It is getting a bit repetitive since all the scenarios in the main box we've played follow the same rough formula.
Random start/investigation -> puzzle/objective -> escalation/revelation -> monsters arrive
I think it would be awesome to have some murder/mystery/haunted house type scenarios that didn't always end up with the Investigators being drowned in otherworldly beings, y'know.
It could be a series of kidnappings related to a cult uprising or variations of existing mythos tales but have the opponent(s) be people and not "star spawn", or merely a timed puzzle with many intricate parts. ![]()
It is hard to describe really but the scenario that comes closest to this is the first act of Rising Tide (which is my favourite of the bunch).
Also, it may just be us, but the cultist/ritual site choice in that scenario feels very random/irrelevant?