first Imp list, Suggestions?

By mad mandolorian, in Star Wars: Armada Fleet Builds

i want to make a list based off of this video https://www.youtube.com/watch?v=PN_CP4SuoTU&index=12&list=FLphGaaXM1QQeRXpgxh8lcYg (Ie. two ISDs and an intradictor along with tie craft)

this is what im thinking so far

Imperial I class w/ Ion cannon (idk which)

Imperial II class w/

Intradictor Suppression Refit w/ G8 & targeting scrambler

Soontir Fel

2x Tie fighters

Tie Bombers

(considering other tie verients)

i am new to the game, what other things should i add? (i am willing to switch Imperial Class to Victory Class if points dictate)

I tried creating your list, and it couldn't be built, as with Motti and no ion cannons it was 400 points. Even if you downgrade both to ISDIs, it doesn't leave much room for upgrades, which are essential, even if you only select a few. As I don't know your intended strategy, I chose Motti as admiral, merely to fill the requirement whilst being decent for most strategies one would follow. He also helps lessen the amount of life saving upgrades, so that helps. An upgrade-less fleet can be pretty feeble against enemy lists, so I'd advise (as much as I can without knowing how you intend to utilize your fleet) to downgrade one ISD to a VSD, and do something like:

ISDII w/ Motti, ECM, Leading Shots (or SW-7 Ion Batteries)

VSDII w/ Flight Commander, Flight Controllers, and EHB

ISR w/ Projection Experts, Targetting Scrambler

Soontir Fel

2x Tie fighters

1x Tie Bomber

398 (or, w/ SW-7, 399) points

To keep as close as possible with your original idea and also provide a seemingly coherent (I haven't tested it) fleet for an unspecified strategy.

Alternatively, to stay as close as possible to the fleet depicted in the video (though now requiring a much more focused and specific strategy), you could do the following:

ISDI w/ Defense Liaison and Phylon Q7 Tractor Beams

ISDI w/ Defense Liaison and Phylon Q7 Tractor Beams

ISR w/ Admiral Konstantine, G-8 Experimental Projector, Targetting Scrambler

2x TIE Fighters

1x TIE Interceptor

1x TIE Bomber

400 points

You could decide what objectives are best, but given that most of the firepower is coming from the front arcs of your 2 main ships, I'd suggest things like Gunnery team, Dangerous territory, Contested Outpost, Fleet Ambush, etc. though it's unlikely you'd be going 2nd with either build given the size of the bids I've seen on the forum. . .

I tried creating your list, and it couldn't be built, as with Motti and no ion cannons it was 400 points. Even if you downgrade both to ISDIs, it doesn't leave much room for upgrades, which are essential, even if you only select a few. As I don't know your intended strategy, I chose Motti as admiral, merely to fill the requirement whilst being decent for most strategies one would follow. He also helps lessen the amount of life saving upgrades, so that helps. An upgrade-less fleet can be pretty feeble against enemy lists, so I'd advise (as much as I can without knowing how you intend to utilize your fleet) to downgrade one ISD to a VSD, and do something like:

ISDII w/ Motti, ECM, Leading Shots (or SW-7 Ion Batteries)

VSDII w/ Flight Commander, Flight Controllers, and EHB

ISR w/ Projection Experts, Targetting Scrambler

Soontir Fel

2x Tie fighters

1x Tie Bomber

398 (or, w/ SW-7, 399) points

To keep as close as possible with your original idea and also provide a seemingly coherent (I haven't tested it) fleet for an unspecified strategy.

Alternatively, to stay as close as possible to the fleet depicted in the video (though now requiring a much more focused and specific strategy), you could do the following:

ISDI w/ Defense Liaison and Phylon Q7 Tractor Beams

ISDI w/ Defense Liaison and Phylon Q7 Tractor Beams

ISR w/ Admiral Konstantine, G-8 Experimental Projector, Targetting Scrambler

2x TIE Fighters

1x TIE Interceptor

1x TIE Bomber

400 points

You could decide what objectives are best, but given that most of the firepower is coming from the front arcs of your 2 main ships, I'd suggest things like Gunnery team, Dangerous territory, Contested Outpost, Fleet Ambush, etc. though it's unlikely you'd be going 2nd with either build given the size of the bids I've seen on the forum. . .

I would use Minefields over Dangerous Territory. You can use the mines and obstacles to funnel the action toward the front arcs. As for going 2nd, most of those high initiative bids are to go 1st. Occasionally I have been burned by this, but I don't see gaining initiative with a 400pt list as a bad thing :)

I would use Minefields over Dangerous Territory. You can use the mines and obstacles to funnel the action toward the front arcs. As for going 2nd, most of those high initiative bids are to go 1st. Occasionally I have been burned by this, but I don't see gaining initiative with a 400pt list as a bad thing :)

Indeed, good points. Thanks for the input. Of course, Minefields do affect the second player as well, and as such I generally use DT to prevent my legendary navigational incompetence from incapacitating my fleet. . . but you're right in this case.