The rebels need a proper pocket ace I believe.

By BlueMusketeer28, in X-Wing

Imperials dont have a single turret slot. The only turret we have at all is either Huge ship only or a PWT, which lacks any shenanigans that slot may offer.

That being said i'd be insanely surprised if we ever get a turret slot, or new turrets to put in that slot. FFG seems to be immensely trying to avoid adding any other turrets right now.

It would be nice to have the ability to Ion someone without needing a Defender or a Large Ship.

But, again, wont happen. Factions shouldnt be completely parallel. They cant be completely unique in the confines of this game, but they can be pretty diverse regardless

Edited by Vineheart01

Try flying Tycho with Rage, PTL, Thrusters and Prockets. As long as you don't face a slicer tool swarm, hes amazing.

I like the 25point ace range. N'dru in scum, Biggs in rebels,omega leader in imps. These guys are not equivalent but are strong additions to almost any list.

Imperials dont have a single turret slot. The only turret we have at all is either Huge ship only or a PWT, which lacks any shenanigans that slot may offer.

That being said i'd be insanely surprised if we ever get a turret slot, or new turrets to put in that slot. FFG seems to be immensely trying to avoid adding any other turrets right now.

It would be nice to have the ability to Ion someone without needing a Defender or a Large Ship.

But, again, wont happen. Factions shouldnt be completely parallel. They cant be completely unique in the confines of this game, but they can be pretty diverse regardless

Are defenders the only Imp ship with missiles?

Two words

Sabines

Tie

Imperials dont have a single turret slot. The only turret we have at all is either Huge ship only or a PWT, which lacks any shenanigans that slot may offer.

That being said i'd be insanely surprised if we ever get a turret slot, or new turrets to put in that slot. FFG seems to be immensely trying to avoid adding any other turrets right now.

It would be nice to have the ability to Ion someone without needing a Defender or a Large Ship.

But, again, wont happen. Factions shouldnt be completely parallel. They cant be completely unique in the confines of this game, but they can be pretty diverse regardless

Are defenders the only Imp ship with missiles?

Err why would you take ion missiles when you can double tap with /D?

Two words

Sabines

Tie

Doesn't violate the uniqueness of factions because it is, in actual game terms, unique :P

Literally every pilot and upgrade in the pack is, anyway including "captured tie" and the title

Edited by ficklegreendice

Nobody uses ion missiles lol....unless its Blount i mean.

I think it's rather a problem of Soontir Fel being too effective for his points cost than anything else, really

Sure give them a pocket ace. Wouldn't hurt me any. Of course it can't take an astromech (cause regeneration is why rebels don't get nice things). Also has to fly radically different from a t65 x-wing (because biggs is also why rebels can't have nice things). No turret slot cause face-roll (picture a tlt carrying tie interceptor, no). Also the generics for the ship have to be too expensive and never see use because the ace is that good. It needs to have 3 attack dice at least, an ept slot, and maybe one other upgrade slot just to differentiate it from a tie interceptor. Of course with one more slot it's ps 1generic will have to be 19 points. Which action does it sacrifice? The interceptor doesn't target lock, the fang doesn't evade, so that leaves losing out on focua (never), boost (on an arc dodger?), or barrel roll (interesting since VT just came in an in-faction ship).

Of course everything past "sure give them a pocket ace" was facetious. It'll be interesting to see what FFG eventually comes up with. (let's just hope sabine doesn't steal a tie interceptor right? Lol)

So lets assume FFG decides to give rebels a pocket ace.

....what would it be?

A-wings already have 6 pilot cards and enough whacky pricings and EPT availability. Green squads are pretty dang good for their price, but PS3 an ace is not. Moment you touch the high PS guys their BASE cost is as much as the loaded green squad.

X-wings (both of them) are solidified in the medium-tier, which is usually a grey area and unfavored. Giving them pocket-ace pricings might be too much, as it would most likely completely remove the current pilots from the meta if introduced as new "budget" pilots or make the current pilots insane with a new card.

E-wings are sorta in the same boat as X-wings.

Y's, HWKs, K's, and B's arent even close to the mentality of an Ace, so theyre out

That leaves either Z's, a ship thats been largely ignored since its release (for rebel anyway since its been ported to scum and ignored there too since) and it could easily be modified to be "pocket ace" status, or a new ship that is more than likely an obscure pick and everyone is going to go "Wtf why are rebels getting this crap!?" like they always do with obscure ships.

Quite frankly, if Cracken had a 3die shot or a natural Broll i'd probably slap him in as a budget ship a LOT because that free action is awesome, but the ship doesnt do jack squat. Only reason the TIE fighters (reg and fo) have good pocket aces is because they got some gnarly abilities (OL, OA, Mithel) that overpower the weakness of the ship. Z's only have 2 pilots, and one is a supporty ability on a confused ship that doesnt know if its support or offense while the other is a gimick at best.

edit: Blount is a gimick at best on that ship. Dont get me wrong, if he had access to a cannon or turret that ability would be utter bs lol

Edited by Vineheart01

Rebel ace in the doing it sense would be the hotr t70 I guess. They're roughly equal in cost and have movement shenanigans aplenty esp with the tech coming in the pack and with bb8

Except they don't even begin to mitigate even remotely as much damage without Regen

Yeah, I think Rebels get away from 'Pocket Aces' (and true Aces like Fel/Inq costing less than half a list) in favor of some extremely potent support ships. The Stresshog, Stressmule, Biggs, and yes, oft-maligned Warden Squadron all provide abilities that FORCE the opponent to fly differently, despite not adding a lot of raw combat power. Despite BMST, the various Psycho Tychos (Rage+Daredevil being particularly hilarious) have a place. Will Snap Shot/Vectored Thrusters Arvel be a thing? Probably not, but there's a LOT of new options to shake through over the next few weeks.

Plus, M9 Tarn and some Snap and Nien Numb builds could well poke their way into the Meta.

And who knows, maybe someone will find a particularly creative way to use Seismic Torpedoes with all these errant, empty torpedo slots floating around.

Ezra/Sabine/Hera Attack shuttle

Green/Named A-wings

Ello/Poe (Can run them at Soontir's 35 point cost)

Push BB8 Wedge/Luke/Wes

They do have alot of options at or under 35 points. I would not call Fel a "pocket ace" as I think that should be reserved for under 25 point aces. Do they have a ship that can get ps9, 3 actions and auto thrusters? Push, VI, Auto, Refit Jake is 28. 30 with outmaneuver/predator. 33 with sprockets and VI.

Imperials dont have a single turret slot. The only turret we have at all is either Huge ship only or a PWT, which lacks any shenanigans that slot may offer.

That being said i'd be insanely surprised if we ever get a turret slot, or new turrets to put in that slot. FFG seems to be immensely trying to avoid adding any other turrets right now.

It would be nice to have the ability to Ion someone without needing a Defender or a Large Ship.

But, again, wont happen. Factions shouldnt be completely parallel. They cant be completely unique in the confines of this game, but they can be pretty diverse regardless

With FFG getting brave with Aux arcs there's MAAAAAAAAAAYBE a slim chance that Imperials could get that TIE Adv-with-a-turret-thing-that-only-shoots-behind-and-to-the-side-thing.

Assuming they even pull from the EU anymore...

Ep 8 A-wings will be a thing, also every faction don't need to have every option.

They will eventually get more A-Wings. Episode 8 plus all the Rebel Phoenix Squadron things going on. It is just a matter of time.

What about a "Prince Harry" A-Wing pocket ace. HA!

We don't need any mirror ships in x-wing. Besides, our Rebels have their ace:

221E128D-27A1-4B8A-B1C3-914227DCBA0F.png

HAHA! TYCHO! Good one! Totally the equal of Soontir Fel!

If you want to spam TLT just play Rebel or Scum.

If you want pocket aces, play Scum or Imp ;)

Pretty much what I was saying two posts up.

Imperials dont have a single turret slot. The only turret we have at all is either Huge ship only or a PWT, which lacks any shenanigans that slot may offer.

That being said i'd be insanely surprised if we ever get a turret slot, or new turrets to put in that slot. FFG seems to be immensely trying to avoid adding any other turrets right now.

It would be nice to have the ability to Ion someone without needing a Defender or a Large Ship.

But, again, wont happen. Factions shouldnt be completely parallel. They cant be completely unique in the confines of this game, but they can be pretty diverse regardless

What do you mean by "we"? Players aren't part of factions: they consist of a set of plastic ships and stat cards, not people. If you want to fly a TLT then buy a ship that can use it.

Edited by Blue Five

I don't mind Rebels not having an arc dodging genius. What I do mind is that we don't really have anything of good value in the 25-35 point range. The closest we've got is the Attack Shuttle or maybe Keyan (lolbwings). There are A-wing aces in that point range, but you don't really see them for a reason. That two-dice primary hurts them too much.

Edited by Zefirus

It's a shame they couldn't take Fearlessness. It'd have done a lot of the A-wing.

Probably too much.

I must be weird, but I like the T70 in that range. The low end Blue Squadron Novice with Astromech at 25 is, for me, a useful ship.

Also have to remember that Snapping Awings are going to be a thing soon.

The biggest deterrence for taking Snapshot is you lose your EPT for something like Predator, PTL, etc etc. Awings dont have that, since they generally take a throwaway for the 2nd ept (crack) and some people dont even take the 2nd ept cause points.

I have a feeling we'll see a resurgence of Awings once we get snaps.

It's a shame they couldn't take Fearlessness. It'd have done a lot of the A-wing.

Probably too much.

Crackshot is more flexible; triggers about as much if not more often

Yet Snap Shot gives the A wings a CHANCE at taking on Fel/Inq. Not a good chance, but still a chance. Previously even 2-3 A wings don't have a chance at killing Fel. Best case scenario is that you block him with one and setup a R1 with the other two, but its highly unlikely that Fel would fall for that.

Corran, Poe and Tycho are fine as the Rebels top aces. They don't need a Soontor Fel replica.

It would be nice to see Wedge and Luke back on the table though.