jbailey86 asked a question on the CotR Discord which I will modify for the purposes of asking here: you're playing Massing at Osgiliath and haven't crossed the Anduin. You're sitting at 30 threat with a ready Elfhelm ally out. During staging, you flops two consecutive copies of Massing at Osgiliath, then an arbitrary enemy.
Before you've crossed the Anduin, Massing at Osgiliath (the card) grants Doomed 1 to additional cards revealed that phase. So the *second* Massing revealed has Doomed 1 [threat now 31], at which point Elfhelm says "Nope!" [30]. So far, so good.
Now, how about that last enemy? One of the following two things should happen:
* The enemy has gained a total of Doomed 2, so that happens [32], then Elfhelm triggers [31].
* The enemy has gained "Doomed 1. Doomed 1." The first Doomed hits [31], and Elfhelm triggers [30]. Then the second Doomed hits [31], and Elfhelm triggers [30].
As you can see, you end up with a different threat depending on which one you believe to be true.
My immediate thought was that the 1st scenario is what happens: that the Doomed value is a single number associated with a card. But I'm not sure WHY I think that, coming from strict rules text. The closest I can think of is FAQ 1.43, which talks about modifiers of variable quantities, but it's not clear to me that it actually applies here. Although it have a throwaway reference to keywords...
The game state constantly checks and (if necessary) updates the count of any variable quantity that is being modified. Any time a new modifier is applied, the entire quantity is recalculated, considering all active modifiers.
A quantity cannot be reduced below zero: a card cannot have “negative” cost, stats, keywords, etc.
Anyone have any insight here?