Ion Defenders

By SDCC, in X-Wing

I'm thinking about running a couple of TIE/D Ion Glaives with VI and TIE MK II in my next league game (one a week and I can change the squad each week). I like them being on the same PS and they should have a bit of punch about them.

I've got 22 points left after that which has me wondering about fitting in a low PS Bomber with a torpedo and a bomb.

Main question...is Ion Defenders a thing and do you think it will provide enough output?

Or tie shuttle with fleet officer and modify both attacks :) .

Or tie shuttle with fleet officer and modify both attacks :) .

^^ This, do not underestimate the power of the TIE Shuttle. It allows your TIE/D's to do 1 or 2 hard turns and still get their focus for mods.

I would change one glaive for Vessery. It's only one point. And free target locks on both shots is massive.

Main question...is Ion Defenders a thing and do you think it will provide enough output?

With predator/Jonus, yes. But they will struggle against arc-dodgers, especially when they are backed by Palp.

With Ruthlessness&Jonus, he had better spread out..

Scimitar with shuttle title, fleet officer, systems officer, TIE MKII mod=22 points.

Now your Glaives (suggest make one vessery) can be double focused, and one can have a tl second round of combat. Double focus makes them pseudo x7s if you keep them for defense, or you can mod both attacks if you choose.

Also, you cpuld do rexler and vessery each with Adaptability for 78 pts as well.

Edited by hothie

DD: the augmentation as I dubbed it works very well.

Rexler Brath — TIE Defender 37

Push the Limit 3

Ion Cannon 3

Twin Ion Engine Mk. II 1

TIE/D 0

Ship Total: 44

Colonel Vessery — TIE Defender 35

Veteran Instincts 1

Tractor Beam 1

TIE/D 0

Ship Total: 37

Scimitar Squadron Pilot — TIE Bomber 16

Fleet Officer 3

TIE Shuttle 0

Ship Total: 19

So well in fact I've been banned from using it locally.

Thanks guys. There's a fair bit to look into there.

I'd need to keep the Shuttle pretty close to the Defenders then.

DD: the augmentation as I dubbed it works very well.

Rexler Brath — TIE Defender 37

Push the Limit 3

Ion Cannon 3

Twin Ion Engine Mk. II 1

TIE/D 0

Ship Total: 44

Colonel Vessery — TIE Defender 35

Veteran Instincts 1

Tractor Beam 1

TIE/D 0

Ship Total: 37

Scimitar Squadron Pilot — TIE Bomber 16

Fleet Officer 3

TIE Shuttle 0

Ship Total: 19

So well in fact I've been banned from using it locally.

Query. Wouldn't Tractor Beam be better on Rex to allow reposition/better shots for Vess? And Ion Cannon on Vess to make use of that -1 green dice?

No you want vessery firing first so Rexler can freely spend his target lock and save a focus to activate his ability.

Also remember he converts every damage card he deals so having vessery clear shields and reduce agility lets Rexler cripple his target.

I agree with the TIE Shuttle as a great option to support your defenders. I've gone against someone who used 2 defenders with a shuttle that had: Fleet Officer, Systems Officer, and Twin Ion Engine MKII. Was pretty effective.

Confirm Bomber BUddy goes very nicely with TIE/Ds, and Scimitar/Fleet/Systems/Mk2 is exactly 22 points, handily enough.

No you want vessery firing first so Rexler can freely spend his target lock and save a focus to activate his ability.

Also remember he converts every damage card he deals so having vessery clear shields and reduce agility lets Rexler cripple his target.

So you fly both Defenders within R2 of the Bomber.

Bomber uses Fleet Officer to give both a focus.

Both Defenders take focus, plus TL for Rexlar.

Vessery shoots. Strips the target with Rex's TL triggering it's ability. Rex then shoots, uses the TL if need be, leaving the focus to flip up the hits.

Bomber shoots if possible.

Repeat until victorious!

Or tie shuttle with fleet officer and modify both attacks :) .

^^ This, do not underestimate the power of the TIE Shuttle. It allows your TIE/D's to do 1 or 2 hard turns and still get their focus for mods.

Cannot agree more! It does not matter if your Defenders get to fire twice if they miss both times. They need tokens! The Tie Shuttle or The Lambda and crew can help with this.

I also would not put VI on the Glaives. Predator is a much better option to insure rerolls.

Vessery with a bomber shuttle and a friend to give TLs is a paragon of accuracy. He's mean as heck.

No you want vessery firing first so Rexler can freely spend his target lock and save a focus to activate his ability.

Also remember he converts every damage card he deals so having vessery clear shields and reduce agility lets Rexler cripple his target.

So you fly both Defenders within R2 of the Bomber.

Bomber uses Fleet Officer to give both a focus.

Both Defenders take focus, plus TL for Rexlar.

Vessery shoots. Strips the target with Rex's TL triggering it's ability. Rex then shoots, uses the TL if need be, leaving the focus to flip up the hits.

Bomber shoots if possible.

Repeat until victorious!

The Bomber being the lower Pilot skill moves first so it sort of doesn't matter if your /D's get a bit far ahead, As long as the Bomber ends it's movement close to them that is all that maters.

VI is one point. Predator is three. If you have the points, Predator is great. For one point though, Crackshot! If you can punch the ion token through one time it can be a game winner.

No you want vessery firing first so Rexler can freely spend his target lock and save a focus to activate his ability.

Also remember he converts every damage card he deals so having vessery clear shields and reduce agility lets Rexler cripple his target.

So you fly both Defenders within R2 of the Bomber.

Bomber uses Fleet Officer to give both a focus.

Both Defenders take focus, plus TL for Rexlar.

Vessery shoots. Strips the target with Rex's TL triggering it's ability. Rex then shoots, uses the TL if need be, leaving the focus to flip up the hits.

Bomber shoots if possible.

Repeat until victorious!

The Bomber being the lower Pilot skill moves first so it sort of doesn't matter if your /D's get a bit far ahead, As long as the Bomber ends it's movement close to them that is all that maters.

Yep and the bomber also acts like Biggs as they'll go for it over three agility ships with focus, it should last two turns and by that point it's served it's purpose and your untouched defenders can clean up.

He`ll the shuttle doesn't even need to fire just buff, any damage it does is a bonus.

DD: the augmentation as I dubbed it works very well.

Rexler Brath — TIE Defender 37

Push the Limit 3

Ion Cannon 3

Twin Ion Engine Mk. II 1

TIE/D 0

Ship Total: 44

Colonel Vessery — TIE Defender 35

Veteran Instincts 1

Tractor Beam 1

TIE/D 0

Ship Total: 37

Scimitar Squadron Pilot — TIE Bomber 16

Fleet Officer 3

TIE Shuttle 0

Ship Total: 19

So well in fact I've been banned from using it locally.

Interesting build. Gotta try it.

I suggest to name it Two Guys, One Scimitar.

VI is one point. Predator is three. If you have the points, Predator is great. For one point though, Crackshot! If you can punch the ion token through one time it can be a game winner.

Agreed! You can easily make a list with Vessary, Countess, and a TIE Shuttle where both Defenders have Ion Cannons and Predator. They will hit hard and often. Which is a good thing for all non x7 Defenders.

Of course what I've said doesn't even take into account the possible Ion on the enemy. An ioned ship is made for for 4K Defenders!

Maybe like this? You go down on PS and Ion, but you stress instead, and get a full omega leader!

Glaive Squadron Pilot (34)
Adaptability (0)
Flechette Cannon (2)
TIE/D (0)
Colonel Vessery (35)
Adaptability (0)
Ion Cannon (3)
TIE/D (0)
"Omega Leader" (21)
Juke (2)
Comm Relay (3)
Total: 100

Eh, if you're doing that, Tractor Beam is better than Flechette Cannon by a long way.

Flechette is always useful since you can stress ships and it deals dmg.
Tractor Beam doesn't work as well on big ships (0 agility doesn't care the least).
I know the shenanigans with tractor is awesome, but I personally prefer a sure thing if you apply it to a TIE/D.

Flechette only stresses if they're not already stressed. And the ships you really want to stress will already be stressed. Tractor probably deals more damage than flechette as long as you're focussing fire properly. Even a single shot hitting one extra damage because of it is better than flechette.