Furball: Playing for points?

By ThisIsVictor, in X-Wing

Hey all,

I'm thinking about running a free for fall game with a few friends. I don't want to do last man standing, the first to die end up sitting around being bored. Instead I want to play with respawns and Victory Points. Take a look at the basic structure and hit me with some feedback. (This is inspired by HotAC XP.)

  • One ship per player
  • Ships constructed beforehand to ensure each is roughly same strength
  • Players start at edge of play area, equidistant from each other
  • When a ship is destroyed it respawns with full health and all upgrades at beginning of the next round. (See below for respawn location.)
  • Players earn Victory Points as follows:
    • One VP per hit caused on another ship
    • +1 VP for destroying a ship

Questions:

- Respawn location?

- Play to x Victory Points OR play with a round limit?