Known Issues - A Thread Where No One Agrees On Anything

By Undeadguy, in Star Wars: Armada Rules Questions

This is the one stop shop for all the current issues the community has yet to figure out! This is a living document, so it will change over time, mainly during new wave releases and FAQs. So don't post anything here about your opinion on the content. This is a resource for players to draw their own conclusions on how cards interact. If you disagree with any content here, click on the associated link and go discuss it there. If you were one of the original combatants for these topics, drop a line and tell me how to alter your point of view on the topic. I will be double checking for references. If you think something should be added, go to the General Discussion for Known Issues thread and ask for it ( https://community.fantasyflightgames.com/topic/230841-general-discussion-for-known-issues/ ).

Just want to shout out to everyone who participated in these grand debates, and yes I am copy/pasting some of the content. Nothing stated beyond this point is my opinion. I am merely the messenger.

So let's get started!

What is the timing for G-8 Experimental Projectors?

G-8 must be used before your opponent enters the Determine Course step.

  • The card reads “Before an enemy ship at distance 1-5 resolves the Determine Course step, you may exhaust this card to temporarily reduce its speed by 1 to a minimum of speed 0 until the end of the maneuver.”
  • Before is defined in the RRG on page 5, “A “before” effect occurs immediately before the specified event and cannot occur again for that instance of the event.”
  • Therefore, G-8 must be declared before your opponent begins the Determine Course step.

G-8 can be declared at any point before the resolution of the Determine Course step.

  • The resolution of the Determine Course step is when the maneuver tool is inserted into the base of the ship, so G-8 can be used before the enemy ship resolves the Determine Course step.

Link: https://community.fantasyflightgames.com/topic/224302-g-8-experimental-projector-and-determine-course-specifics/?hl=token

Can you “counter” G-8 Experimental Projectors with a Navigate Command/Token?

Yes, you can spend a Nav Dial/Token.

  • G-8 temporarily drops the speed of an enemy ship by 1, so by spending a Nav Dial/Token, you increase your speed back to the original value.

Yes and no.

  • G-8 temporarily drops the speed of an enemy ship by 1, and does not target the speed dial. Spending a Nav Dial/Token to increase your speed will increase your speed dial permanently, up to your max speed.
  • If your ship has a max speed of 3, and your current speed is 2, you can spend a Nav Dial/Token to increase your speed to 3, but will still execute a speed 2 maneuver due to G-8.
  • If your ship has a max speed of 3, and your current speed is 3, you cannot spend a Nav Dial/Token because your speed dial is already at its maximum value.

Note: This question is tied to the timing of G-8. If G-8 is triggered before you enter the Determine Course step, the player can choose to use a Nav Dial/Token after/it G-8 is used. If G-8 is triggered before the resolution of the Determine Course step, there may be a standoff between the players because they must decide if they want to use a Nav Dial/Token or to use G-8, and both of these can be used at any point in the Determine Course step.

Link: https://community.fantasyflightgames.com/topic/224302-g-8-experimental-projector-and-determine-course-specifics/?hl=token

More to come!

Do not post your opinions about these topics in this thread. Click the associated link and go discuss it there.

Edited by Undeadguy

Does multiple Bomber Command Center Stack?

Yes, BCC stacks.

  • You may resolve an effect only once, unless it comes from a different source. In this case, the BCC are on different ships which allow a bomber to resolve the effect multiple times.

No, BCC does not stack.

  • You may resolve and effect only once, and having 2+ BCC are still the same effect because they share the same name, regardless if they are on different ships.

FFG Michael Gernes has this to say:

  • Identical effects from multiple copies of the same card can be resolved for the same specified event. An effect from a single card is not resolved multiple times for that event.
  • The specified event is "while a friendly squadron with bomber at distance 1–5 is attacking a ship". The attacking squadron can resolve the effect of each Bomber Command during the Modify Dice step, as it chooses.

Link: https://community.fantasyflightgames.com/topic/224828-toryn-farr-and-bomber-command-center-combo/page-2?hl=bomber and https://community.fantasyflightgames.com/topic/219347-cumulative-fleet-supports/?hl=flotilla

What happens if you flip a Misaligned Projector, or any other shield altering crit, from Luke?

The shields are not altered.

  • Luke says “While attacking a ship, treat the defender as having no shields.” Since critical hits are triggered during the resolution of the attack, which is still part of Luke’s attack, a Misaligned Projector would have no effect because there are “no” shields for the entire attack phase.

The shields are altered.

  • Luke’s ability is intended to deal damage to the hull, not the shields. Any crit effect resulting from the attack will still resolve as if it were a normal attack.

Link: https://community.fantasyflightgames.com/topic/228476-lukes-ability-and-crits-that-affect-shields/?hl=luke

Edited by Undeadguy

Reserved

reserved

My humble opinions below.

Jamming Fields -

Many "While" affects apply something that you MAY do - but in the case of Jamming fields it is obvious that it is always on. It is meant to be a double edged sword and is costed as such. Otherwise it would be a perfect shield for your squadrons. Look at the Galant Haven title's cost and compare it to Jamming Field. This one is a no brainer and everyone I know of treats it as "always on". Granted I understand if they want to make an FAQ about this, but I feel like in this case people are arguing simply for argument's sake.

G-8-

I agree it simply adjust's the ships speed, as indicated by the speed dial. Your 1-speed maneuver is set specifically to speed 1, so engine techs would not be affected. This one seems more ambiguous however, so I could certainly see an FAQ.

Madine + Engine Techs -

The Nav command is OVER by the time you activate Engine Techs - therefore you cannot use madine to influence the maneuver. You've already used your dial and/or token. If you've used a dial, your opportunity to spend a token has passed, as you cannot split up dial and token on the same turn. Therefore Madine doesn't affect Engine Techs.

Fire Control Teams and XX9 -

XX9 and the Standard Critical Affect BOTH affect the first damage card. You do not get THREE. Now if you have XX9 and Assault Proton Torpedoes equipped, I believe you could in theory get 3 face up.

Recovered Tokens -

A Recovered token is no longer discarded, else you wouldn't be able to use it. The only way that would work, would be if Tagge said "You may gain an additional Defense token of your choice" or something like that.

Edited by Crabbok

Do not post your opinions about these topics in this thread. Click the associated link and go discuss it there.

I know you mean well, but I don't want this to blow up as the place where all the arguments combine into a toxic black hole

Where No One Agrees On Anything

Edited by Undeadguy

posted an opinion, my bad

Edited by whiskeytango

Opinions are always good. But I understand what Undeadguy is trying to do with this thread. This is an offshoot of the thread in the general section to facilitate creating a community FAQ (since we can not always wait on FFG). He is trying to consolidate the open items and objectively list the arguments for each side. They are trying to use this thread as a shared workspace to collect that info. While he obviously can not stop you from posting, it impacts the project started by many of the most prolific members of this community. This project should benefit us all by giving us a consistent shared set of rulings.

And yes I do realize the irony making this post which also serves to clutter this thread.

Btw he did provide the source thread for each item for those who want more info, or to continue the discussion.

My humble opinions below.

Jamming Fields -

Many "While" affects apply something that you MAY do - but in the case of Jamming fields it is obvious that it is always on. It is meant to be a double edged sword and is costed as such. Otherwise it would be a perfect shield for your squadrons. Look at the Galant Haven title's cost and compare it to Jamming Field. This one is a no brainer and everyone I know of treats it as "always on". Granted I understand if they want to make an FAQ about this, but I feel like in this case people are arguing simply for argument's sake.

G-8-

I agree it simply adjust's the ships speed, as indicated by the speed dial. Your 1-speed maneuver is set specifically to speed 1, so engine techs would not be affected. This one seems more ambiguous however, so I could certainly see an FAQ.

Madine + Engine Techs -

The Nav command is OVER by the time you activate Engine Techs - therefore you cannot use madine to influence the maneuver. You've already used your dial and/or token. If you've used a dial, your opportunity to spend a token has passed, as you cannot split up dial and token on the same turn. Therefore Madine doesn't affect Engine Techs.

Fire Control Teams and XX9 -

XX9 and the Standard Critical Affect BOTH affect the first damage card. You do not get THREE. Now if you have XX9 and Assault Proton Torpedoes equipped, I believe you could in theory get 3 face up.

Recovered Tokens -

A Recovered token is no longer discarded, else you wouldn't be able to use it. The only way that would work, would be if Tagge said "You may gain an additional Defense token of your choice" or something like that.

The reason this thread exists is because there are threads many pages long where we can show, conclusively, that your statements are flawed or can be easily turned on their head.

This is the thread where we bring up the thread that those previous threads were completely useless to establishing a consistent rules framework.

Bump

Updated to reflect the current FAQ.