I get what you're saying but at the same time have we seen any 2 point upgrade that's really been worth playing even more than niche? I mean "Under Duress" is the current poster child for this: a card that sounds fun and powerful but because it's really just a bonus ability it's not worth two points of your squad if you aren't completely building the list around it, and even then it doesn't really seem worth it. Two points is a lot to spend on any skirmish upgrade. And I can look at my collection and see a lot of fun looking upgrades that will likely just sit there almost never getting used because they cost two (or have bigger problems admittedly as well).
Splitting the two abilities, maybe I could get on boar with that but who knows
2 point upgrades are hard to balance because you're now competing with an officer or a C3PO.
It's one of the problems we're going to start seeing more of because of the points limit. If the game was re-pointed around 100pts like X-wing for example, then you could have a bit more daylight when deciding on point values. A unit of stormtroopers might still be the same equivalent (23 points) but upgrades could be anywhere from 1 to 5.
Or you start making upgrades that are more powerful... like Zillo or stronger, but have them more like 3-4 points. Then you have do decide if the upgrade is worth not taking another support unit or officer.
The simple fact that Zillo is so popular says to me that it's too strong. The other problem is that apart from Rule By Fear and Officers, the imperial faction doesn't have any other filler.
Vader's Finest and Generals orders are there, but they are expensive and not quite as versatile. They pretty much only work with one or two specific lists. Same with Advanced Comms... You wouldn't ever buy it for an officer even though they can technically take it.
That's why the suggestion to make Zillo a little bit more restrictive (eg, for expensive figures only) could solve the problem, or if it does remain as versatile as it is now, then simply have it be more expensive is the easy solution.
As for 2 point upgrades specifically:
Under Duress - pretty good but needs a list built around it, and unfortunately, Trandos just aren't that great. If there's more strain in the game later on, it could get very good.
Fury of Kashyyyk - Also expensive but really helps the Wookies damage output. Unfortunately wookies suffer from slow movement and don't get played much... also the card is restricted to only 1 unit.
Vader's Finest - does see some use. Not amazing but not terrible either.
Punishing Strike - pretty terrible. It would be too strong if it didn't have the exhaust condition... but on the other hand, HKs that can stun or an Nexu that can auto stun is pretty scary.
Generals Ranks - Probably one of the worst ones. Mainly because it only really works with elite officers or Weiss, and that's already stacking the points a lot.
Rebel High Command - Pretty good, sees some use, especially in hero only deck which tend to rely more on cards (and can bring them back with Leia).
First Strike - dunno what the hell they were thinking here. It would be an interesting card if it just gave you 4 points. Then it would be a compromise and work well with Jabba.
So I think there are viable 2 pt cards.... The problem is not that some of them are bad (apart from first strike)... it's that the units some of these go on (trandos, wookies) aren't that great, and that most of the other 1 point upgrade cards are so good.
Temp alliance is just a tax (which is good I think).
Every other 1 point upgrade card is worth it except Combat Suit and maybe Smuggler's Run. And none of the 2pt cards are worth 2 of the 1pt cards.
Again, that's simply because they painted themselves into a corner with only 40pts per side.
Edited by Inquisitorsz