Think I finally figured out a Rebel team that's still good with the modern power creep.

By Kingsguard, in X-Wing

I managed to win a game last night with it despite my first 8 green dice being all blanks and forgetting to use Kanan's ability both times. What do you think?

99pts.

Kanan Jarrus (VCX-100)|
Ghost
Acurracy Corrector
Autoblaster Turret
Recon Specialist
Chewbacca

"Zeb" Orrelios
Phantom

Biggs Darklighter

R2-F2

Stealth Device

Edited by Kingsguard

jesus

r2-f2 AND stealth device Biggs?

my poor heart

(also, not that hard to keep up with "power creep". It's just difficult to combat the overall meta AND torp scouts at the same time)

Edited by ficklegreendice

You need a way to give extra actions to Biggs so he can keep getting full evades.

you will have those 4 raw dice for defense one turn. Even Soontir who has autothrustors for some attacks will fold to 2-3 attacks if he never has any tokens.

You need a way to give extra actions to Biggs so he can keep getting full evades.

Not much room on the team with the VCX-100.

you will have those 4 raw dice for defense one turn. Even Soontir who has autothrustors for some attacks will fold to 2-3 attacks if he never has any tokens.

Hopefully Kanan's ability with 2 focus will help Biggs avoid the damage .as long as possible

First turn of last night's game, I managed to set up my opponent's phantom forced to hit biggs at range three while the VCX was at range one. My opponent managed only one hit. Easy right? Then Biggs rolled 5 blanks...

First turn of last night's game, I managed to set up my opponent's phantom forced to hit biggs at range three while the VCX was at range one. My opponent managed only one hit. Easy right? Then Biggs rolled 5 blanks...

Just like beggers canyon back home.

thats how dice work.

Unless youre Orks in 40k, the more dice you roll the lousier the roll's outcome.

I almost never completely dodge a 3 or more hit when im rolling more than 3 defense dice, even if i have tokens. No statistical reason, just stupid bad luck always seems to find me when i roll a fistfull of dice. Except when i play Orks lol

jesus

r2-f2 AND stealth device Biggs?

my poor heart

(also, not that hard to keep up with "power creep". It's just difficult to combat the overall meta AND torp scouts at the same time)

Fickle I laughed so hard at this

Prefer R4-D6 on Biggs. And Chewbacca is a waste on Ghost, take something to inprove your offense. Also Fire control instead of accuray corrector. So you can better use it with your 4-dice primary attack.

You have the right idea, but you are missing the mark by quite a bit...

Yup r4d6 on biggs.

Never leave home without him

I'd also take off Chewbacca. Personally I've used ezra instead of zeb, just because when biggs dies ezra is nice

I've run Kanan/biggs quite a bit, and I like em!

I think I prefer advanced sensors on Kanan, though, because this list thrives on his ability. Either that or FCS for added punch.

Biggs wants R4, or R2 D2 if you have the points to waste.

Tactical jammer on Kanan is likewise a big improvement, allowing you to ditch r2f2.

Finally, if you can sneak the points, Ezra with rage and chopper is a huge upgrade over zeb for only 3pts. I mean night and day. You can deploy early and murder a low ps enemy, which can be a big benefit. Think of him as a manned missile - rage and chop until the little crazy kid burns up.

First turn of last night's game, I managed to set up my opponent's phantom forced to hit biggs at range three while the VCX was at range one. My opponent managed only one hit. Easy right? Then Biggs rolled 5 blanks...

Just like beggers canyon back home.

Yes, 2 out of 3 power converters agree, the force was strong with Luke, not Biggs.

Gh67PMk.gif

Prefer R4-D6 on Biggs. And Chewbacca is a waste on Ghost, take something to inprove your offense. Also Fire control instead of accuray corrector. So you can better use it with your 4-dice primary attack.

I don't have R4-D6.

Acurracy Corrector works well with the Ghost's turret.

You have the right idea, but you are missing the mark by quite a bit...

I always do.

Jyn Erso would be nice. I'll just have to wait till she's available.

I've run Kanan/biggs quite a bit, and I like em!

I think I prefer advanced sensors on Kanan, though, because this list thrives on his ability. Either that or FCS for added punch.

Biggs wants R4, or R2 D2 if you have the points to waste.

Tactical jammer on Kanan is likewise a big improvement, allowing you to ditch r2f2.

Finally, if you can sneak the points, Ezra with rage and chopper is a huge upgrade over zeb for only 3pts. I mean night and day. You can deploy early and murder a low ps enemy, which can be a big benefit. Think of him as a manned missile - rage and chop until the little crazy kid burns up.

Accuracy Corrector is kinda needed with the turret I feel. Otherwise you roll crits and and misses. I would totally use Tactical Jammer if I had one. Don't have Rage.

Novice that I am, I too like F2 on Biggs. I've seen the math and understand it but .....