Is 100 points enough?

By Jadotch, in X-Wing

Triple decimator mmmmmmmmm

I like the idea of having an increased points limit, but some way of limiting the number of pure attack ships, so that you can only use those points to buff a support ship of some kind.

I like the 100P limit.

If you want to increase the point limit, IMO you have increase the size of the board. Just imagine 8 JM5k on a 3'x3' board plus the obstacles. You would not want that. :D

When I played 40k, space was always a problem. If you bring your list on your smartphone and bring only the ships you need, the 3ftx3ft are enough space to play and store your ships. You can play X-Wing almost everywhere because the board is so small. There are ppl who dont have the space to have a designated hobby room.

Another thing to think about is how cheap x-wing is. 125 points allow to field one or two extra ships per type. Some people buy things as often as they can be fielded (or a friction of that) in their cheapest configuration. So 25 points extra means like ~40$ extra per wave and faction you play When collecting scum, you have to buy a lot of large base ships, which cost even more.

I know you dont have to buy everything, but being honest, you would buy extra ships if the point limit was raised, wouldn't you? ;-)

Storage space is another thing, personally, I only buy Imperial stuff and all I need to store that stuff is one Feldherr bag, a MTG Deck box to store the pilot cards I never use and some of these ziplogbags to store the extra tokens. In case you (have to) buy more stuff, because the standard point limit is >100, you also need more space to store everything, as well as a bigger transport bag, which costs you money again.

Longer games might be a problem as well. When the board is bigger, large base ships might be able to run away from small base ships more effectively, so FFG must raise the time limit again like they did before. Tournament scheduling will become a bit more difficult.

I think a lot of ppl started playing X-Wing because it is so handy. And more points would definitely lower the handiness of X-Wing.

I like the idea of having an increased points limit, but some way of limiting the number of pure attack ships, so that you can only use those points to buff a support ship of some kind.

I'd guess so as well. Bringing your fine support ship only watching it succumbing to the concentrated fire of generic pure attack ships (so much more arcs).

Probably something for a nice casual, mandatory support.

I think it's great to expand the game every now and again to different points levels. It allows for a little more of everything and can really shake up the meta that you have been playing with. It's nice to change out how you play every once in a while as it just refreshes your perspective on everything. I like games at 125 pts, 150 pts, or even 200 pts. I like flying games with 20 asteroids/debris fields, too. It's just neat to try the same game in a slightly different way. It keeps the game interesting.

...triple brobots...

I played against triple Brobots at my FLGS Summer Tourney which was 150pts and still 3' x 3' maps. He ran Bravo, Charlie and Delta. It was a pretty cool list to fight against. I flew RAC + mini-swarm, but the extra points allowed me to puff up the mini-swarm a touch and squeeze in a Bomber for extra ordinance that escorted RAC. Games were limited to 75 mins, so not much longer than normal to run.

I honestly like the larger 150pts format rather than the 100pts. It gives you more wiggle room without bloating too much, and feels a bit more like a decent space battle instead of 2 v 2 fights without getting into Epic scale. 200-300pts I would recommend your typical Epic rules and 3' x 6'.

I do agree though, that it does shift the meta a good bit, as "once per turns" dip in value. But really, who doesn't think the Emp needs a nerf. Generics seeing more play is a good thing imo as well.

...triple brobots...

I played against triple Brobots at my FLGS Summer Tourney which was 150pts and still 3' x 3' maps. He ran Bravo, Charlie and Delta. It was a pretty cool list to fight against. I flew RAC + mini-swarm, but the extra points allowed me to puff up the mini-swarm a touch and squeeze in a Bomber for extra ordinance that escorted RAC. Games were limited to 75 mins, so not much longer than normal to run.

I honestly like the larger 150pts format rather than the 100pts. It gives you more wiggle room without bloating too much, and feels a bit more like a decent space battle instead of 2 v 2 fights without getting into Epic scale. 200-300pts I would recommend your typical Epic rules and 3' x 6'.

I do agree though, that it does shift the meta a good bit, as "once per turns" dip in value. But really, who doesn't think the Emp needs a nerf. Generics seeing more play is a good thing imo as well.

Yeah this is what I found, actually the game length doesn't change that much going from 100-150.

If you are the kind of person who wants more at 100, you will be the kind of person that wants more at 125.

This is no doubt. However, many of the problems in the current meta comes down to lack of points. (Granted, new problems would pop up.) 25 additional points is not that much.

I just see it as giving more flexibility in list crafting while not going crazy. Even the triple Brobots as mentioned would start at 108 points. That leaves just 17 points spread across 3 ships.

I like the feeling of "bigger" games. And I enjoy flying against swarms.

One last point, the Force Awakens Core Set increased the price of the "standard" ships. I personally think the standard game should be bumped a little points wise.

The more points in play, the more the annoying efficient ships get better because you can fit more in making it a less balanced meta.

Like 103p would be great! :P

They will loose a lot lot of new players if they change tournament build cost. In normal play you can make it whatever you like. Provided that they agree with you.

In all honesty I have yet to see a single xwing player even newbies own 100 points of ships and thats it. I highly doubt needing 1 more ship to fill 25 is going to have new players running for the hills and lamenting the loss of 100.

Reason why there is Epic.

Though a baby Epic format at 200pts which includes at least one Epic ship would work as well. Also, they do have the different mission scenarios which can be played.

You can also do casual games at any pt total you wish. For game development and balancing a hard pt total is needed and that is 100.

It is inevitable that the point cap will increase, but lets not rush it. I currently like the 100 point standard for matches.

Reason why there is Epic.

Though a baby Epic format at 200pts which includes at least one Epic ship would work as well. Also, they do have the different mission scenarios which can be played.

You can also do casual games at any pt total you wish. For game development and balancing a hard pt total is needed and that is 100.

I like 200 point epic. We usually agree to 2 or 3 epic points as well instead of the standard 5. 300 points is great but takes a long time to play which restricts when I can play.

100 points on standard play is enough for me especially after playing a 5 x 75 minute tournament games yesterday. At 125 points you'd have to increase game length possibly to 90 minutes. We would have been there till midnight.

I have to admit that it's been a while since I played just a standard 100 pt game. I keep playing all sorts of crazy missions and HotAC and epic.

I did just get some Wave 9 stuff, so maybe I should try them out with a regular game?

Edited by heychadwick

It is inevitable that the point cap will increase

Based on what? The fact that it hasn't changed in the 4 years since the game was released?

One last point, the Force Awakens Core Set increased the price of the "standard" ships.

No it didn't, because there's no such thing as a standard ship. Even if you call the ships in the core set the standards, there still isn't 100 points worth of ships in it.

FFG will likely never change the point value of the standard tournament match, because that's the point value they balance things around. That however doesn't mean people can't play with whatever value they happen to like.

Because this would be awesome to fight against...

Lothal Rebel (35)
Twin Laser Turret (6)

Lothal Rebel (35)
Twin Laser Turret (6)

Lothal Rebel (35)
Twin Laser Turret (6)

Total: 123

View in Yet Another Squad Builder

Or this... 5x Thug Life. Yeah. That'd be fun.

Gold Squadron Pilot (18)
Twin Laser Turret (6)
R2 Astromech (1)

Gold Squadron Pilot (18)
Twin Laser Turret (6)
R2 Astromech (1)

Gold Squadron Pilot (18)
Twin Laser Turret (6)
R2 Astromech (1)

Gold Squadron Pilot (18)
Twin Laser Turret (6)
R2 Astromech (1)

Gold Squadron Pilot (18)
Twin Laser Turret (6)
R2 Astromech (1)

Total: 125

View in Yet Another Squad Builder

Edited by Slugrage

Can you name examples of pilots/ships you think would benefit from a 25 point increase? The larger the point total, the more generics are value, and "once per round" abilities aren't as useful. It would certainly change the meta, but I can't think of anything that I feel like would become drastically more powerful at 125 that is gimped at 100.

I just like the idea of support ships playing a larger roll. And yes, it would effect the "once per round" negatively, which I personally don't mind. (A slight nerf to Palps.)

I would like to see support ships that are TRUE support ships. That is, no or sad primary attacks, but abilities that help the squad as a whole.

Can you name examples of pilots/ships you think would benefit from a 25 point increase? The larger the point total, the more generics are value, and "once per round" abilities aren't as useful. It would certainly change the meta, but I can't think of anything that I feel like would become drastically more powerful at 125 that is gimped at 100.

I just like the idea of support ships playing a larger roll. And yes, it would effect the "once per round" negatively, which I personally don't mind. (A slight nerf to Palps.)

Most of these "support" ships have 1 time per round abilities though. Jan, Kyle, Roark, Garven, Dutch, etc. So it actually makes the support ship class less viable.

Yes and no; they become less valuable in a 200 point game, but probably not much at 125.

This forum represents the cutting edge of the X Wing crowd.

Well, sheep dip. I had no idea I was cutting edge.

All the xyz lists/ships will be overpowered arguments is kind of silly. At 100 points a different set of xyz ships are overpowered so the argument falls flat.

Would love to have more ships on the board

Very much this, I used to find in Wave 5 that Shuttles and HWKs became a lot more viable than in 100pts. Other ships become less viable or at least have less impact. The Emperors 1 dice makes far less impact if you are making more dice rolls a turn for example.

Exactly. Arc dodgers lose power because there's more arcs on the board. 'Once per round' abilities lose value because there's so much more going on each round. Abilities that trigger every time like Luke's gain value since they will always be in play. Generics gain value. All in all it's just a more Star Wars way to play X Wing, IMO, especially once you factor in Huge ships :)

Which, IMHO, fixes most of what is "broken."

The more points in play, the more the annoying efficient ships get better because you can fit more in making it a less balanced meta.

Not true. Many times "efficient" ships actually become less important, because with more points to work with, "efficiency" levels change and the meta finds a new equilibrium.

Edited by Darth Meanie

I've ran a few 120 or 150 point tournaments to shake things up a bit and it's always been a fun time.

Or this... 5x Thug Life. Yeah. That'd be fun.

Gold Squadron Pilot (18)

Twin Laser Turret (6)

R2 Astromech (1)

Gold Squadron Pilot (18)

Twin Laser Turret (6)

R2 Astromech (1)

Gold Squadron Pilot (18)

Twin Laser Turret (6)

R2 Astromech (1)

Gold Squadron Pilot (18)

Twin Laser Turret (6)

R2 Astromech (1)

Gold Squadron Pilot (18)

Twin Laser Turret (6)

R2 Astromech (1)

Total: 125

View in Yet Another Squad Builder

"Thug life" would be the Scum version with Unhinged Syndicate thugs, thus the name.

Still with like 6 Cartel Marauders or 5 kitted out Black Sun Aces, Imperial or Awing-CrackSwarms or similar alpha strikes at 125pts not sure if the TLT Ys would survive long enough.

Duh.

X-WING TM ESCALATION TOURNAMENT RULES

The Organized Play program for the Star Wars: X-Wing™ Miniatures Game, sponsored by Fantasy Flight Games (“FFG”) and its international partners, follows the organization and rules provided herein. X-Wing Escalation events are casual events. For the 2015 Tournament season, all sanctioned competitive and premier X-Wing tournaments must be run as Dogfight events.

Escalation Squad Building

The squad-building rules described in this section supersede the squad building rules described in the X-Wing rulebook. Each player must build four squads for use in an X-Wing Escalation tournament. ...

The maximum squad points for each player’s first squad is 60 points. A squad cannot exceed 60 points, though it may contain fewer than 60 points. Each player must field at least two ships. On subsequent rounds, the maximum squad points for each player’s squad increases to 90 for the second round, 120 for the third round, and 150 for the fourth.

Or this... 5x Thug Life. Yeah. That'd be fun.

Gold Squadron Pilot (18)

Twin Laser Turret (6)

R2 Astromech (1)

Gold Squadron Pilot (18)

Twin Laser Turret (6)

R2 Astromech (1)

Gold Squadron Pilot (18)

Twin Laser Turret (6)

R2 Astromech (1)

Gold Squadron Pilot (18)

Twin Laser Turret (6)

R2 Astromech (1)

Gold Squadron Pilot (18)

Twin Laser Turret (6)

R2 Astromech (1)

Total: 125

View in Yet Another Squad Builder

I would lose 1 Y-Wing, get rid of the astromechs and put Jan Ors (HWK-290) with a Dorsal Turret in the middle. Or maybe put an Ion Turreted Y-Wing in the middle with a stressbot.