Storm On Cobas Haven Player Card Spoilers

By PsychoRocka, in The Lord of the Rings: The Card Game

So, she IS the objective made hero. Hmph. I gotta ponder on that one. Not being able to pay for allies is a hefty tradeoff for the luxury of 1 threat discount.

Rune Master: Might be awesum. Well, it makes those +1 atk/def signals worth. Shame it does nothing for event signals.

Veteran Sword-elf is a weird one. You wanna one of those in your discard pile and two on the field for the most value... wait, 3 tactics cards in one pack?

Linhir Sea-captain is cool... prolly. Not sure, because I don't much remember housing much resources on a single spirit hero during my games. Well, if you mix in resource acceleration, then it's good 4 shur.

Windfola. Ah, I remember that name. Made a custom card of it very long time ago. The text is weird. I got dissed recently for restricted keywords on Steed of the Mark and that Noldor mount, yet here we have an official mount with 1 wp, restricted, and quest returning ability. I presume no more than 1 copy in a deck.

Also... The response refers to the attached entity as character first, and then as a hero. Gosh, who proofreads those?

The Houses of Healing - hello, Lore Fortune or Fate!

Edited by John Constantine

Not being able to pay for allies is a substantial restriction. I think I'd like her better at 9 threat without that limitation. The resource-for-buff is expensive since it applies to only a single attack, however, without any limitation on the number of times it has real boss-killing potential. For defense it's good that there's an action window between shadow reveal and applying damage.

After all the criticism I made of a 1-cost Love of Tales, we have a 1-cost equivalent for [some] signals, though it's not "limit 1 per hero" and can also go on on non-leadership rangers. Signals are more lkely to be played in bulk than songs, though, one of the current decks I'm playing has eight in it and its fetch ally. The big advantage of this attachment is with signal portability, though. Rune Master can make moving a Dunedain Remedy around essentially free!

Veteran Sword elf seems a fine addition to the Noldor stable. Requires a discard engine to be worth playing.

Windfola is nice for a dedicated quester, especially if Elfhelm is around, though the ability is really niche. But for any double duty heroes, the restricted cost hits hard. I wouldn't want Windfola actually on Eowyn if I have tactics access, I'd rather have Snowmane and use the other restricted slot for Herugrim or Golden Shield. OTOH, Theoden's loss of restricted on Snowmane makes a Windfola/Snowmane/<Herugrim or Golden Shield> especially attractive on him, especially TaTheoden. (Maybe someday an ally Eowyn will be a good Windfola target).

Houses of Healing is a nice alternative to Fortune and Fate, potentially much cheaper. Allows a heavy Lore deck to support Beorn or a separate Caldara deck.

I think the rest of the cards were spoiled already.

Caldaraaaaaaaaaaaaaaaaa!

Another Hero resurrecting card, that looks amazing!

And the Healer that costs 0... strong!

After all the criticism I made of a 1-cost Love of Tales, we have a 1-cost equivalent for [some] signals, though it's not "limit 1 per hero" and can also go on on non-leadership rangers. Signals are more lkely to be played in bulk than songs, though, one of the current decks I'm playing has eight in it and its fetch ally. The big advantage of this attachment is with signal portability, though. Rune Master can make moving a Dunedain Remedy around essentially free!

It's also unique, so only 1 copy on the table at all. It's a nice wee attachment, and I like the style of spreading out resources in a new way (ie giving resource production in a new way).

Ioreth and House of Healing stand out for me. The Na'asiyah is interesting. I quite like the tradeoff. It only prevents you playing allies, but it will push towards attachment and event builds when using her as a single tactics hero. Interesting.

What resource sphere do you have to pay in order to trigger the extra effect on Knife-work? It looks like the space is just blank int he text box of the card.

Windfola is strangely worded, because as pointed out above it refers to being attached to a 'character' and to a 'hero' in separate lines. The way it is worded, if we ever get an Eowyn ally you would be able to attach it to her, but she couldn't benefit from the Response text.

Houses of Healing: very very happy to see a new card to return a hero from discard.

What resource sphere do you have to pay in order to trigger the extra effect on Knife-work? It looks like the space is just blank int he text box of the card.

The spoiled version of Knife-work from a while back has a Lore symbol

https://boardgamegeek.com/blogpost/40879/lord-rings-spoilers

It looks like Ioreth has the same issue. These don't look like photos or scans of real cards, so hopefully the final product looks normal.

Also... The response refers to the attached entity as character first, and then as a hero. Gosh, who proofreads those?

This immediately bugged me as well. I guess you can attach it to an ally Eowyn - if we ever get one - but the response won't work on her because it references attached "hero". 1 cost for 1 WP isn't bad in itself. It is a mount so can pair with Elfhelm buffs, but that response is extremely situational. But I bet that means this encounter has some quest-character removal effects.

4 player game. Every player includes a copy of Justice Shall Be Done. Everyone also includes a copy a Gather Information to make sure everyone can get their copy of Justice. The Lore player includes 3x of Mesage From Elrond. For the last push, he lets each player give 1 player a total of 4 copies of Justice Shall Be Done. Enjoy 12 cards and 36 resources.

I think Windfola is worded that way to include Tactics Eowyn as a viable target for the attachment. It's a weird card, 1 WP for 1 resource isn't bad, it's a Mount, so that's good. If you're not doing the Eowyn/Snowmane thing than Eowyn usually doesn't use her restricted slots, so that's ultimately fine.

The response is just... not that great though. I mean sure, it's fantastic when it comes up, but it just doesnt seem like there is a lot of the time where it would. Removing characters from the quest isn't that common. If we later get a card that lets you remove characters from the quest for some substantial benefit (in spirit or tactics preferably) than maybe. Windfola doesn't seem to be that great if you compare it to the other 1 cost restricted spirit unique mount in the game, Snowmane, who is awesome.

yea, I don't think it's worth a restricted slot for certain.

It does have snyergy with "Don't be Hasty", which for 0 cost can remove a character from the quest and ready it -- Windfola exhausts, re-quests the hero, and the hero is still ready. But that's very, very niche, and if you have a hero you want to ready after they quest (for combat) you don't want to spend one of their restricted spots on Windfola.

You could also re-attach a hobbit to the quest after playing Elevenses, which is at least same sphere, though that only works to get one hobbit re-attached and is still very niche.

Na'asiyah is amazing. We are finally getting more quality low threat heroes. The restriction is minor because it is a deckbuilding restriction, so players will simply focus on attachments, etc. Notice her buffing ability does not have a cap. She's great against bosses or surprise early fatties.

Rune master is like Love of Tales for signals, except unique, except better because attaching is essentially free. It will immediately go in my dwarf greed deck because with Dunedain Remedy it basically gives unlimited free healing in purple.

I don't get the Sea Captain. Not exhuasting to quest is good, but as a repeated effect, not as a one time thing, and 3 resources in blue for a marginal effect seems super weak. I guess the 3 resources from one hero is a new Gondor theme, but on the red guy it was an effect that was game changing enough as a one time thing that it was worth it. The Sea Captain is meh, probably never see play.

Rune master is like Love of Tales for signals, except unique, except better because attaching is essentially free. It will immediately go in my dwarf greed deck because with Dunedain Remedy it basically gives unlimited free healing in purple.

It's not really unlimited. It's still limited to once per turn until we get attachment readying effects.

I feel like Windfola is really just a 1 cost for 1 WP attachment, which is not terrible. Add Elfhelm hero and you've got yourself a very efficient willpower boost. I guess it's nice to be able to give meaningful mounts to both Theoden and Eowyn at the same time, even if Snowmane + Herugrim is generally the superior option for either one in the absence of the other.

Rune master is like Love of Tales for signals, except unique, except better because attaching is essentially free.

I'm confused by this. Love of Tales is free and non-unique so from that stand point alone I wouldn't say RM is better.

However, I'm still not a fan of the songs enough to bother. Signals on the other hand are good cards and there are lots that see play. This basically reduces the cost of the first one you play each turn by 1 (after the first one due to Rune-Master costing 1 in the first place). Which is indeed great.

Rune-Master is awesome. Signals are great cards on their own already and now you can play 1 fo free every round?

The great thing about Veteran Sword Elf is that you can choose if you prefer many characters or few stronger ones, even though most of the time you will need one in the discard pile to get compensation for the cost. You could even chump blcck with one and get the others pumped up. They have 3 hitpoints, too, what makes them great at soaking damage and defending.

Not sure on Linhir Sea-Captain. How many Spirit heroes are there that really Profit from not exhausting? How often do you want to wait for the effect and Count on it showing up? And what should linhir sea captain do with his Action as he is strait out bad at everything except questing? Low expectations for this one :(

Winfola surely isn't very useful in a great amount of decks, but we have quite a few Cards that work with removing characters from the quest and Winfola enables some wanky Combos :D It's ok as a one of for questing only heroes and awesome if someone runs Elfhelm (2WP for 1 as an attachment is really good)

The Houses of Healing - Important Name, big effect. We recently got many healers and it should be easy to achieve a cost of 2 or 3 what is low for the effect as all alternatives cost 5. Most likely it will end as Sideboard Card if you expect someone to bring caldara (or Boromir :D)

Na'asiyah. First of all I think she is super thematic. Having a corsair hero seems odd, but don't letting her pay for allies Shows that she doesn't really have Support from the free People and only helps us, because she got betrayed and we aren't the Monsters she was told we would be. Gameplay wise the Limitation doesn't seem that bad as you will often Play at least 1 attachment or Event per round where you could use her ressource. Getting 2 Points of stats for 1 ressource is a good deal and not having a Limit can really make her insane, without taking potential attachments into account. She is made for combat and combat only. I think the often laught at sword of numenor might be really good in the right quest on her. Stack two and with some readying effects she sweeps the board (merry with fast hitch could to the trick or example). Also jsut bringing her with ressource boosting (someone said rune master and dunedain mark?) to slaughter huge threats. I am excited to test how reliably you can boost her without Feeling to tunnel completly on her (easier in multiplayer for sure!).

This pack makes me wanna rebuild my Treebeard deck.

This pack makes me wanna rebuild my Treebeard deck.

Rune-master makes me want to actually get caught up on the Grey Havens to augment my Dunedain deck.

Na'asiyah is going to be great. She is going to be an amazing defender since you get to choose how much you want to pay for her defense boost after the shadow card is already revealed. I think it would have been more thematic and interesting if the resources paid had to come from another hero, but alas.

Dunedain Hunter will be the best Friend of Nasiyah! And with the incorporation of the Side Quest The Storm Comes, you can still play Tactics Allies, but! with the resources of your others heroes. So there a couple of options for Her!

Edited by Finduin

Rune master is like Love of Tales for signals, except unique, except better because attaching is essentially free.

I'm confused by this. Love of Tales is free and non-unique so from that stand point alone I wouldn't say RM is better.

However, I'm still not a fan of the songs enough to bother. Signals on the other hand are good cards and there are lots that see play. This basically reduces the cost of the first one you play each turn by 1 (after the first one due to Rune-Master costing 1 in the first place). Which is indeed great.

What I meant is that attaching the signal beyond just playing them (because they can move around) is essentially free once a round. With Love of Tales you get the windfall when played, but then nothing, so it might become a dead attachment. Rune Master will never be dead.

Mmm .. if you pay for Rune-master and attach it .. can you then use its response to get 1 resource?