So for my PC's next session, they'll be visiting a quaint lakeside farming and fishing village. It's on a primitive planet with mostly medieval levels of technology (Weik). After a seemingly pleasant welcome, they'll suddenly find that the villagers have turned hostile on behalf of the dark-side user who runs the town. Due to various plot reasons, the PCs won't be able to leave the village without finding out its secret, but first they have to dodge the mob of villagers. This is going to lead them to the lake, where they can possibly commandeer a boat and avoid most of their pursuers by heading to deeper waters.
That's where things get tricky.
I'm going to need some ideas on how to stat two-person rowboats, one-person canoe-like craft, and larger fishing boats that can hold several people.
Not only that, but I need to figure out how speed will work for them. I have a general idea that Athletics will be involved in rowing each craft to the next speed level (obviously we're not talking true planetary scale for speed, but having different top speeds for different craft will still be useful). I'm thinking Athletics difficulty 1 to get the boat moving, 1 Purple 1 Red to increase to speed 2, and an additional Red for each speed beyond that. Despair would mean that an oar is dropped during the frantic rowing. Depending on the craft (and number of oars remaining), that could mean reduced maneuverability, lowered max speed, or possibly leaving them dead in the water. For the pursuing villagers, they'd be treated as a Minion group with Athletics as one of their skills. For my PCs, there would be one main rower while the others can opt to use the Aid Another action if they just want to get away instead of shooting it out.
Speaking of shooting it out, that leads me to my last set of questions. These are villagers who are literally coming after the PCs with torches and pitchforks. If they throw a torch into the PCs' wooden craft, what skill would they use to put out the fire? How much burn damage should something like that cause? And, as fledgling Force users, my PCs will be aware that these villagers are doing someone else's bidding, and their livelihood largely depends on these boats. Would sinking or using a flame projector on pursuing boats be worth Conflict? I could see it being justified as making the villagers abandon ship and return to shore, ending the fighting in the process. But I could definitely see it being overkill when the possibility of escaping through raw speed exists.
As always, any advice would be very much appreciated.