In defense of R3

By BlueMusketeer28, in X-Wing

Also I feel the need to again point out he is only worth the points on high pilot skill aces, often with reposition. Vector Thruaters let X and Y wings barrel roll, and I found this very useful, but there is a price, no Integrated Astro and no token type action UNLESS you have PTL which leaves you stressed. R3 helps ships that can't act or are using their actions for something else. And no you cannot reroll a canceled dice, but I believe a rerolled dice may be canceled.

Edited by BlueMusketeer28

I'm not contesting that the Comm-relay/juke combo is forced, since it requires too much work. You want the evade for survivability, not boosting offense. The idea is decent, but the ships too pricey.
Yeah I was going to suggest Kyle/poe/jake, but that is the ONLY thing, and that is only with 1 ship doing multiple actions, rest is just token moving.

And I'm not going to theorize my way into which is better of the droids on wes/wedge/luke whatever. I'm going to test it instead ;)

I flew a 3 ps 10 x wing list using r3s across the board just to see. It wasn't garbage for sure, but it also wasn't great. It would have been great had I been able to guarantee or nearly guarantee using the drod when I needed it.

There are many times, a R3 initial joust for example, where I would be more than willing to take a knock at my already abysmal chances at doing damage to get an evade. But it just doesn't proc when you need it sometimes, and that was frustrating.

The other problem is that it does nothing when you don't have a target, which will happen without much if any repositioning abilities. Again, it does nothing.

My next list was going to be three t70s with common relay because that seemed like a good possible use. I didn't get that far as I was rather underwhelmed with it on the t65s. I knew that it might take 2-3 rounds on a ship to trigger, and that's 2-3 rounds too long.

Using Jan ors to trigger an evade seems like a much better plan.

So, not garbage, but it's going to have limited use simply because you can't rely on it IMO.

It would have been more useful had it cancelled a hit or crit, as you would have a much higher chance of using it when you wanted to. Or better yet just roll 1 fewer die to get it.

Had I designed it I would have either done that or allowed it to spend a lock when defending to add an evade or somethin like that.

What about swarm tactics combined with R3 + Biggs? Bring Biggs up to a higher PS so he attacks early. He wont be using his focus for attack anyways, so mine as well take an evade.

Something like:

Biggs Darklighter (27)
X-Wing (25), R3 Astromech (2), Integrated Astromech (0)

Lothal Rebel (40)
VCX-100 (35), Fire-Control System (2), Autoblaster Turret (2), Hera Syndulla (1), "Chopper" (0)

Wes Janson (33)
X-Wing (29), R3-A2 (2), Swarm Tactics (2), Integrated Astromech (0)

Now Biggs is a PS8 and gets an evade to live longer. Wes does his thing, after Biggs dies, he can bring the Lothal up to PS8.

I dunno. My brain hurts from this **** droid.

Note, you can't do anything in defense of r3 unless you roll a focus :P

Local ran a troll list literally meant to squeeze any value out of it whatsoever, which was

R3 Biggs

tlt nien Roark

Lothal rebel fcs Finn autoblaster hera

Ps 12 Biggs into sometimes evade

Hilariously underwhelming and pointless, as the ghost shooting first and killing things before they shot would be simply been more effective

So you can enable the droid if you enjoy those Goldberg contraptions. But ultimately it's pointless, because the ps 12 ghost is the real deal and Biggs would have been just as well, if not better, off with r4d6

Edited by ficklegreendice

What about Juke? The droid synergises well with Juke I guess?

I need to try Salm, TLT, R3, BTL-A4, VT

R3 is only for primary weapons, so just the first shot can be used by R3

What about Juke? The droid synergises well with Juke I guess?

I actually really like the idea of Juke here. It helps counter the drawback of losing the eyeball, especially if you have Wes in the equation.

What about Juke? The droid synergises well with Juke I guess?

It is quite strong with juke.

It is also very strong if you are not taking the focus action... converting a dice from nothing into value is always good.

Well, here is what I ran into using it:

Range 3: I'm not really going to do much if any damage anyway, so I'm going to use r3 to try to get an evade. So I focus, hoping for a focus result. With 3 green dice, what I am hoping for is a focus+evade token going into being attacked at range 3. Now, you could try a target lock and fish for the focustomer result to get the evade token, but then you're not really any better off. 3 naked green dice + evade isn't really any better than 3 green dice + focus. Marginally, but not worth it. Only 1 ship actually rolls a focus, so the other 2 get shot at instead. Net bonus = 0.

Now, it did proc twice when I wanted it to. Range 1-2 with a TL, perfect! Once was on wedge and it was good when it happened. The problem is there were at least 4 other times it didn't proc, and it was just a waste. Notably the times I k turned, which is where I really wanted it to.

My opinion was that despite it saving 2 hits on my ships during the game, I would have rather had my usual droids. R3 a2 on wes, R2 and or bb8 on luke/wedge.

My plan with t70s was to run 3 red squad vets with r3, comm relay, and juke. Maybe a flechette torpedo for good.measure. instead I went with 2 red squad vets w r2, pattern analyzer, crackshot, and autothrusters, another with the same load out but with snap as the thorder pilot. Had to proxy the unreleased stuff but we do that all the time.

A friend is dead set on using Norra with r3, interested to see that on the table.

Well, here is what I ran into using it:

Range 3: I'm not really going to do much if any damage anyway, so I'm going to use r3 to try to get an evade. So I focus, hoping for a focus result. With 3 green dice, what I am hoping for is a focus+evade token going into being attacked at range 3. Now, you could try a target lock and fish for the focustomer result to get the evade token, but then you're not really any better off. 3 naked green dice + evade isn't really any better than 3 green dice + focus. Marginally, but not worth it. Only 1 ship actually rolls a focus, so the other 2 get shot at instead. Net bonus = 0.

Now, it did proc twice when I wanted it to. Range 1-2 with a TL, perfect! Once was on wedge and it was good when it happened. The problem is there were at least 4 other times it didn't proc, and it was just a waste. Notably the times I k turned, which is where I really wanted it to.

My opinion was that despite it saving 2 hits on my ships during the game, I would have rather had my usual droids. R3 a2 on wes, R2 and or bb8 on luke/wedge.

My plan with t70s was to run 3 red squad vets with r3, comm relay, and juke. Maybe a flechette torpedo for good.measure. instead I went with 2 red squad vets w r2, pattern analyzer, crackshot, and autothrusters, another with the same load out but with snap as the thorder pilot. Had to proxy the unreleased stuff but we do that all the time.

A friend is dead set on using Norra with r3, interested to see that on the table.

Glad you tested it out as well. I do love it but agree its probably not the best on everything my epxeriance was with Alloy etsy juke, comm relay and it was amazing that game.

fun but expensive

Norra Wexley
When attacking or defending, you may spend a target lock you have on the enemy ship to add 1 eye.png result to your roll.
R3 Astromech (2)
Juke (2)
Luke Skywalker (7)
Alliance Overhaul (0)
Hull Upgrade (3)

R3 is only for primary weapons, so just the first shot can be used by R3

The idea behind this build is to use Horton's pilot ability to increase the chance of a focus result on the primary attack. The BTL is just to provide extra bite.

fun but expensive

Norra Wexley
When attacking or defending, you may spend a target lock you have on the enemy ship to add 1 eye.png result to your roll.

R3 Astromech (2)
Juke (2)
Luke Skywalker (7)
Alliance Overhaul (0)
Hull Upgrade (3)

Why Luke Skywalker? He doesn't really add anything to the equation here. And why the hull upgrade?

Why Luke Skywalker? He doesn't really add anything to the equation here. And why the hull upgrade?

Luke allows you to flip the extra Focus to a guaranteed crit. However It only works on the reroll. Ezra provides a much cheaper way of doing the same thing. Hull upgrade seems like overkill to me.

Why Luke Skywalker? He doesn't really add anything to the equation here. And why the hull upgrade?

Luke allows you to flip the extra Focus to a guaranteed crit. However It only works on the reroll. Ezra provides a much cheaper way of doing the same thing. Hull upgrade seems like overkill to me.

Hull upgrade is because it was in a list the falcon and i had points left over

Basicall you want to shoot and miss on your first shot. convert 1 eye to an evade and shoot a second time with Luke

luke is a back up incase you didn't get the focus first round and works nice with the title. Ezra needs a stress and you dont get the re roll

fun but expensive

Norra Wexley
When attacking or defending, you may spend a target lock you have on the enemy ship to add 1 eye.png result to your roll.

R3 Astromech (2)
Juke (2)
Luke Skywalker (7)
Alliance Overhaul (0)
Hull Upgrade (3)

r3 + hull is strictly worse than r2-d2, and for more points

I know FFG wanted to trick people into the apparent "synergy" with norra's ability, but it doesn't exist. R3 only works when you're applying your TL defensively (i.e not using it for extra focus --> hit) and only if you're shooting an opponent before you're getting shot. R2-d2 always works on green maneuvers and doesn't give half a **** whether or not you're shooting or getting shot

then you can pick up PTL to properly utilize her ability (i.e, maybe when you're attacking too) while providing the exact same bonus r3 would (spend a focus) without wasting a valuable astromech slot

and by "exact same bonus", I mean also strictly superior because you don't have to shoot (at all) in order to benefit from the evade result and it's useless against higher PS because you don't have to shoot first. Just spend the lock + focus

and tailgunner because you're using the auxilary arc far more often than not

and vectored thrusters because b-rolling is just good fun

Edited by ficklegreendice