Just a scenario I thought up while waiting for news. I have not balanced it yet, advice welcome.
The pride of the Rebel fleet, the MC80 Liberty, is stranded deep in Imperial space after a hit and run attack goes horribly wrong. For the Empire, this provides a golden opportunity to take out the pride of the Rebel fleet. For the Rebellion, it's all about showing that the Empire isn't even strong enough to to take care of a crippled Battlecruiser.
Setup: After placing obstacles, the Rebel player places one MC80 Battle Cruiser within distance 3 of the Rebel deployment zone. The Battle Cruiser cannot be placed overlapping obstacles. Shields are set accordingly: 2 Fore, 1 Left, 0 Right, 1 Aft. The MC80 Battle Cruiser starts at speed 1. The MC80 Battle Cruiser starts with the following upgrade cards: Liberty title, Spinal Armament. The MC80 Battle Cruiser starts with the following damage cards: Ruptured Engine, Depowered Armament, Life Support Failure, and one face down damage.
Special Rules: At the start of turns 2, 3, and 4, the MC80 Battle Cruiser may repair 1 face-up damage it was dealt at the start of the game. This is the only way it may repair original damage dealt.
The Rebel player starts at a 115 point deficit, as the MC80 Liberty is counted towards the fleet-point total.
End of Round: If the Liberty has been destroyed, or all Rebel ships have been destroyed, the Imperial player wins.
End of Round 6: If the Liberty is still alive, the Rebel player wins, unless the Imperial player has fielded an Interdictor with G7 Grav Well Projectors and Grav Shift Reroute, in which case the game does not end until the Interdictor is destroyed.
What do you think? Too strong for the Empire? Too strong for the Rebels? Just right? Minor tweaks?
Edit1: Liberty now starts at speed 1 instead of 0.
Edited by ianediger