I know Jake is a native 7 but he is normally ran with VI and PtL, the guy can boost and barrelroll with the best of them.
The rebels need a proper pocket ace I believe.
I think rebels just need some cost effective generics that total to 25 points, as said by others you got a wings but they just need a couple of other options
And saying that factions are defined by their omissions as well as their inclusions rather misses the point that Scum and Empire both have a pretty good spread with no obvious holes like the Rebels do.
Karhedron, you're one of the most intelligent and well-typed members that post on this site; I'd love to play you in X-wing even if I'm sure I'd get blown off the mat. However, of all of your thought provoking posts, I'll ever so humbly disagree to the above quoted statement, or, perhaps correct it a bit and add to it. OK, I know the whining that we all enjoy about taking down this ship a notch or propping this one up a notch; it's all fun and it can be warranted (as FFG understands the same points and make corrective bumps, perhaps with the assistance of this forum?)...
I think both the Rebels and the Empire have unique strengths and weaknesses, or holes as you state...but they both have holes. Sure they both have hitters and movers, but one side might hit and move well but be in a glass house, whereas the other may hit well, shield up and be able to regenerate or force your targeting hand. I think the factions are as balanced as they can be without cloning their abilities. If FFG did give all the factions the same tools, the game would boink and fall flat on its proverbial face. Now, I have been happily forced to play quite a bit of Scum lately, and as I have been learning their ships, pilots and moves; I kinda see them as having some of both factions strengths and weaknesses with a curious wicked twist here and there (Jumpmaster power notwithstanding) and it's all fun!
Soontir Fel as a comparison is not really valid, he is naked at already 27pts, and actually mostly run round 34.
I don't mind Rebels not having an arc dodging genius. What I do mind is that we don't really have anything of good value in the 25-35 point range. The closest we've got is the Attack Shuttle or maybe Keyan (lolbwings). There are A-wing aces in that point range, but you don't really see them for a reason. That two-dice primary hurts them too much.
Scum has the same "problem", (maybe until Protectorate, verdict still out; bur Fenn is starting already at 28). Lt Blount and N'Dru are comparable, native 2ATT and dying like flies on the not that mobile Z95. Nevertheless I would call them pocket aces. Rebvels have at least also Farell.
The other aces like e.g. Talonbane (as the X-wing aces on slightly inflexible ride and expensive), G1A (1agi dies fast, 27/28) and Starviper (Guri 30, mostly a lot more) are all rather expensive and more or less require building around them.
Having pocket aces is one of the pillars of Empire's faction identity. Take that away, whats left then?
I am surprised no one mentioned Jake. In my local meta he is pretty popular. And though he isn't quite as Ace-y as Soontir, Soontir can't be paired with a 2 agility barrel rolling 360 degree firing HLC.
Also have to remember that Snapping Awings are going to be a thing soon.
The biggest deterrence for taking Snapshot is you lose your EPT for something like Predator, PTL, etc etc. Awings dont have that, since they generally take a throwaway for the 2nd ept (crack) and some people dont even take the 2nd ept cause points.
I have a feeling we'll see a resurgence of Awings once we get snaps.
I am all about the Juke + Snap and I really want to try this combo out.
Rebels got their Aces - these are Poe and Corran, unfortunately both are based on regenaration. And in the age of overpowered Jumpmasters those Aces are crippled - basically other factions got 100 pts on their lists. Rebels got 74, because 26 has to be reserved for Biggs if you want to survive alpha strike as Rebel. Unless Jumpmasters or ordnance get changed Rebels need a ship that will be based around dodging shots instead of regenerating them.
Rebels got their Aces - these are Poe and Corran, unfortunately both are based on regenaration. And in the age of overpowered Jumpmasters those Aces are crippled - basically other factions got 100 pts on their lists. Rebels got 74, because 26 has to be reserved for Biggs if you want to survive alpha strike as Rebel. Unless Jumpmasters or ordnance get changed Rebels need a ship that will be based around dodging shots instead of regenerating them.
This thread is about pocket aces though. The problem with Poe and Corran is that they're both running at around 40 or more points, which pretty much necessitates them being the primary focus of the list.
Edited by ZefirusTwo words
Sabines
Tie
Yep, can't wait.
Two words
Sabines
Tie
Yep, can't wait.
I want Rebel ship, not some lame repaint.
If Rebels get pocket aces, then for fairness Empire should get Regen or Turret slots.
Two words
Sabines
Tie
Yep, can't wait.
I want Rebel ship, not some lame repaint.
Well, thats not Fair...
It was some of her best Work Yet!
You mean Han Solo?
I don't know if this counts, but I enjoy sabine or hera in the shuttle if I need to squeeze in a low point ship. The crew slot is very useful, and an auto blaster turret is usually a nice addition to a list.
N1 starfighter might just do it.
Heck, even have a Leia:
Syck statline and action bar, x-wing upgrades, PS8, "during the end phase, you may choose one unspent focus or evade token. Do not discard that token."
... Et voilĂ , a pocket ace at a bargain price - with howlrunner and Serrisu as baseline, you're looking at 20, 21pts even with Juke.
The only question is whether this is good for the rebels or not.
We don't need any mirror ships in x-wing. Besides, our Rebels have their ace:
Imps get Soontir Fel, Rebels get Tycho. Got it. *throws Rebel collection in the garbage*
They already have some fairly solid large bases ship options, and they have some strong point sink aces, but I feel they lack something like Fel, powerful, but still a capable dodger at fairly low cost. The only Rebel ships that meat that niche seem to be the A-Wings, which lack consistent firepower. If E-Wings were cheap they might take over this role, but they are a point sink. Am I missing a ship or is this the situation?
I thought the selling point of Rebels was the sum of all parts , not survival of the fittest ?
They already have some fairly solid large bases ship options, and they have some strong point sink aces, but I feel they lack something like Fel, powerful, but still a capable dodger at fairly low cost. The only Rebel ships that meat that niche seem to be the A-Wings, which lack consistent firepower. If E-Wings were cheap they might take over this role, but they are a point sink. Am I missing a ship or is this the situation?
How about no?
Every faction doesn't have to have access to every type of weapon/ship; that's exactly the point of having factions. Rebels are currently fine with high cost but durable ships. They even have good fillers with A-wings and Z95s, and that's enough for me.
You want things to be perfectly even? Use your X-wing minis as Chess pieces.
Edited by GiledhilYou want things to be perfectly even? Use your X-wing minis as Chess pieces.
Ermagerd i have a use for all my spares!
No wait I only own 7 original x wings.
Edited by grandmoffjoe
You want things to be perfectly even? Use your X-wing minis as Chess pieces.
Ermagerd i have a use for all my spares!
No wait I only own 7 original x wings.
Z95 are the pawns, I think ![]()
if rebels get a proper "pocket ace" then imperials need a proper turret ship.
We do....
