Is 100 points enough?

By Jadotch, in X-Wing

The game has expanded so much since the first couple waves, that 100 points just does not seem like enough anymore.

I personally would love for standard game to go upto 125 points. It makes the expensive ships a bit more usable. It gives a bit more leeway to support ships. It gives swarms a bit more power.

I just think it would ease a lot of ships that we don't see very often back into the game.

Just my 2 cents.

Can you name examples of pilots/ships you think would benefit from a 25 point increase? The larger the point total, the more generics are value, and "once per round" abilities aren't as useful. It would certainly change the meta, but I can't think of anything that I feel like would become drastically more powerful at 125 that is gimped at 100.

I like the 100 point cap. I find most of my lists come to 102ish points so it's an enjoyable challenge trying to lower it.

I did read a while back a suggestion to make the game 200 points. However, the idea was the double the value of the pilots and upgrades so that certain cards would have a place again. It was argued that if a card's value should realistically be 2.5 for example, FFG bump it up to 3, and in some cases it makes the upgrade that little bit too expensive. Where as, if other 3 point cards became 6 points, and it became 5 points .. it might see more table time, balance the game a little and create more list building options.

You effectively still have the 100 point game .. but it gives the designers a bit more wriggle space to position upgrades. I wish I could locate the thread.

This topic pops up every now and then. While I wouldn't mind it, you'll see a lot are probably against it

Can you name examples of pilots/ships you think would benefit from a 25 point increase? The larger the point total, the more generics are value, and "once per round" abilities aren't as useful. It would certainly change the meta, but I can't think of anything that I feel like would become drastically more powerful at 125 that is gimped at 100.

I just like the idea of support ships playing a larger roll. And yes, it would effect the "once per round" negatively, which I personally don't mind. (A slight nerf to Palps.)

The game is designed for 100 points. 125 points like you suggest would lead to broken squads. Like Triple Aggressors, VCX spam or big swarms

I like the 100 point cap. I find most of my lists come to 102ish points so it's an enjoyable challenge trying to lower it.

.

That's one of my favorite parts as well. The thing is, you will always need that extra point. Even in my epic list, I still need those few more points.

I'd actually like to have some 75 point games. Sure, it kills brobots and palp aces, but I always wish I had more time. 100 point games take a long time... 75 points takes considerably less and you can get in more games.

Can you name examples of pilots/ships you think would benefit from a 25 point increase? The larger the point total, the more generics are value, and "once per round" abilities aren't as useful. It would certainly change the meta, but I can't think of anything that I feel like would become drastically more powerful at 125 that is gimped at 100.

I just like the idea of support ships playing a larger roll. And yes, it would effect the "once per round" negatively, which I personally don't mind. (A slight nerf to Palps.)

Most of these "support" ships have 1 time per round abilities though. Jan, Kyle, Roark, Garven, Dutch, etc. So it actually makes the support ship class less viable.

100 points is enough.

New releases just change how you need to think about spending those points. Increasing the value just because new products are released really doesn't change how increasing points would have worked at any point during the games history; more points are just more points with some associated shakeup to the metagame.

At Wave 1 you would have seen requests to play at 105 or something instead of 100. What difference would that make? Well at 105 points you could have ran five X-Wing or an 8 TIE Howlrunner swarm so those 5 points can be a big shakeup even if new pieces aren't introduced.

I'd even say that changing the point value now would be crazy if you go with the idea that the game has been building from day one. If the points are changed there would be no need for new releases for a while as the change would shake up the metagame all by itself.

Edit: I do see more merits to playing lower point games. If you really want more points that is where you find Epic play.

Edited by StevenO

At 120 points (Well, 117, but humans like multiples of five) triple vcx builds reach their full potential, and nobody wants to have to deal with that much hull. That means we probably can't go above 115, and that's not really enough to shake things up.

Going lower than 100, on the other hand, tends to bring about a Fat Turret Renaissance since it's much harder to achieve the necessary firepower to cripple them. Triple TLT and Double U-boats might pull it off at 75, but other than that?

Now, I'm not saying you can't have fun with different point levels. Seriously, go ahead if you want to. I hope you have a blast. But competitively, slight changes wouldn't change much, 2hile large changes would either draw the game out to long (150 point matches) or result in point fortressing heaven (<65 points)

Can you name examples of pilots/ships you think would benefit from a 25 point increase? The larger the point total, the more generics are value, and "once per round" abilities aren't as useful. It would certainly change the meta, but I can't think of anything that I feel like would become drastically more powerful at 125 that is gimped at 100.

Wedge Antilles (29)
Outmaneuver (3)
BB-8 (2)
Integrated Astromech (0)
Luke Skywalker (28)
Snap Shot (2)
R2-D2 (4)
Integrated Astromech (0)
Biggs Darklighter (25)
R5-P9 (3)
Integrated Astromech (0)
Garven Dreis (26)
R7-T1 (3)
Integrated Astromech (0)
Total: 125

see, the trick is it's never enough

100 points is a good cap for the sake of sanity

imps getting 3 aces + palp

toilet seats getting more options for their ordanace

triple vcx

triple brobots

even if you somehow overcame those a 41 point cap for a single ship in a triple aces list will just reduce the amount of options that work when trying to keep up with the "alpha" builds.

If you really want more than 100 points find a group that epic's..................

Edited by Ralgon

This forum represents the cutting edge of the X Wing crowd. Of my group of seven or eight players, I'm the only one that frequents the forums.

So the responses you get to a question like this, when you ask it here, are different to the responses you'll get in the wider X Wing community.

People here value competition above all else. Adding new cards and mechanisms, shaking up the meta with each wave, building the razors edge 100 point squads is, to them, the core of X Wing.

Personally, I can't stand it. The more advanced the game becomes, the less like Star Wars it feels, and I'm only in this game for the Star Wars!

To try and address the question, 100 points is just ONE way to play this game. I don't actually remember the last 100/6 game I played, but it was a LONG time ago. My last game was like, 600 points a side, and we tend to play in the 150-200 point bracket since it's just more fun. I've never been to an X Wing tournament and have no intention of ever doing so.

If you want to start playing larger games (or games with different objectives, etc) then start doing it! Arrange the games before-hand on facebook or whatever, and get to it! There's no better way to shake up a stale gaming experience (Oh look, palp aces vs U-boats. Again.) than changing the parameters of the game.

my big problem with >100, and especially epic, is I've played Armada

and Armada is just far cooler when you can actually arrange the space and time to play it :P

Edited by ficklegreendice

Every time I try a 200 point game, it takes four hours and we don't finish the game and everybody has to go home because it's 10 pm and my FLGS is closing... Still fun, but I can see why 100 is the standard!

Having 25 extra points open up a lot of nasty combos that would "break" the game. Eck, even allowing 101 pts open up some list that would be too much.

It opens them up to both sides. I also don't think 150pts actually takes that much longer with experienced players. Due to the fact there are more ships it's easier to focus power if you outplay the opponent which causes things to snowball faster leading to a conclusion. You are less likely to get 2 ships chasing each other for an hour but never getting a good enough shot to finish the other.

All the xyz lists/ships will be overpowered arguments is kind of silly. At 100 points a different set of xyz ships are overpowered so the argument falls flat.

Would love to have more ships on the board

If you are the kind of person who wants more at 100, you will be the kind of person that wants more at 125.

All the xyz lists/ships will be overpowered arguments is kind of silly. At 100 points a different set of xyz ships are overpowered so the argument falls flat.

Would love to have more ships on the board

Very much this, I used to find in Wave 5 that Shuttles and HWKs became a lot more viable than in 100pts. Other ships become less viable or at least have less impact. The Emperors 1 dice makes far less impact if you are making more dice rolls a turn for example.

All the xyz lists/ships will be overpowered arguments is kind of silly. At 100 points a different set of xyz ships are overpowered so the argument falls flat.

Would love to have more ships on the board

Very much this, I used to find in Wave 5 that Shuttles and HWKs became a lot more viable than in 100pts. Other ships become less viable or at least have less impact. The Emperors 1 dice makes far less impact if you are making more dice rolls a turn for example.

Exactly. Arc dodgers lose power because there's more arcs on the board. 'Once per round' abilities lose value because there's so much more going on each round. Abilities that trigger every time like Luke's gain value since they will always be in play. Generics gain value. All in all it's just a more Star Wars way to play X Wing, IMO, especially once you factor in Huge ships :)

The game has expanded so much since the first couple waves, that 100 points just does not seem like enough anymore.

I personally would love for standard game to go upto 125 points. It makes the expensive ships a bit more usable. It gives a bit more leeway to support ships. It gives swarms a bit more power.

I just think it would ease a lot of ships that we don't see very often back into the game.

Just my 2 cents.

The fact that you can't fit everything you want in 100pts is exactly why its perfect.

Besides, I take issue with you claiming you can't fit everything in now?

I distinctly remember in wave 3 (about when I started) not being able to fit Soontir in with my 7 ship Howl swarm.

weird eh?

The game has expanded so much since the first couple waves, that 100 points just does not seem like enough anymore.

I personally would love for standard game to go upto 125 points. It makes the expensive ships a bit more usable. It gives a bit more leeway to support ships. It gives swarms a bit more power.

I just think it would ease a lot of ships that we don't see very often back into the game.

Just my 2 cents.

The fact that you can't fit everything you want in 100pts is exactly why its perfect.

Besides, I take issue with you claiming you can't fit everything in now?

I distinctly remember in wave 3 (about when I started) not being able to fit Soontir in with my 7 ship Howl swarm.

weird eh?

I bet if it was 150pts you wouldn't be able to fit everything you wanted.. because that is a mind set not something inherent to a certain points cost.