TheCallum, much more goes into that than you suggest. Intent is the first motivator but can't be the only thing to consider when making a ruling. More than intent, the way the general rules are written impact how an issue gets a ruling. They can't just release their intent for a rule/card because of several factors:
- They want to avoid changing a core rule or card text. Last thing they want is for printed text to be incorrect. Doing this more than a few times has never worked for other games and never will. It causes player grief when you have text on a card that says one thing but some FAQ says it does something completely different, and is very hard to keep track of. The rulebook can become invalidated and core game is stale and old, undesirable. They have to always adhere to core rules and not have edge case exceptions all over, making the rules extremely difficult to comprehend and memorize.
- One "simple" ruling can have a cascading effect that can cause countless other problems.
- Precedence. Once you set a precedence you have to stick to it. If you say one thing you have to be consistent from there on with similar rulings on the subject.
Writing good game rules is an extremely difficult task, and one FFG does pretty well. I play tons of other boardgames and some rulebooks are so bad I simply give/sell/trade/toss the game because of rules issues. Too many good games not to.
Edited by Thraug