage. All of that and she was still voicing the concern that the game seemed 'hard'.
I'm just not sure how to handle this sentiment. I can understand optimizing a character so that you don't have nothing but bad abilities but breezing through the game is not interesting, so I'm getting the feeling that she doesn't want to play a game so much as just experience the setting and hit things without real conflict.