Advice you have yes?

By Kerg12, in Star Wars: Armada Fleet Builds

Fleet Summary Page (398 of 400 pts)

Faction: Rebel Alliance

Commander: General Dodonna (20 pts)
Flagship: (26 pts)
GR-75 Medium Transports (18 pts)
Bright Hope (2 pts)
Lando Carissian (4 pts)
Comms Net (2 pts)

Fleet Ship 1: (125 pts)
MC80 Command Cruiser (106 pts)
Skilled First Officer (1 pts)
Fighter Coordination Team (3 pts)
Boosted Comms (4 pts)
Electronic Counter Measures (7 pts)
Leading Shots (4 pts)

Fleet Ship 2: (66 pts)
Nebulon-B Escort Frigate (57 pts)
Yavaris (5 pts)
Flight Commander (3 pts)
Medical Team (1 pts)

Fleet Ship 3: (41 pts)
GR-75 Medium Transports (18 pts)
Quantum Storm (1 pts)
Adar Tallon (10 pts)
Boosted Comms (4 pts)
Bomber Command Center (8 pts)

Squadrons (120 of 134 pts):
3x B-Wing Squadron (42 pts)
3x X-Wing Squadron (39 pts)
1x Moldy Crow - Jan Ors (19 pts)
1x Keyan Farlander B-Wing Squadron (20 pts)
Objectives: Precision Strike , Fleet Ambush , Superior Positions

I think you should swap Fighter coordination Team and Medical team.

FCT on Yavaris will let your fighters move an extra distance one, before Yavaris allows them to double tap.

Medical teams on the MC80 ensures the card sticks around long enough to have a chance at the ship being dealt a "crew" crit.

Fun list. We've seen a lot of lists with this archetype pop up recently. I think there are a lot of ways that this can work, but here are a few thoughts:

1. Bomber lists really do like more chance at first player, which means a bigger bid. If you can make one big squadron push as your first activation, you tend to accomplish a lot with it. And the thing is that a list that is really bidding for initiative is usually the kind that can punish a bomber list with a solid first activation.

2. I'm not really sold on Quantum Storm in this list. You need to execute a nav command to trigger it. Then it can be real hit and miss whether it actually does anything worthwhile. Now if you're advancing your Slicer tools into range with QS, then that's another story. As it stands, based on your list layout, it looks like you want it to execute squadron commands.

3. I think you're overdoing it with Lando on Bright Hope. Sure, you want your Commander to live, but the cheapness of Dodonna means that it isn't absolutely huge if you lose him, especially late in the game after the fleet battle is decided. I run Dodonna on my MC80 because frankly, if you lose your MC80, you're probably losing the game anyway.

4. I agree with switching the medical teams and FCT. If you can move up squads with Yavaris, that improves the quality of Yavaris' activation. Ideally, you'd just play two FCTs.

5. Skilled First Officer: I'd go with Leia. The reason being that you want to protect against Slicer tools on BOTH Yavaris and the MC80, and Leia does that better. That frees the officer slot on the MC80 for a different officer, maybe your Adar Tallon.

From there, I think some of the upgrade choices and squadrons are going to be a matter of taste. We're all tweaking our builds in response to what we're seeing in games.