I am thinking of making some custom cards for some sub factions and several will be using the Xwing as one of their ships. So I want them all to be slightly different from each other and standard Xwings. So my idea is to make a bunch of "blah blah faction Xwing" titles to make them all slightly better and different from each other. So I'm asking the members of this forums for a concise paragraph that gives the idea of their "fix" or title and why it fits lore wise. Thanks in advance.
List your Xwing fixes!
Rogue squadron pilot
Title T-65 X-Wing only
Your upgrade bar gains the (EPT) and (system) slots.
You may not equip this card if your pilot skill is lower than 7.
Rogue squadron had very elite pilots who had great mechanics, always trying out new experimental technology. Plus, then Tycho Celchu, Winter Celchu (Lady Winter), and Plourr (Isplourrdacartha Estilla) could all be released as X-Wing pilots!
X-wing doesn't need a "real" fix, maybe just something to make it more interesting and unique (but not much stronger). Because X-wing was the first ship released, it is the basic yet boring model compared to other ships. But for me it is still competitive. People just like to play new things
X-wing doesn't need a "real" fix, maybe just something to make it more interesting and unique (but not much stronger). Because X-wing was the first ship released, it is the basic yet boring model compared to other ships. But for me it is still competitive. People just like to play new things
I sorta agree agree about a fix. But my whole point was to get ideas to make the Xwing more interesting and unique to a sub faction.
X-Wing only Astromech that imitates the ability of Snap Shot, except I want it to be a 3 die attack that they're allowed to modify, and I want it to work at range 1-2. We'll cost it at 2 points (maybe even as low as 1pt, since it's primarily for generics who don't do a ton right now). The difference is that after they perform this attack, they get a weapons disabled token, so they can't take another attack in the same round.
Make generic X-Wings scary to aces, rather than a joke. They'll still trade inefficiently with U-Boats and such, but at least TIEs won't laugh directly in their faces quite as much.
I don't know if it's a "fix", but I'd love to see a "Wraith Squadron" title which adds an Illicit slot to the T-65, and it'd be thematic as heck while giving rebs a small, generic ship to throw illicits on which is still not swarmable.
S-Foils
Dual Card
Side A (Closed S-Foils)
Reduce your primary attack valuse by 1.
Before you reveal your dial you may perform a free boost action.
When you execute a maneuver you may flip this card.
Side B (Open S-Foils)
When attacking you may change 1 eyeball to a hit.
When you execute a maneuver you may flip this card
Just one version of the many S-Foil ideas.
Sure why not...
title: Rogue Squadron
You may add a ept costing no more than 2 points to this ship for free.
Cannot use this title on pilots skill < 5
Cost: ??
Definitely needs a -2 cost in in title like the tie x7
Rogue squadron pilot
Title T-65 X-Wing only
Your upgrade bar gains the (EPT) and (system) slots.
You may not equip this card if your pilot skill is lower than 7.
Rogue squadron had very elite pilots who had great mechanics, always trying out new experimental technology. Plus, then Tycho Celchu, Winter Celchu (Lady Winter), and Plourr (Isplourrdacartha Estilla) could all be released as X-Wing pilots!
Winter doesnt make much sense as a Rogue Squadron wing pilot at all. Especially not compared to people like ev Senesca, Corran Horn (in an Xwing), or about a doen others from the books.
I'm all on board for getting Plourr and Tycho though!!!
And giving an EPT slot to PS 7 and higher doesnt help Hobbie that clearly could benefit from one.
The system slot doesnt make much sense on the wing, unless you were to make a Recon- title, that swapped the Torp slot for a System slot.
Haven't had a chance to actually play test them yet, but...
Rogue Squadron 0pts - When attacking or defending you may change one die result to a (F). Reduce the squad point cost of any non-unique astromech by 2.
Rogue Leader(Unique) 0pts - When attacking or defending you may change one die result to a (F). Reduce the squad point cost of any astromech by 2.
Because: Makes astros auto-include on x-wings, which I think they should be, makes R3 seem less useless and essentially free, and ultimately seems to make x-wings a little more diverse, better without being broken, and more fun to fly.
The system slot doesn't make much sense on the wing, unless you were to make a Recon- title, that swapped the Torp slot for a System slot.
Recon-X and Longprobe title for X-Wings and Y-Wings respectively to drop a torp for system could be useful.
There are alot of good ideas here. Keep them coming. My current idea that I'm mulling over is a "ordnance refit" title that replaces the torpedoe slot with a missile slot. It would be T65 only, "sub faction" only. I'm guessing 0 pts, because torps and missiles are relatively equivalent and after you get said title you still have to purchase the missile. Another idea I'm working on is, a title that will give my sub faction access to non unique astromechs with a built in integrated astromech and I'll also make a few"sub faction only" astromechs. I have no idea how to price that. Probably 0 as well, because you still have to buy your droid. I'll have to work on the exact wording.
S-foils
Ar-too, that stabilizer is loose again, see what you can do.
Fix 1 - Do a free boost or barrel roll after 1-3 speed maneuvers.
Fix 2 - Astromechs cost 2 points less.
Fix 3 - Torpedos cost 2 points less.
Each cell has different specialities. The rebelion customizes as it can for the task at hand. Many pilots are veterans and have learned a unique way of fighting or modifying their ship.
Title 0 points (e wing, x wing, y wing only): Reduce the cost of an equiped generic astromech by up to 2 points. To a minimum of 0.
Title 0 points (rebel small ship only): if you have a [torpedo icon]You may equip a torpedo upgrade at no cost.
Title 0 points (x wing, y wing only): reduce the cost of a modification by up to 2 points. To a minimum of 0.
Title: 0 points (e wing, x wing only): reduce the cost of a unique [ept] by up to 2 points. To a minimum of 0.
A large box with:
3 new generic astromechs for rebels (2 each)
4 unique epts for rebels
A whole pile of pilots in the ships they are known for.(all unique and with an ept)
A Y wing and an e wing
Secretly also a HotAC starter box
Edit: imagine if the nasty tournament atmosphere was replaced with an excited cooperative feeling. Signing up as a squad and trying to defeat a series of unknown scenarios. GMs getting alt art perks to compensate for not being able to play.
Edited by GeneticDriftX-wing doesn't need a "real" fix, maybe just something to make it more interesting and unique (but not much stronger). Because X-wing was the first ship released, it is the basic yet boring model compared to other ships. But for me it is still competitive. People just like to play new things
the TIE fighter is basic and boring. it manages to still be good. you can be effective and basic at the same time.
Release a 2nd ed
or
Dynamic Seasonal Ship Re-pricing
Edited by Kael HateRelease a 2nd ed
or
Dynamic Seasonal Ship Re-pricing
This.
Stop "fixing" ships with power creeping gimmicks that over-complexify the game, and re-think ship prices.
Edit : anyway, please, anything but S-foils. X-wings are not stupid flapping birds, on combat situations, those things stay open, period.
Edited by GiledhilTitle or Droid that gives unlimited Crack Shot
that is all they need
Stop "fixing" ships with power creeping gimmicks that over-complexify the game, and re-think ship prices.
Edit : anyway, please, anything but S-foils. X-wings are not stupid flapping birds, on combat situations, those things stay open, period.
There seems to be a more fundamental problem with the X-Wing than its cost - and it's the same reason why the Kihraxz, and even the previously solid B-Wing, are suffering at the moment too.
It's simply that Arc Dodging is a more effective strategy than Jousting.
So having a 19-20 point X-Wing that can't tag an arc dodger and gets chewed to pieces by OOA shots isn't a great improvement on a 21 point X-Wing that can't tag an arc dodger and gets chewed to pieces by OOA shots.
One solution is to turn X-Wings into Arc Dodgers, but homogenising the ships so they all work the same way is kind of boring.
Another approach would be to make Arc Dodgers less effective against Jousters. Kind of like how Autothrusters brought back the balance between Arc Dodgers and PWTs by forcing PWTs to play away from their strengths.
So maybe the way to think about it is to make it less attractive for High PS PTL-ing Aces to arc dodge you and force/encourage them to take you on head on - playing to the strengths of jousters.
Something like:
Stabilised Rear Deflectors - Modification
Once per round, when an enemy ship outside your firing arc declares you the target of an attack, if you are within that ship's firing arc, immediately assign it 1 stress token.
You may not equip this upgrade if you have the boost action.
or maybe
Once round, when an enemy ship outside your firing arc declares you the target of an attack, if you are within that ship's firing arc, place 1 additional shield token on your ship card - even if this exceeds your shield value - if the attack does not hit immediately remove the shield token.
You may not equip this upgrade if you have the boost action.
Angled Deflectors
Dual Card, point cost TBD
Side A: When defending, if the attacker is out of your firing arc, roll 1 additional defense die. When you execute a maneuver, you may flip this card.
Side B: When defending, if the attacker is in your firing arc, roll 1 additional defense die. When you execute a maneuver, you may flip this card.
If you want it stronger, make the benefit add an evade result or modify a die result to an evade.
This card kills two birds with one stone: It makes you stronger when you want to joust, or it can keep you alive longer against arc-dodgers... as long as you successfully predict what situation you'll be in.
Make the card available to both models of X-Wing, but give the T-65 a title that gives it a discount or something.
Rogue Squadron
Title, X-Wing Only, 1 point
When attacking or defending at range 2, you may roll 1 additional die.
*Rogue Leader
Title, X-Wing Only, 1 point
When You acquire a Target Lock, you may assign the Defender one stress token.
You may not equip if your PS is 5 or lower.
Rebel Veteran
Title, Rebel Only, Small Ship only, 1 point
Increase your Pilot skill by 1
Your upgrade bar gains the EPT icon.
You may not equip this if your Pilot skill is 3 or lower.
Just more attack. This ship is bristling with guns. If the phantom and ghost can have an attack of 4, why not the x-wing? I'd make it an astromech to keep the e-wing viable.
R2BFG
6 pt? Ask a mathwinger...
X-wing only
Add +1 to your primary attack value.
For 'Rogue Squadron' ideas, I think that a title giving them a free 'Discardable' EPT wouldn't be too shabby
Fits in with the theme of the pilots of Rogue Squadron being excellent pilots that would occasionally go above and beyond their normal abilities, but also because Wedge + Predator + Crackshot is scary.
Approaching 'almost worth his points' scary.
+ Discardable EPTs beyond Crackshot need some love, and giving Hobbie Lightning Reflexes and Targeting Astromech would be hillarious.