A:
M3-A Interceptor: · Serissu (20)
Attanni Mindlink (1)
M3-A Interceptor: Tansarii Point Veteran (17)
Attanni Mindlink (1)
Protectorate Starfighter: · Fenn Rau (28)
Attanni Mindlink (1)
Autothrusters (2)
Concord Dawn Protector (1)
M3-A Interceptor: Cartel Spacer (14)
M3-A Interceptor: Cartel Spacer (14)
-- TOTAL ------- 99/100p. --
B:
Protectorate Starfighter: · Fenn Rau (28)
Attanni Mindlink (1)
Autothrusters (2)
Concord Dawn Protector (1)
M3-A Interceptor: · Serissu (20)
Attanni Mindlink (1)
Hull Upgrade (3)
M3-A Interceptor: Tensarri Point Veteran (17)
Attanni Mindlink (1)
Z-95 Headhunter: Binayre Pirate (12)
Z-95 Headhunter: Binayre Pirate (12)
-- TOTAL ------- 98/100p. --
C:
Protectorate Starfighter: · Fenn Rau (28)
Attanni Mindlink (1)
Autothrusters (2)
Concord Dawn Protector (1)
M3-A Interceptor: · Serissu (20)
Attanni Mindlink (1)
Hull Upgrade (3)
Z-95 Headhunter: · Kaa'to Leeachos (15)
Attanni Mindlink (1)
Z-95 Headhunter: Binayre Pirate (12)
Z-95 Headhunter: Binayre Pirate (12)
-- TOTAL ------- 96/100p. --
Goal is to use Mindlink to create action efficiency for Serissu and Fenn. Fenn is a heck of a hoss.
Finding that a 3hp Serissu is too Vulnerable. She is absolutely amazing for helping everyone else tank. I want something that hits hard enough and tanks well. I've model these lists off of the imperial lists that have a Howlrunner mini-swarm plus an ace.
I've run list A twice. Done pretty well with it. Was running a variation with Xizor before Fenn. B and C are variants that allows me to throw hull upgrade on Serissu. I want a bid, just so I have as good a chance as possible to move and shoot last. I want Fenn to be able to position himself last. Bumping is a key part of my list. Being able to deny actions while I'm mindlinking for action efficiency is a critical component for determining if I win or lose. Syck's dial is better, three evade with rerolls and evade action are great, but having four hp is more dependably durable.
Thoughts?