Mmm .. if you pay for Rune-master and attach it .. can you then use its response to get 1 resource?
If Rune-master were a Signal, then yes. But it's only a Title, so no.
Mmm .. if you pay for Rune-master and attach it .. can you then use its response to get 1 resource?
If Rune-master were a Signal, then yes. But it's only a Title, so no.
It would be neat to see something that gives you a bonus for each title a character has so you can load up Aragorn (Wingfoot, Runemaster, Nor am I a Stranger, Heir of Valandil) or even Denethor/Faramir/Boromir (Steward of Gondor, Captain of Gondor, Heir of Mardil, Lord of Morthond) and get something extra for the various titles they have.
Mmm .. if you pay for Rune-master and attach it .. can you then use its response to get 1 resource?
If Rune-master were a Signal, then yes. But it's only a Title, so no.
Args.. my fault :-/
It would be neat to see something that gives you a bonus for each title a character has so you can load up Aragorn (Wingfoot, Runemaster, Nor am I a Stranger, Heir of Valandil) or even Denethor/Faramir/Boromir (Steward of Gondor, Captain of Gondor, Heir of Mardil, Lord of Morthond) and get something extra for the various titles they have.
I think we should see something like that. Maybe not for every title, but "if it has a title attached" kind of thing… I had thought of that before, and I hope to see it one day. It is always nice when things come together, and there are still so many traits with very little value...
Neutral Event
Cost: 1
Action: Search your deck and discard pile for a Title attachment with the printed cost 1 or less, and attach it to any eligible character without paying it's cost. Shuffle your deck.
Elrohir likes Rune-Master. The resource he gets just by being sent a Dúnedain Warning/Remedy could be really useful during the combat phase.
Neutral Event
Cost: 1
Action: Search your deck and discard pile for a Title attachment with the printed cost 1 or less, and attach it to any eligible character without paying it's cost. Shuffle your deck.
Oh, I would like it, but I think it would be too strong. Maybe cost 2? Because at cost 1, you likely get it back to 0 immediately. Are all the title cards except the Steward cost 1 by the way? Stranger, Service, Friend, Master, Protector, Captain, Wing, Heir, Warden… I am surely forgetting some...
i think Ioreth is the only card i'd likely use a lot.
well, i'd probably use Windolfa a lot. i love Rohan. it's still a 1 for 1 extra questing power on a hero i'll likely always quest with, and the ability is a decent backup for quests that can remove questing characters
Houses of Healing looks amazing (but i'd likely use it as often as i use Fortune or Fate which is less often than i probably should, but more often than i sometimes need). that said, it probably helps Caldara decks a little bit if they can get a Lore resource icon. i also don't think i'd ever really use the exhaust to reduce the cost effect unless i didn't have the resources.
Rune-master also looks very amazing, especially with the recent Dunedain Remedy
and it was already spoiled, but Knife-work looks fun for a christmas deck or a tactics deck with an accompanying lore deck. i'm loving a lot of these cards that combine spheres, and this one is one of my favourites actually.
that said, and overall i think there's a lot of interesting stuff here, i think the overall power is pretty tame.
Na'asiyah has a pretty big restriction, a 1 reduction in threat for her stats, and at least a pretty baller ability to spend her resources on, but that restriction is kind of a lot. she's essentially just there for buffing herself.
Veteran Sword-Elf is in this weird realm of really interesting but likely really useless. additionally, with 0 or 1 in your discard, she's a bit expensive for her stats and for for 2, she's a bit undercosted but even then, it requires having drawn 3 of her, discarding 2, and only having one out for as long as you can, and even then, you just have the options of attack or defence. i think i'd much rather slot in dedicated defenders and attackers. i don't think i'd really play 2 of them with one in the discard when i could pay half the resources for a much better ally
yeah, she's in Noldor, the trait that discards a lot and can even draw a lot, especially with the likes of Erestor, but it's still kind of meh.
i was really hoping to like Linhir Sea-captain, but i just don't really. he's expensive for what he does, even with getting a free action out of your hero (cos he doesn't do much with his free action). he also doesn't really add any synergy with Gondor, which is what i was hoping for.
the main thing for me for this pack is the quest cos it's another sailing quest that has EVEN MORE SHIPS, which is just amazing, but i don't think the player cards will make a huge splash for me.
I'm kind of scratching my head on Linhir Sea-captain since his ability does not have any synergy with sailing tests.
I'm kind of scratching my head on Linhir Sea-captain since his ability does not have any synergy with sailing tests.
Pardon my ignorance, but why not? If you have two characters that quest for free, that leaves them both ready to be committed to sailing quests, correct?
I'm kind of scratching my head on Linhir Sea-captain since his ability does not have any synergy with sailing tests.
Pardon my ignorance, but why not? If you have two characters that quest for free, that leaves them both ready to be committed to sailing quests, correct?
I haven't played then, so I'm not certain, but I believe the sailing tests happen before committing to the quest.
I'm kind of scratching my head on Linhir Sea-captain since his ability does not have any synergy with sailing tests.
Pardon my ignorance, but why not? If you have two characters that quest for free, that leaves them both ready to be committed to sailing quests, correct?
If they're exhausted from the Sailing test, then they can't quest because you can't commit exhausted characters to the quest even though they wouldn't exhaust to do it.
Edited by Kakita ShiroSpecifically, there's this Q&A from the FAQ:
Q: If I have Light of Valinor (D 107) attached to a hero I control, can that hero commit to the quest while exhausted?
A: No. Characters must be ready and able to exhaust in order to quest, attack, or defend. Card effects that allow a character to perform any of those actions without exhausting do not allow exhausted characters to perform those actions.
If they're exhausted from the Sailing test, then they can't quest because you can't commit exhausted characters to the quest even though they wouldn't exhaust to do it.Pardon my ignorance, but why not? If you have two characters that quest for free, that leaves them both ready to be committed to sailing quests, correct?I'm kind of scratching my head on Linhir Sea-captain since his ability does not have any synergy with sailing tests.
From the Grey Havens rulebook:
At the beginning of each quest phase (before committing characters to the quest), if the main quest has the Sailing keyword, the first player must perform a Sailing test.
From the Grey Havens rulebook:
At the beginning of each quest phase (before committing characters to the quest), if the main quest has the Sailing keyword, the first player must perform a Sailing test.
So then this new Sea Captain does anti-synergize with that. You get two free questers, but can't use them for Sailing tests.
Right but if the sailing tests happen after committing, this would work. Maybe I don't understand the timing for this.
As far as I know there are no cases where the sailing test will happen after you commit characters to the quest, per the rules the sailing test is always the first thing that happens in the quest phase.
Got me thinking about what I would change his ability to though to make him more sailing themed
:

Strange thematic choice of ability on their part indeed. And to think about it, this could be so easy to do:
"Response: Afeter you play Linhir Sea-captain from your hand, if you paid all of its resource cost from a single hero's pool, both that hero and Linhir Sea-captain do not exhaust to quest this round, and can commit to the quest while exhausted."
Just like the Lindon Navigator.
Yeah, the Captain seems not very impressive at first, but then 2 willpower for 3 cost and not unique, that is not a bad quester, 2 hit points is alright, too, and the Gondor trait obviously a strong point. I would think the ability serves as a bonus, though I cannot think of many Spirit hero candidates, except Glorfindel, of course, but he can have Light of Valinor already. Théoden, Idraen or Lanwyn might be good options with their multiple good stats but they all also have readying abilities (built-in or via their attachments).
2 willpower 2 health and non-uniqe at the cost of 3 becomes increasingly frequent occurrance, especially in Spirit, so it's not something that special.
There's a few quests where the ability would be useful for hide tests or escape tests, but for most quests it's an underwhelming effect. Gondor decks aren't likely to include spirit, and even with a Gondor deck on the table this card isn't likely to be better than Pelargir Shipwright. (However, with a Gondor deck in play, at least the Captain could contribute to combat.)
With that said, although readying cards and effects exist for the quest/fight spirit heroes, there's no guarantee that those will trigger or be in play on the turn you play the captain, and even for typecast Spirit heroes, all but Beregond have 1 wp and all but Galadriel have 1 attack. So I do think it *will* give a slight quest or combat bonus when you invoke the ability, it just won't be very powerful.
2 willpower 2 health and non-uniqe at the cost of 3 becomes increasingly frequent occurrance, especially in Spirit, so it's not something that special.
No, not special, not bad though either. Gondor trait might help the prospect, but yeah, it is not a card I am desperately eager to fit in a deck.
I just picked up my pack and will be playing tonight. I love the sailing quests and have less love for the undead quests so it's easy for me to move on from The Drowned Ruins.
The quest is DL7 and there is a one page back story on Na'asiyah. (Na-ah see-yah? Devolves into nausea?) I seem to remember that in the end story of Drowned Ruins one of the ships was stolen, but no mention is made in the Cobas Haven insert. Maybe it's on the quest setup.
More to come.
Can you share the reason why she joins up with the players? If you don't want to spoilt it for others, you can do it in private.
I'll PM you shortly.