I just had my first session of this game (so awesome... this dice system is so much better than D&D) but something odd happened in regards to my Saber throw (we started at knight level) - I've searched these forums but haven't been able to find an answer.
First, there is a lot of talk on these forums about how many pips to spend to retrieve a Lightsaber. F&D seems to indicate that it is one pip to throw it, and an additional pip to return it. This must contradict other books because a lot of people are saying it is 1 pip to throw and 2 more pips to return. I'm quite confident that isn't the case, or at least, not anymore. This is challenging enough for my Shien Expert with 1 force rating, as there is only a 1 in 4 chance he'll get the Saber back after throwing it - if it costs 3 then there is no chance at all to return it; and that seems broken - so this must have been corrected. I'll have to spend all my XP towards a different class that does grant a force rating so I can actually reliably throw my saber.
I'll describe the scenario that is making me confused. I tried to throw my Saber at a Rodian Bounty Hunter, hovering (hover boots) in the air over a precipice - I rolled a dark side pip and my Lightsaber check failed (all rolled at once). The GM said I must spend the dark side pip even though the attack would miss, but he allowed me to spend the dark pip to miss AND retrieve the Saber. I asked him what would have happened if there were no light destiny points to spend to use that dark pip; he said I would have thrown the Saber, missed regardless of Saber check, and not got it back. This perplexed me, as I was quite certain it said multiple times in the book that you never HAVE to spend dark side pips if you don't want to. I suppose it's more a question of order of operations. I would have rolled just the force dice to see if I could first muster enough force to get the 2 pips I need to throw the Saber and not have it fall into the ocean far below. If I wound up getting 1 pip I would have realised I did not summon enough force, and would not even attempt the throw. The trickiness is with the "must" clause of the power:
"Perform Saber Throw action; make Lightsaber combat check as ranged attack at target within medium range, adding (force dice) no greater than Force rating. Must spend (force) and succeed to hit target; spend (force) to have weapon return to hand."
I think the problem is "MUST spend (force) and succeed to hit"... However, I interpret that as; in order to successfully hit your target, you must succeed on your combat check and be able to spend one (force)... Not that you MUST spend a force pip, and then the Lightsaber check resolves to see if you hit... I don't like that I MUST spend dark pips when I don't want to... But if I didn't spend that dark pip I would have just thrown my Lightsaber off a cliff into the ocean... That doesn't seem right... Wouldn't it be that I would first check to see if I had enough force power available to even perform the throw and return... If I was lucky enough to get 2 pips THEN I would roll the Saber check... Not just randomly tossing my Lightsaber off a cliff and hoping for the best lol... I should be using the force to launch the Saber from my hand; not throwing it with my arm and just hoping I can muster enough force to actually do something with my Saber that is now flying through the air... What would have happened if I got 1 pip and the Saber check succeeded... MUST I have thrown my Saber, hit the Rodian, and then have the Saber fall into the ocean? On the ground this would not have been a problem; I could have thrown it and retrieved it later - but in this scenario I would have certainly lost the Lightsaber for good.