Can we have scenarios that doesn't directly involve monsters?

By Keffisch, in Mansions of Madness

It is getting a bit repetitive since all the scenarios in the main box we've played follow the same rough formula.

Random start/investigation -> puzzle/objective -> escalation/revelation -> monsters arrive

I think it would be awesome to have some murder/mystery/haunted house type scenarios that didn't always end up with the Investigators being drowned in otherworldly beings, y'know.

It could be a series of kidnappings related to a cult uprising or variations of existing mythos tales but have the opponent(s) be people and not "star spawn", or merely a timed puzzle with many intricate parts. :)

It is hard to describe really but the scenario that comes closest to this is the first act of Rising Tide (which is my favourite of the bunch).

Also, it may just be us, but the cultist/ritual site choice in that scenario feels very random/irrelevant?

Let's hope to have some good news for Arkham Nights then!

I was just thinking the exact same thing earlier today. Non-monster scenarios would be a great addition to the game to add variety. I would be up for a physical expansion of just human citizen models (I love the riot models). Could call the boxed set "Denizens of Arkham."

Love the the citizen model idea.

Investigators in the course of their 'activities' are bound to come to blows with opponents on both sides of the law. Opium dens, Speakeasy's and their 'owners', police officers, Spies, G-men (at least after 1928), the affluent club members of the Silver Twilight, and perhaps even other less scrupulous Investigator types.

Even a good rat swarm, or pack of alley dogs..

Bring it on!

To be fair both Escape from Innsmout and Rising Tide nearly follows "Human models only" they both have deep ones and deep one hybrids. But that is as close as you can get without it actually being humans. Most of the horror checks for deep ones talk about how they seem human :)

To be fair both Escape from Innsmout and Rising Tide nearly follows "Human models only" they both have deep ones and deep one hybrids. But that is as close as you can get without it actually being humans. Most of the horror checks for deep ones talk about how they seem human :)

And that is why they are so great!

That depends how you look at it i guess :) In my opinion especially Escape from Innsmouth falls a bit flat untill you have the 1st edition monsters, since it just seems like im fighting deep one hybrid after deep one hybrid. Now i havent tried it with the 1st edition monsters yet, but i hope things like the maniac, the wizard or the witch might get put in there to spice things up.

I really enjoy Rising Tides also. I wonder though if it is more difficult to create a replayable scenario that does this. Maybe a finite mystery or puzzle would lose appeal after it has been "unknotted" or at least maybe that is the theory/concern.

I like how Rising Tide has multiple suspects but I would prefer if other bits of it changed as well so you don't always know where a person is going to be. It's a time investment for sure, but would hold my attention and keep me excited much longer.

That depends how you look at it i guess :) In my opinion especially Escape from Innsmouth falls a bit flat untill you have the 1st edition monsters, since it just seems like im fighting deep one hybrid after deep one hybrid. Now i havent tried it with the 1st edition monsters yet, but i hope things like the maniac, the wizard or the witch might get put in there to spice things up.

Yes, the monster pool gets bigger by enabling 1st edition products. It was done on purpose - I believe: HPL purists that want to have the real Escape from Innsmouth (like in the short story) can have a raging horde of various deep ones, and those wanting to have a different experience can enable 1st edition for a whole stock of humanoid creatures