I have been asked to gamemaster some Xwing for 5 or 6 ten year olds at a birthday party. I would love to hear anyone's ideas on making sure everyone has fun.
My thoughts right now are:
Rebels vs Imperials
3x6 play area
Small base ships only
No obstacles (but maybe a few mines for laughs)
Naked ships only (no upgrades for the most part)
Turret weapons added to Y, K and HWK (maybe Blaster turret without the focus cost?)
Treat crits as hits, and don't use face up damage cards.
Named pilots just for purposes of character fun and diverse PS values, but no special abilities in play
Action step will simply be "assign a focus token" (not introducing repositioning actions or TL mechanics at the start)
Maneuvers...I'm wondering how to handle red maneuvers. Actually introduce the idea of stress? Or maybe just say, if you do a red maneuver, you don't get your focus token.
Bumping: I don't know if there should be any penalty here. Maybe still get your focus action, but you can't shoot an enemy you're touching.
I would like to be able to have each kid flying two ships, to minimize the chance someone gets left out of the game early on. I don't know what level of interest to expect. I would expect to start off with a learn to play short game, each kid has one ship and we just proceed long enough for everyone to practice dial selection, maneuver template use, rolling dice and deciding on how to spend their focus token. But maybe if it's going well, on round 3 (or whenever) I say everyone gets to field their reinforcements.
I'm thinking us dads could maybe field a Falcon and a Decimator, and the first kid to lose their ships can take it over for the rest of the game.
These are my rough ground rules. Any suggestions? Anything I'm missing?