I am excited to play this guy. Never flown scum before, but I'm going to take Fenn, Cobra, and a yet undecided third ship for a few spins. I really like the in your face aggressive flying those two pilots reward you for.
Fenn Rau's Pretty Cool I Guess
Most exciting moment was definitely when Vessery rolled hit hit crit against Fenn at range two, Fenn's dice came up blank and a major explosion took him off the board.
Thus always to Mandalorians.
Took out Soontir in three rounds with a shot and then two uses of Black Market Slicer Tools.
Fen Rau is fun to play but I don't imagine will see much competitive use. It's so hard to position right.
Still, manaroo is a possibility to try and give him the focuses he really needs.
Here's a list I'm trying to get work:
Fenn Rau - Fearlessness, title, Autothrusters
Talonbane Cobra - Fearlessness, Glitterstimm, Engine Upgrade
Zuckuss - Veteran Instincts, FCS, Outlaw Tech.
Everyone is PS9 and everyone throws 5 dice at range 1. Just don't shoot me at range 2...
Amazing. PTL or Fearlessness?? =)
Attani Mindlink!!!!
Or Cloaked Cobra
This and this. Here's the full list:
Fenn Rau (28)
+ Autothrusters (2)
+ Attanni Mindlink (1)
+ Concord Dawn Protector (1)
Talonbane Cobra (28)
+ Cloaking Device (2)
+ Vectored Thrusters (2)
+ Attanni Mindlink (1)
Manaroo (27)
+ K4 Security Droid (3)
+ Attani Mindlink (1)
+ Unhinged Astromech (1)
It's 97 points. I originally had Anti-Pursuit Lasers on Manaroo, but after only winning a game due to a lucky initiative roll, I figured why not just got for the big bid. What's amazing about this list is I can do only one token action and still end up with 5 tokens between the ships. It's also less predictable than PtL and not as vulnerable to Black Market Slicer Tools.
Looking back at the game where I took off only two shields twice with R1 F+TL attacks, the dice put me in a hole but I should've been able to play my way out of it. I was too focused on trying to keep Rau alive after Cobra died, when I should've just traded for his Rau. Mostly healthy Manaroo should've then been able to chase down his Damaged Engine-laden Bossk and then donut hole the TLT to death. But I didn't.
What do you think about using those three points to put Chips + Plasma Torps on Manaroo? You lose the bid, but you gain a hell of an alpha strike.
Not sure it is hell of an alpha strike and I think that loosing the bid is bad for tournaments, casual games not so much.
It took me forever to understand how good Attanni Mindlink is. Now all I wanna use is Mindlink and/or Manaroo to action economy for my squads. Cloaking device, Vectored Thrusters and Attanni Mindlink seems to give Talonbane Cobra new chance in Tournaments and that makes me happy, because he has pretty awesome pilot skill and rather than Fenn Rau pushing him aside it is nice to see some people are trying them together.
Fen Rau is fun to play but I don't imagine will see much competitive use. It's so hard to position right.
Still, manaroo is a possibility to try and give him the focuses he really needs.
Here's a list I'm trying to get work:
Fenn Rau - Fearlessness, title, Autothrusters
Talonbane Cobra - Fearlessness, Glitterstimm, Engine Upgrade
Zuckuss - Veteran Instincts, FCS, Outlaw Tech.
Everyone is PS9 and everyone throws 5 dice at range 1. Just don't shoot me at range 2...
I dont see him being hard to position because his pilot skill only requires tonbe in range 1 and I would look at the Concord Dawn Protector tittle more like ibonus ncase you end up at the arc of the enemy and I doubt that Fearlessness is right EPT for him, just because he has awesome Pilot Skill and I think it is enough to rip enemy shios apart. Old Teroch is good "wingman" for him and he should have good repositioning too to be able to discard those tokens so Fenn Rau can just blast with maximum potential. Of course Old Teroch problem is PS 7 and pumping it up to 9 will make repositioning harder because actions, but where his PS 9 is helping him to move last, go figure! ![]()
Fenn with Manaroo sounds cool, but I have a hard time coming up with the third ships to fill 100 points. Autoblaster/cloaking/Intel Agent Palob, perhaps?
Old Teroch is good choice or Kad Solus if you use Attanni Mindlink, just my opinion, but I think Kad Solus should be the lowest PS in the squad so when you execute red maneuver and gain two focus to all pilots who are linked, so rest of the squad can clear up the stress if needed with green maneuver and they can still do actions to reposition.
Edited by ZazaaCloaking device, Vectored Thrusters and Attanni Mindlink seems to give Talonbane Cobra new chance in Tournaments and that makes me happy, because he has pretty awesome pilot skill and rather than Fenn Rau pushing him aside it is nice to see some people are trying them together.
That was my goal. With two PS9's firing 5 dice with F+TL, you should be able to handle almost anything before it gets a chance to kill one of them. That is, when you're not only knocking off two shields at a time.
Fen Rau is fun to play but I don't imagine will see much competitive use. It's so hard to position right.
Still, manaroo is a possibility to try and give him the focuses he really needs.
Here's a list I'm trying to get work:
Fenn Rau - Fearlessness, title, Autothrusters
Talonbane Cobra - Fearlessness, Glitterstimm, Engine Upgrade
Zuckuss - Veteran Instincts, FCS, Outlaw Tech.
Everyone is PS9 and everyone throws 5 dice at range 1. Just don't shoot me at range 2...
I have a similar idea I've been wanting to try lately.
Fenn Rau - PTL, Stealth Device, Title
Old Teroch - VI, Autothrusters, Title
Zuckuss - VI, Baffle, Ketsu, Mist Hunter, Tractor Beam, Glitterstim
99 Points
Similar philosophy: all PS 9 aces with repositioning. I like the idea of having Stealth Device on Rau, just compounding the extra dice he gets at range 1, especially in-arc. Granted, I haven't tested that at all yet, but I know fickle would have a cow with this idea. Teroch has Autothrusters so that he still gets good defense out of arc against turrets for his range 1 shenanigans, and the title just means it's not a huge priority. Zuckuss gets an extra die, which could help the tractor beam hit or, if he decides against that, just lob 5 dice from range 1. Baffle just in case he has to turn sharply or 3-bank in (or if he decides not to be stressed after Glitters), and Tractor/Ketsu makes sure that if the tractor beam hits, the target is pretty much screwed next turn.
Also, since they're all the same pilot skill, they can both move and shoot in any order they want, which has been a huge crutch for my Bossk/Kath list.
Anybody have any thoughts? Like I said, I'm open to suggestions hand haven't had a chance to test this yet.
Edited by SgtSmithyI dont see him being hard to position because his pilot skill only requires tonbe in range 1 and I would look at the Concord Dawn Protector tittle more like ibonus ncase you end up at the arc of the enemy and I doubt that Fearlessness is right EPT for him, just because he has awesome Pilot Skill and I think it is enough to rip enemy shios apart. Old Teroch is good "wingman" for him and he should have good repositioning too to be able to discard those tokens so Fenn Rau can just blast with maximum potential. Of course Old Teroch problem is PS 7 and pumping it up to 9 will make repositioning harder because actions, but where his PS 9 is helping him to move last, go figure!
Getting to range 1 is tricky in practice though. I've played a half dozen games with him now. If you push too fast if the enemy comes at you, you bump, too slow and a boost doesn't get you into range 1 if the enemy turns away. Or worse, overshooting. If the enemy is smart and staggers their ships (particularly big ships), it becomes really hard not to leave him exposed somewhere. I played a pair of contract scouts and a party bus and with one scout behind the other even if I run into range 1 of the first one, the second torpedoes me dead at range 2, there was just no way of getting around them.
I was wondering along the same lines if Fearlessness was right (but oh, it's so much fun when it works!). Run Fen Rau with PTL and try and use him like scum Soontir? No evade makes that challenging and maybe you need Manaroo to be like the scum Palp to hand out tokens. Still no evades makes that tough.
Old Teroch is pretty nice on paper but suffers the same problems - you've got to get into range 1 of the target and unlike Carnor Jax or Wes you have to get in the enemy's arc at range 1. Everything I try with this fighter almost works but I think in the end it's going to be consigned to the same hangar as the starviper and khiraxz.
Fenn with PtL works great, I've ran that a couple times now. I hold him back and use him to flank. Definitely stay out of Range 2 and always have a Focus if you will get shot at.
Ndru+Fearlessness+Glitterstim+ClusterMissiles+GuidanceChip 24p
Or
Ndru+AttaniMindlink+Glitterstim+ClusterMissiles+GuidanceChip 24p
..Is one good option coupling with Fenn Rau, it is good alpha striker.
Edited by ZazaaEnded up flying with 3 TIE/fo and 2 TIE Special Forces in 4 games today. Really liked the rear arc in many situations where I otherwise would have never shot. The extra dice for shooting only out the front was also great. On the negative side the Special Forces TIEs are not as nimble or quick as the FO leading me into some situations the FO could have danced around. "Quickdraw" was great against the TLT Y-wings. Go ahead and shoot me for one shield damage, then get shot by me again! My opponent many times just didn't bother if he didn't have another target. In any case the Special Forces TIE is a versatile all rounder, but doesn't do well as a lone wolf where it's less nimble dial can get it out handled. Picked up two more TIE/SF before leaving the club today, and look forward to more games with them.
Fenn with Manaroo sounds cool, but I have a hard time coming up with the third ships to fill 100 points. Autoblaster/cloaking/Intel Agent Palob, perhaps?
Let me introduce you to:

Fenn Rau + PTL + TITLE + AT = 34pts
Manaroo + Lone Wolf + Recon Spec = 32pts
Slaver + 4Lom + Zuckuss + Dengar = 34pts
A Party Bus, Fenn dancing all around the place, and DJ Manny spinning the records (aka focus tokens).
I tried Fenn in another list with Latts and Kaato and while Fenn did ok he lacked tokens after his boost/br so I was rolling naked dice while dodging arcs, or only had 1 token after just a single br/boost and had to save for defense most of the time. Wasnt happy getting range 1 and rolling 5 naked red dice.
Enter Manaroo.
She provides Fenn with double focus tokens. I flew her similar to a Dengaroo list, just hugging the board edge out of combat, passing those tokens. If people came after her, Lone Wolf and her two focus tokens can keep her around awhile until support comes.
My third ship had to be something dangerous to any list, a big threat to take heat off Fenn. With around 34pts (depending on Manaroo's build) I was bouncing back between a U-Boat or a Party Bus.
First match went about as well as I could of hoped:
vs
Whisper w/ Kallus
Maarek + VI + xD + TB
Zeta Leader + Adaptability
One shotted Whisper in round 4. Then range 1 on a 3 hull Maarek (after slaver wiped the shields out) and he was gone in round 5. Opponent called game after 5 rounds. Opponent went for Party Bus first, just why I put it in there! Then flanked with Fenn.
Im gonna try Fenn with VI though so I dont need to worry about init bid, then Manaroo can have Feedback. I figure once the party bus goes down, she will have to get into the mix.
Edited by wurmsNot sure it is hell of an alpha strike and I think that loosing the bid is bad for tournaments, casual games not so much.
It took me forever to understand how good Attanni Mindlink is. Now all I wanna use is Mindlink and/or Manaroo to action economy for my squads. Cloaking device, Vectored Thrusters and Attanni Mindlink seems to give Talonbane Cobra new chance in Tournaments and that makes me happy, because he has pretty awesome pilot skill and rather than Fenn Rau pushing him aside it is nice to see some people are trying them together.
2 * 5 fully modified dice + a Plasma torp with a focus and chips is a pretty solid strike if you can line it up on one target. It may be hard to pull off, but I would not be happy to be on the receiving end of that many dice, no matter what I was flying.
For me, the initiative bid will depend on what kind of Imperial Ace lists we see in wave 9. I'm hoping that the Shadowcaster + BMST can lower their numbers a little. Manaroo will probably end up being the MVP of the list, being a token generation machine and an excellent blocker to help Fenn and Bane get up close on a tokenless target.
I think this will be a good list, but a difficult one. Its gonna require a lot of positional awareness and mental distance measuring + the already added difficulty of managing a Mindlink list.
And yes - Mindlink lists are insanely addictive. I played it all through wave 8, and I don't see myself giving it up anytime soon.
Edited by BonzaI'm also looking forward to the Fenn/Teroch/Zuckuss and Fenn/Cobra/Zuckuss Range 1 Alpha Nuclear Throatpunch...and the several games of Oh God Why Did You Fly There How Did It All Go So Wrong that will doubtlessly follow.
Mindlinked Manaroo and Cloaking Palob seem like good company, with Manaroo sporting some defensive upgrades to stay safe. Between Vectored Thrusters and Decloak Autoblaster may even be viable on Palob, giving you a way to deter proper Aces and force them to come at Rau how you want. Really short on overall attack power, though. And a proper Super Manaroo (!?) doesn't quite leave enough points to sneak in N'Dru or anything else worth flying.
I keep wanting to make Daredevil/EI work on Fenn after having a blast with Psycho Tycho antics, but it's a lot of points for a pretty marginal benefit. Ah well.
I've tried the fen rau / talonbane / zuckuss list a good half a dozen times now and it just doesn't quite work. All the cannons are too glassy, you lose a 1/3 of your list far too fast and getting the positioning right for the perfect three 5 dice attacks is nigh on impossible against anyone who knows what they're doing.
Likewise mindlink, even with Manaroo, is just asking for trouble. It actually works okay and does a lot of damage on the initial run but if the enemy has ANYTHING that loads stress, the whole list falls apart. TBC and to a lesser extent, Fenn Rau are totally hamstrung being unable to do red turns or trying to clear the stress. Manaroo can try and feed everyone tokens as long as she isn't double stressed. Mindlink is such a double-edged sword it is just too much of a liability.
I think a loaded manaroo, party bus and Fenn Rau might work using Fenn as a second wave punch behind the big ships.
Fenn with Manaroo sounds cool, but I have a hard time coming up with the third ships to fill 100 points. Autoblaster/cloaking/Intel Agent Palob, perhaps?
Let me introduce you to:
Fenn Rau + PTL + TITLE + AT = 34pts
Manaroo + Lone Wolf + Recon Spec = 32pts
Slaver + 4Lom + Zuckuss + Dengar = 34pts
A Party Bus, Fenn dancing all around the place, and DJ Manny spinning the records (aka focus tokens).
I tried Fenn in another list with Latts and Kaato and while Fenn did ok he lacked tokens after his boost/br so I was rolling naked dice while dodging arcs, or only had 1 token after just a single br/boost and had to save for defense most of the time. Wasnt happy getting range 1 and rolling 5 naked red dice.
Enter Manaroo.
She provides Fenn with double focus tokens. I flew her similar to a Dengaroo list, just hugging the board edge out of combat, passing those tokens. If people came after her, Lone Wolf and her two focus tokens can keep her around awhile until support comes.
My third ship had to be something dangerous to any list, a big threat to take heat off Fenn. With around 34pts (depending on Manaroo's build) I was bouncing back between a U-Boat or a Party Bus.
First match went about as well as I could of hoped:
vs
Whisper w/ Kallus
Maarek + VI + xD + TB
Zeta Leader + Adaptability
One shotted Whisper in round 4. Then range 1 on a 3 hull Maarek (after slaver wiped the shields out) and he was gone in round 5. Opponent called game after 5 rounds. Opponent went for Party Bus first, just why I put it in there! Then flanked with Fenn.
Im gonna try Fenn with VI though so I dont need to worry about init bid, then Manaroo can have Feedback. I figure once the party bus goes down, she will have to get into the mix.
I'm running the same list except a 32 point Torp boat instead of Manaroo so I have some more punch for fat ships.
The nice thing about manaroo and the party bus is manaroo can support the bus too when it's all stressed out.
To combine the concepts a little:
Manaroo, deadeye, plasma torps, recspec, guidance chips 34
Slaver, 4-lom, dengar, zuck 34
Fenn Rau VI, title, AT 32 (or fearlessness if you really want to go all out!)
Only one torp on manaroo (could swap recspec for slicers and extra munitions?)
There's a bunch of things you could do with manaroo. Adaptability, intel agent, R5P8, slicer tools and APL? Or drop R5P8 for PTL or Experimental Interface? Intel for Unhinged?
Edited by The InquisitorWhy not just Fenn and two normal U-Boats? He's a great r1 deterrent
Why not just Fenn and two normal U-Boats? He's a great r1 deterrent
If you're taking a U-boat, 2 points for manaroo to go alongside Rau is totally worth it. There's just times he needs a bit of help.
But you can fit Rau with the build above, manaroo with deadeye/plasma torps/extra munitions/recspec and another contract scout with the same but swap recspec for overclocked.
With two U-boats you may have trouble dealing with other, more defensive Aces. I plan on running the party bus, and regular torp scout and Fenn Rau. The downside is it comes out to 100 points so I don't have an initiative bid The theory is that the bus can deal with other aces while Fenn arc dodges and kills anything lower PS than him. The U-boat is there for some extra punch against other party buses, decimators, and VCXs; basically anything with a lot of hit points.
What you guys think, would this list have chance in tournament?
Protectorate Starfighter: Concord Dawn Ace (23)
Attanni Mindlink (1)
Concord Dawn Protector (1)
Protectorate Starfighter: Concord Dawn Ace (23)
Attanni Mindlink (1)
Concord Dawn Protector (1)
Protectorate Starfighter: Concord Dawn Ace (23)
Attanni Mindlink (1)
Concord Dawn Protector (1)
Protectorate Starfighter: Concord Dawn Ace (23)
Attanni Mindlink (1)
Concord Dawn Protector (1)
Or just change the Attanni Mindlink for Fearlessness or Crack Shot and go for jousting and protect the squad from stress lists? Like someone said before Attanni Mindlink is double edged sword, but excellent for creating loads of Focus tokens, I still personally like more the idea of Attanni Mindlink. Ps5 also gives tiny bit of edge for U-boats, but not much.
Stop trying to make me go out and buy three more Fangs!