So I've been looking at the "social" action cards, particularly the ones that say they "influence" someone on a success, and I'm trying to figure out why they are needed. Do they let you do things you wouldn't be able to do with the skill normally, or are they just useful for their extra abilities and the "influence" part is just an added bonus?
In particular, Honeyed Words has me wondering. It basically let's you lie to someone to get them to agree to a reasonable course of action. If you get a success, the action succeeds and you generally get the person to go along with what you were planning. Is this something that couldn't be done with Guile normally? Or is it really just useful for the benefit that comes along with the boons, namely a fortune die on future rolls?
I'd be interested to see how people handle Honeyed Words and similar "social" action cards in their games. Thanks!